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User Reviews

Some impressive tricks and handsome looks can't save this banal Prince. Kaddy B. (796) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (17 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
EL33TONLINE (Jan 06, 2009)
I found Prince of Persia to be a masterpiece. The flowing platforming, stunningly crafted world, beautiful story, interactions with Elika and mesmerising presentation combine to provide what is not only one of the most unique and memorable experiences of the year, but also one of the very best. However, I should point out that gamers who prefer their games to be high on challenge and to provide a concrete sense of accomplishment will in all likelihood not enjoy Prince of Persia all that much. Players who enjoy more experience-based games such ICO, Shadow of the Colossus or Assassin’s Creed, however, will find Prince of Persia to be a treasure fit for a prince.
Cheat Code Central (Nov, 2008)
Prince of Persia is a wonderful and nearly magical game. It's not very long but it's long enough, as it will entail around 10-14 hours of continuous platforming and fighting, even if you don't try to pick up the 1001 Seeds of Light. The flow and excitement of the gameplay as well as the dramatic visual style will get you hooked for hours to come. I doubt there will be many people who don't like it, as it's equally engaging for players and viewers sitting next to you. The only trouble may come when they want you to pass the controller! Do yourself a favor and give this game a try. The only way you wouldn't like it is if you don't like platforming, and if you're reading this, that's not the case, right?
IGN UK (Nov 26, 2008)
Ultimately, the only thing holding Prince of Persia back from absolute greatness is its very traditional core. Unlike this season’s heaviest hitters, it doesn’t seek to redefine anyone's notion of gaming, it simply wants to be fun - and there's something reassuringly familiar about the overall experience. However, that doesn’t detract from the simple fact that Ubisoft has delivered an incredibly polished, tremendously enjoyable and utterly lovable experience here. It takes all the best elements of previous franchise entries then expands and refines them to create an absolutely unforgettable adventure. It’s magical in every sense of the word and, after all those years in the wilderness, it’s good to have the old Prince back.
IGN (Nov 26, 2008)
It’s not the best game ever released on PC, PS3 or Xbox 360; it’s not even the best game released this year. And yet Prince of Persia is that rare game that has managed to tap into that part of me that would die defending Chrono Trigger or JSRF. It has its shortcomings, but I already sense that Prince of Persia will be one of the few games from this generation that I carry with me for the next decade.
Extreme Gamer (Dec 11, 2008)
Prince of Persia has pulled away from its previous trappings to become its own true game. Borrowing the core elements from the past, Ubisoft Montreal has crafted this new Prince into an experience like no other. The combination of the beauty in the graphics, merged with the more delicate and interesting storyline, proves you can have it all in your action games. The new art direction and slowed down combat sequences might astray some hardcore fans initially, however once you put the controller in your hands, I’ll guarantee you won’t want to put it down. Prince of Persia is a triumph of a game, and a promising new direction from one gaming most premier series.
Planet Xbox 360 (Dec 06, 2008)
Overall, Prince of Persia is a game that tends to the casual audience while keeping the masochistic at bay. There are some hiccups that could have been fixed, but with a beautifully unique art direction that is unparallel to anything previously done, dynamic and perpetually new environments with seamless acrobatic platforming, much can easily be forgiven.
JustPressPlay (Jan 01, 2009)
Prince of Persia is a top 5 game for any person. It has easy controls for any person to learn and an epic storyline that will keep any person occupied with this game for around 2 play throughs. The game is graphically wonderful and a real joy to play. Give it a shot, you won’t regret it.
Prince of Persia‘s an espresso to follow up the hardcore AAA titles of this season. It’s simple and colorful, light-hearted and even occasionally poignant. And, like Ubi Montreal’s other recent release, Shaun White Snowboarding: Road Trip, makes for a game the whole family can enjoy. Imagine that, a Team Ico-esque title even your non-gamer mother can pick up and play.
Game Shark (Dec 02, 2008)
In the end, does the focus on accessibility cause it to suffer from being a shade too easy? Perhaps. I finished the game in about nine hours; I went in expecting another sweaty-palm experience like Sands of Time (a game I still consider one of the best of the previous generation) but I got something very different. If you are looking for a challenging platformer that will test your gamepad skill to its fullest – Prince of Persia isn’t that game. Still, despite its lack of overt difficulty, this game remains special, and while it didn’t take terribly long to finish, and replay value isn’t too high unless you get obsessed with seed collecting, it was definitely nine to ten hours well spent and is an adventure you should not miss.
TeamXbox (Dec 02, 2008)
Prince of Persia is a really pure gaming experience that will undoubtedly split gamers on the issue. Some will hate the controls, others will love them. Some will be bored with the game’s repetition, others will be enthralled by it. Some will love the voice acting, others will be on the right side of that issue. No matter. Prince of Persia is a gorgeous piece of work that may just pull more people into gaming by being as fun and easy as it is beautiful.
games xtreme (Dec 11, 2008)
This is one game that you deserve to give a shot to, even if you find the concept of change a little daunting. Prince of Persia, for me, is a worthy successor to the Sands of Time trilogy and I look forwards to seeing where the next sandy steps of our new prince take him and Elika. It's hard to find any bad points, since I've encountered no odd glitches, every missed jump has been my fault and every failed quicktime in combat too. I suppose you could argue that the battles are rinse and repeat, but to me that would be a shallow argument since I could say the same about Halo 3, Gears of War 2 and anything else - after all you're just shooting the same bad guys most of the time. I can't even say that removing the Game Over death from PoP is a fault either, since in this game it works like a charm and I've found the story and gameplay more rewarding because of it, I've been encouraged to explore and try new acrobatic strategies since I don't have to worry about falling to my doom(tm).
