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User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.7
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (21 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Nuts (Jul 21, 2006)
A garage mechanic is abducted by an alien mothership crawling with the most grotesque mutants seen outside Celebrity Fit Club. Features gravity-defying, wall-walking action, taking alien-blasting shooter's into new, darker territories.
GamePro (US) (Jul 14, 2006)
It's not often that a game redefines an entire genre, especially one as overcrowded and tapped-out as the first-person shooter. But thanks to innovative game design, jaw-dropping environments, and a sci-fi story that puts big-budget Hollywood flicks to shame, Prey surpasses all expectations to become one of the best games of the year.
Game Chronicles (Jul 29, 2006)
With portal technology, out of body gameplay, and a killer pet hawk, plus the most vile and despicable enemy the galaxy has ever seen this side of the Borg, Prey will dominate your 360 gameplay time for weeks and months to come, and with the promise of future content, possibly years.
Lawrence (Jul 17, 2006)
It may be an easy game, and it may be short, but it offers an extremely engaging and unique FPS single-player mode. Multiplayer mode may not be perfect, but it's good enough to be more than just an afterthought. Any 360 owner that considers themselves a fan of the genre simply must check out Prey.
90 (Jul 14, 2006)
Prey is an old-school FPS at heart, it just happens to feature some new, innovative gameplay features. Those looking for a fast-paced adrenaline rush that happens to be wrapped in some great art direction and a gorgeous graphics engine won’t be disappointed, especially if that love of all-out action translates into a love of old-school online deathmatch. A longer single-player campaign and a greater number of gameplay modes would have taken Prey from a great game to a must-own, but considering the way the game ends, it seems likely the developers will have a chance to correct those mistakes in a sequel.
GameZone (Jul 21, 2006)
Just a few years ago, you couldn’t mention the game Prey without also adding “vaporware” to it. However, that was then, and now the game that was initially in development nearly a decade ago for the PC is finally launching with a beautiful graphics engine and some truly revolutionary gameplay elements. 3DRealms’ Native-American/sci-fi epic has finally hit store shelves not only for the PC, but also the Xbox 360. Either way you slice it, PC or 360, Prey is a great game that was well worth the wait.
IGN (Jul 10, 2006)
With gaming becoming a multi-billion dollar business, high-level game creators feel a pressure to both create a widely appealing title and something "innovative" that keeps the veterans from complaining too loudly. One programmer told us recently that the industry is obsessed with topping itself, which explains the ballooning budgets, staffs, and development time that goes into crafting the last eye-popping adventure. In this context, it seems unusual that someone would resurrect a dormant idea -- Prey -- and bring it to the masses, instead of sticking to tried-and-true franchises and sequels. Yet after the E3 video came out last year, one's impressions changed drastically. What before looked like a game that didn't drift far from the Doom mold became something new, weird and enticing. And after adventuring our way from one end of the game to the other, we can say that the video was just a taste of things to come.
89 (Jul 14, 2006)
Eines vorweg: Prey ist ein hervorragender Ego-Shooter, der in die Sammlung jedes Genre-Fans gehört. Mit zahlreichen innovativen Ideen, einem abwechselungsreichen Leveldesign, hoher Rätsel-Dichte, coolen Script-Sequenzen und klasse Grafik übertrifft der Titel viele Konkurrenten wie Quake 4 oder Sin Episodes. Aber dennoch bin ich nach der Demo auf hohem Niveau enttäuscht: Nach dem exzellenten, ersten Spielabschnitt flacht die Spielspaßkurve langsam ab. Es werden kaum Neuerungen vorgestellt und bei den etablierten Mustern treten kleine Schwächen ans Tageslicht. So sind die Kämpfe im Prinzip relativ simpel, Anspannung wird durch den Deathwalk nahezu ausradiert. Die Rätsel folgen irgendwann nur noch dem gleichen Schema und die innovative Portal-Technologie wird im Spielverlauf häufig als schlichter Tür-Ersatz genutzt – verschenktes Potential. Das gleiche gilt für den mageren Mehrspielermodus und die Story, die so belanglos wie in den meisten Ego-Shootern ausfällt.
88 (Jul 14, 2006)
Mann, ist das genial! Wo Half-Life 2 dem Intellekt des gebildeten „1984“-Kenners schmeichelt und die klugen Gegner aus F.E.A.R. den Taktiker fordern, entfacht das abgefahrene Szenario in Prey ein Fest für die Sinne. Als wäre die biomechanische Sphäre mit einem Hauch von „Alien“ nicht schon schick genug, erwecken die ständig in Bewegung befindlichen Geräusche und der unterschwellige Soundtrack ein beengendes Szenario. Unglaublich auch, wie sehr gerade mal zwei neue Ideen – Wall Walk und Spirit Walk – dem stupiden Ballern ihren Stempel aufdrücken. Die einfallslosen Gegner verkommen neben der Kulisse zu Statisten. Auch die Rätsel sind nie fordernd und langweilen später. Form über Inhalt? Ist mir egal! Das Beste: Tommy ist eine coole Sau, mit der sich jeder Normalo sofort identifizieren will. Seine Abneigung gegen Traditionen ist nachvollziehbar und trotzdem passt es in die ungewöhnliche Atmosphäre, wenn er seine mystischen Fähigkeiten entdeckt.
Netjak (Apr 03, 2007)
The bottom line is this, if you're a fan of the FPS, or if you've slept in this game altogether, now is the time to get on it, especially with its respectable thirty-dollar price tag. Even if you’re sick of FPSs, check it out anyway, because this is definitely not the time to turn your back on a game like this. Prey is a twisted take on the genre that shouldn't be ignored, that is, if you're not prone to motion sickness.
XBox Front (Jul 31, 2006)
Das 3D-Shooter Genre erlebt auf der Xbox 360 seinen Höhepunkt: Mit Quake 4, Call of Duty und Perfect Dark Zero hatte man bislang würdige Vertreter im Bereich der virtuellen Waffengewalt. Nun versucht auch Publisher 2K Games mit Prey, die Spieler zu begeistern und die Konkurrenz hinter sich zu lassen. Eine Entwicklungszeit von 3 Jahren lässt jedenfalls einiges erwarten. Ob die beiden Hauptpersonen Tommy und Jen "Joanna Dark & Co" das Wasser reichen können, erfahrt ihr in unserem ausführlichen Test.
The Game Hoard (Mar 29, 2018)
With an interesting blend of Native American spirituality and extraterrestrial science fiction, Prey pushes first-person shooters into a new domain where battles are more than just shooting at whoever is front of you. Unique navigation makes for interesting gunfights and puzzles even if it is only allowed to happen in prescribed areas, but the well-designed weapons back up those moments and help the game truly shine. The core mechanics are certainly strong, but they’re supplemented by a few weak elements that keep Prey from being all that it could be.
85 (Jul 24, 2006)
Prey is a game that's easy to recommend. It features fantastic level design that make a fresh change from the usual FPS fodder. Coupled with a captivating and well told storyline, Prey comes together to be the game of choice if you are looking for an FPS that, if not perfect, actually does something new for the genre.
Gamezine (Jul 25, 2006)
Prey est un titre de grande envergure sur Xbox 360, avec des graphismes superbes, une ambiance terrifiante, auxquels on peut ajouter un gameplay assez innovant pour un FPS. D’accord, le cheminement est parfois un peu tiré par les cheveux, mais ceci n’est rien en comparaison des nombreuses bonnes idées qui parsèment le titre. L’aventure est palpitante, on en redemande toujours plus. Bouge pas Tommy, j’arrive.
XboxAchievements (Jul 29, 2007)
A great game overall, but let down on the multiplayer side. The single player experience must not be missed but in all honesty, after 10 or so hours of play you are wondering what to do next.
Prey is a fun FPS with cool puzzle elements, an enjoyable single player campaign and a time-killing multiplayer aspect. It's by no means revolutionary, but considering your 360 has probably sat and hibernated since Oblivion, it's good to see a solid title come out during the slow summer months.
Gamernode (Aug 02, 2006)
When you break down all its components, Prey really does strike a few chords and come up with some completely new (and fun) concepts. However, the overall feeling that you're given throughout the game is that these concepts weren't as fully explored as they could have been.
GameSpy (Jul 12, 2006)
While it's not without its issues (namely some cheap combat and spotty online play), Prey is undoubtedly one of the most interesting games to hit the Xbox 360 so far. It introduces some unique gameplay mechanics in the wall walking and portals, and the Death Walk stuff ensures that you'll be able to sit and play the game for hours on end without getting frustrated. We're hopeful that Human Head is already hard at work on their next project (be sure to watch through the end credits for a glimpse into the future), and they better not make us wait another 10 years.
Xboxygen (Jan 07, 2007)
Prey n’est pas une tuerie, n’est pas un must have, mais est tout de même un bon jeu. Son plus gros défaut est en fin de compte son manque d’ambition, ce qui laisse quelques regrets, car au lieu d’un bon jeu, Prey aurait pu être un hit. L’ambiance est excellente, le jeu très agréable à jouer, et pour 30€, c’est à mon sens un bon investissement qui fera passer quelques heures agréables au joueur, le temps de le terminer et de le ranger.
Frictionless Insight (Apr 03, 2007)
Prey's mix of overpowered weapons, Doom-esque horrors and metallic surroundings grafted to organic parts aren't enough to make it a unique first-person shooter. What makes Prey both unique and so much damn fun is they way it toys with gravity, using portals that warp space to make an otherwise linear game into a desperate, mind-bending, wall-crawling dash to escape the horrifying, colossal alien vessel.
UOL Jogos (Jul 28, 2006)
Os tiroteios de "Prey" podem ser apenas medianos, com desafio pálido, mas brilham em seu design de fases quem graças ao sistema de portais e de controle de gravidade, mexem com as sensações espaciais do jogador. Apesar de ser um jogo curto e ter poucas opções multiplayer, a experiência do título como um todo é altamente satisfatória.
Video Game Talk (Jul 20, 2006)
Prey should be played by every Xbox 360 owner who enjoys a FPS game with a superb storyline. I should warn those who typically experience motion sickness in a FPS need to demo Prey first due to its dizzy gravity system. Even I got a little turned around occasionally. Due to the short single player game, Prey should be picked up around the $30 mark if interested in the multiplayer. Otherwise, rent Prey as soon as possible to delve into the intense single player action of Tommy's turmoil.
EL33TONLINE (Oct 19, 2006)
I had lost faith in FPS games, mainly due to the fact that every single one was the same, just with new graphics capabilities and so on. But then Prey came along and I think it’s a step in the right direction. Awesome, awesome, awesome.
PlayDevil (Aug 21, 2006)
"Prey" is a fine example on how a great FPS should be. Great graphics, neat level design, excellent weapons and weird creatures. The game is full with weird twists and with the ceiling/wall walking you'll experience something you haven't experienced before. If you decide to buy this game, definitely try out the multiplayer because it's so much fun playing against other real players. If you haven't decided yet if Prey is a game that you'll like, try out the demo that is available at the Xbox Live Marketplace. It's a good demo with full of features and it'll be easier for you to make a decision after you play it. Ehrm, I mean, you'll probably buy it.
Defunct Games (Oct 19, 2006)
Prey is a solid first-person shooter that tries out a few new ideas and offers a compelling single-player story. But now that the shock and amazement of finally getting to play it has warn off we're left with a game that is a lot of fun ... but probably not worth the decade-long wait.
80 (Jul 13, 2006)
S'il est indubitablement un excellent titre, on attendait peut-être un peu trop de Prey. Vrai faux FPS classique, le titre de Human Head fait tourner la tête en chamboulant complètement nos petites habitudes grâce à ses systèmes anti-gravité et ses portails dimensionnels. Dommage cependant que ces derniers ne soient finalement que des portes évoluées, que l'usage de la gravité soit utilisées de façon si homogène et que le soft regorge de puzzles souvent crétins alternant avec les gunfights. Il nous reste tout de même un shooter original dans sa façon d'aborder un gameplay classique, aux ficelles renversantes et souvent impressionnantes avec lequel on passera tout, sauf un mauvais moment. A acheter les yeux fermés.
A slick and beautifully presented game, Prey has moments of total originality mixed with blatant reproduction, but it’s going to be hard to ignore during a summer when all else you have to choose from are poor PS2 ports and rubbish sports games.
Despite these flaws, Prey is a great game. If you can tolerate the gravity elements of the game, and you typically enjoy sci-fi shooters, Prey is the next game you should check out. It's fun, it's enjoyable, and it's got more to offer than most other first-person shooters.
For 10 years of development time, it's hard to say Prey was worth it. At its core, there's nothing particularly different about its shooting aside from some interesting weapons (and no reloading required). The multi-player problems don't help either. Still, the single player's story, with a wicked plot twist near the end, is a worthwhile experience on its own. Its new ideas are welcome to the stagnant genre, and that's what makes Prey a stand out success.
games xtreme (Aug 08, 2006)
It has been a long time coming, quite a long time if my memory serves me correctly (10 or so years). It’s shifted focus several times and after many delays, Prey is finally amongst us. Prey joins the line of FPS and adds a couple of interesting innovations and gimmicks that sets it above the usual run-of-the-mill crowd.
Extreme Gamer (Jul 25, 2006)
The developers of Prey must be all on a heavy dose of special lemonade because this long awaited shooter is one unique puppy. On the flip of everything you'll literarily be turned upside down playing the role of the reluctant hero. Prey has arrived and I'll try to make sense of life, the universe, and everything, oh and provide a review for the latest shooter for the Xbox 360, Prey.
1UP (Jul 10, 2005)
Great ideas often arrive ahead of their time. Prey proves that statement holds as true for videogames as it does any other creative endeavor. A decade ago, the original announcement of Prey's development wowed the PC-gaming world with its much-talked-about portal technology. These "doorways" would allow players to step Rod Serling Twilight Zone-style from one place into another, without any logical connection between the two. But over the years, as the previews that talked a good show for a game that never materialized piled up, that wonder wore off.
3D Realms and Apogee's Prey has finally made it, emerging from its own adventure through development limbo, conquering team walkouts, multiple design phases and numerous crises along the way. Originally conceived, undoubtedly with a tinge of irony, alongside Duke Nukem Forever, Prey appeared in various manifestations throughout the 90's, which largely focussed around a Native American's fight against alien oppressors and the use of startling new technology from a proprietary engine created alongside the game.
75 (Jul 17, 2006)
Overall this is a great game and another notch in the 360’s growing library. It’s certainly a must play as it’s original and deserves for people to play it and enjoy it. But it is too easy and too short and suffers because of it. As it is it’s probably up there with Far Cry and Call of Duty as one of the best FPS games on the console. Hopefully enough people will buy it so they can make a sequel and sort out any problems.
75 (Aug 21, 2006)
Prey features an excellent campaign with a great storyline, fun weapons, and great multiplayer maps. However, it's falters strike mostly in Multiprey with horrid lag and framerate drops, poor connectivity, and a distinct lack of gametypes. Death Walk making it impossible to die in campaign is a great thing for casual gamers, but more serious gamers will be a little annoyed.
GameSpot (Jul 10, 2006)
A couple of years ago, you probably would have been branded as a lunatic if you had said that we'd ever get to play Prey. Many of the game's ideas were originally hatched a decade ago. The game was even shown off to press in 1997. But in 1998, Prey was canned so that the development team could move on to other projects, and it was assumed lost. It resurfaced last year with a new developer and new technology thanks to the engine that powered both Doom 3 and Quake 4. The end result is a pretty standard first-person shooter that offers up largely the same sorts of thrills you've probably come to expect from this style of game, in spite of some superficially novel twists.
Netjak (Apr 03, 2007)
I'd probably give this game a 7.0. After completing it and experiencing the horrible letdown of multiplayer, I felt no need to ever fire it up again. Sure, it does some things different than your standard FPS...but it just doesn't do enough to make me care.
70 (UK) (Jul 14, 2006)
Summer's a rotten time for new game releases - we know this, but it's a good thing. It gives us a chance to, you know, go outdoors, see friends and family we've been "too busy" to see, not to mention indulge in an entire month's worth of football and the associated liver failure that goes with it.
TalkXbox (Aug 11, 2006)
Prey was originally announced in 1995, and has had a long time coming since then. As the years progressed, the game fell deeper and deeper in development hell. The game’s fate seemed to be unknown until 10 years later when it was announced again for the PC, as well as Xbox 360. 3D Realms was no longer developing the game, but instead producing it and Human Head Studios took over the development process. For the 360 version, Venom Games was given the task of porting it over.
X-Power (Aug 01, 2006)
Fans van het genre zullen Prey zeker weten te pruimen, vooral als Doom III en Quake IV in de smaak vielen. Het mag dan enkele aanzienlijke tekortkomingen hebben, maar al bij al levert de game een frisse ervaring die iedere liefhebber moet beleefd hebben. Begrijp me niet verkeerd: het huidige Prey is het kopen niet waard. Het spel kan je op enkele uren tijd voltooien en de gebrekkige multiplayer maakt het des te duidelijker dat je Prey liever huurt. Maar als de Human Head Studios en 3D Realms de vooraf aangekondigde sequel op specifieke vlakken verbetert (vooral de kleine innovaties), dan kan Prey tot een noemenswaardige franchise groeien.
Diehard GameFan (Jul 31, 2006)
Prey is an above average shooter on a console that has plenty of other above average shooters available. If you’re jonesing for a new FPS or a new 360 game, you could certainly do a lot worse than Prey, but if you’re looking for a great new game, Prey is worth a rental, but not too much else. The limited multiplayer and generally okay single player experiences mesh together to make the game one that does some neat new things, but doesn’t do them so well that the underlying product becomes great in return. Still, Prey is worth a look, and maybe a sequel will do something with the otherwise interesting concepts that are here.
Factornews (Jul 13, 2006)
Prey n'est pas un FPS raté, non. Il est au contraire pétri de bonnes intentions, dispose d'un univers plutôt original (même si on a par moment l'impression d'évoluer dans un Quake 4 en plus crado) et de trouvailles de design vraiment chouettes, avec ses portails et ses gros bras d'honneur à toute notion élémentaire de gravité. Malheureusement, ce foutu mode spectral anéantit le semblant de challenge du jeu, pourtant déjà pas bien relevé. À vous de voir si la possibilité de vous balader dans des anus géants peut éclipser le fait que le jeu n'est au final qu'une simple promenade de santé.
TTGamer (Aug 19, 2006)
There's no doubting that Prey looks the part of a modern FPS, but, as always, looks can be deceptive. It's a fun game, but it's no great breakthrough in the science of what is undoubtedly a very crowded genre, and as such, most gamers will be better served with either a weekend rental, or simply looking elsewhere.
Totally Gaming Network (Aug 09, 2006)
But don't let that put you off too much, the story mode might be flawed but there's enough here for a good 6-7 hours enjoyment, more so if you take your time and explore every last corner, and the achievements are easy for those into whoring their Gamerscore up a quick 1000 points. Prey has had a publicly troubled development over the last 10 years, and the lack of focus and a solid difficult curve shows through the veil of impressive graphics and neat special effects. It's not the killer app many were hyping it up to be, but it's far short of a failure too. Best experienced for yourself, then.
3DAvenue (Aug 19, 2006)
There's no doubting that Prey looks the part of a modern FPS, but, as always, looks can be deceptive. It's a fun game, but it's no great breakthrough in the science of what is undoubtedly a very crowded genre, and as such, most gamers will be better served with either a weekend rental, or simply looking elsewhere.
Game Revolution (Jul 20, 2006)
3D Realms has been hard at work on a ground-breaking first-person shooter. You've read about this sucker for years. It's teased you at E3. It's the one meant to unify all the best qualities of the genre, the perfect harmony of style, substance and skill.
Thunderbolt Games (Aug 24, 2006)
I think that the developers of this game got a little too excited about the whole gravity thing. They knew they wanted to allow us to flip rooms upside down, and I think in their haste to allow us to do that, they forgot about the things that we wanted. We want interesting levels. We want a variety of enemies that challenge us. We want cool guns to kill them with. Instead, the developers did what they wanted. They put doors on ceilings and tables on walls and little switches to hit to pull you where they want you to go. They forgot everything that makes games fun. They forgot about us. Prey just isn’t worth a purchase. It isn’t unplayable, but it just doesn’t deliver a fun experience because of laughably poor design.