UOL Jogos (Dec 05, 2008)
"Prince of Persia" marca um novo reinício para a tradicional série de aventura criada por Jordan Mechner no final dos anos 80. É uma espécie de volta às origens, perdendo um pouco da seriedade dos últimos jogos, com um clima mais leve e um foco maior na exploração, com uma mecânica saborosa e intuitiva. Entre as novidades, sem dúvida a mais significante é a dinâmica entre o protagonista e a heroína Elika, um triunfo da caracterização e da inteligência artificial da Ubisoft Montreal, que cria uma ligação emocional forte e ainda um pouco rara no mundo do videogame. Uma grande revitalização que só peca por contar com combates pouco emocionantes e baixa dificuldade, que reduz seu tempo de vida de forma considerável.
XboxAchievements (Dec 09, 2008)
Quite possibly the last "must own" of 2008 and easily one of the best action-adventure games of the year. With a fantastic soundtrack and a unique and superb look, Prince of Persia is a platformer that you shouldn't miss. Granted, it's not the hardcore platformer that fans of the series yearned for, but if you're looking for a rich story in an even richer setting, then Prince of Persia is for you ... If anyone wants us, we'll be waiting in a cupboard for the DLC which is due next year.
90 (Dec 15, 2008)
The latest Prince of Persia rewrites the rules for the franchise and openly challenges some of gaming's most fundamental dogmatic thinking. Scored according to my own personal enjoyment of the experience, the game earns its way into the Superb category with ease. However, so much of my enjoyment was based on admittedly subjective design choices that I can't give it an unconditional endorsement. As such, this is probably the highest score I will ever give alongside a strong recommendation to rent first.
NZGamer (Dec 11, 2008)
It doesn’t matter either way, Prince of Persia is still a highly accessible, solid title that is likely to keep players (especially the casual gamer) entertained for some time. Sure, the infinite lives scenario may annoy some of the more dedicated gamers out there, but I imagine the challenge of collecting every Light Seed (there are just over 1000) should keep them busy for some time. Overall PoP has an excellent mix that not only markets itself well to all ages, but should keep you coming back for more.
GameZone (Dec 09, 2008)
It’s a sequel that shows that game makers are not only listening to our complaints but really care what we think. And not just because of the bottom line – though that surely had something to do with it – more than likely, these developers are entertainment fans themselves. No matter how much I wanted to get back to the gameplay, I couldn’t bring myself to skip a scene.
90 (Dec 02, 2008)
Ever since Ubisoft revealed its reboot of the Prince of Persia franchise there have been whispers of "game of the year", and it's to Ubisoft's credit that it has delivered a game that absolutely delivers on its promise, trumping Assassin's Creed in every way. Game of the year is perhaps a stretch too far, but Ubisoft Montreal has come tantalisingly close to creating a real masterpiece. There's no doubt that a sequel is coming; we only hope that the Prince and Elika have some time to work on their relationship in the time being.
3D Juegos (Dec 02, 2008)
Ubisoft apuesta por las plataformas cuando es un género casi abandonado, y logra demostrar que cuando las cosas se hacen con mimo y cariño el resultado es de una calidad abrumadora. Una odisea que logra transmitir la magia de su propuesta, y que nos brinda uno de los mejores juegos de aventuras de los últimos años.
GameDaily (Dec 02, 2008)
Too bad this adventure seems to end as soon as it starts, and doesn't have much replayability outside of unlocking bonus costumes and collecting glowing orbs that upgrade Elika's magic powers. These are minor quibbles at best, though -- we still found ourselves savoring every moment.
GameSpy (Dec 02, 2008)
It'd be a shame to call Prince of Persia simply another series reboot. Truly great games of any genre assimilate proven ideas from other titles and introduce new ones. In this case, the new title combines strong platforming fundamentals, Assassin's Creed's open-world structure, and some of Okami's wonderful aesthetic flourishes. What it introduces to action games is something truly wonderful. Since the Prince can't die, the pace and rhythm of gameplay is never lost, yet it still offers a challenge even for hardcore gamers. Elika is something of a semi-NPC, as you never fully control her, yet she's a hugely integral part of the game experience, from rescues to combat. With all of these ingredients -- both new and familiar -- mixed together, Prince of Persia is undoubtedly one of the year's finest games.
ZTGameDomain (Dec, 2008)
Prince of Persia is the kind of game that will get lost in the sea of titles currently flooding the shelf. It isn't full of guns, aliens or even tons of gore and it certainly doesn't have the marketing muscle of some of the other games currently occupying store shelves, but it does have one thing most of them lack: character. The relationship between Elika and the Prince is easily the best duo found in a game yet and the developers have done an outstanding job of forcing you to care for Elika more than even yourself. The visuals are eye-pleasing, the sound is immaculate and the platforming and combat are so elegant they resemble an art form. If you have a chance to try out one new game this December make sure it is Ubisoft's re-launch of the Prince of Persia series. Even if you have never experienced the series, there has never been a better time to get started.
TalkXbox (Dec 09, 2008)
Overall Prince of Persia is a delightful experience from beginning to end. The mechanics might not be groundbreaking or award-winning, but the characters’ narratives are intriguing enough to forgive each mistake made. If you’re an advocate of “video games are art” or “female characters should be more than TnA” you’ll definitely want to see what this game has going on. However, if you’re not a fan of video game storylines or don’t really care about video games as a medium, Prince of Persia is still a great game. There’s plenty of fun to be had with the platforming. The combat can be deemed acceptable for the most part. If you’re looking for more of what the series does best, you’ll find it right here. If you’ve never played a Prince of Persia game before, this is a great place to start.
88 (Dec 12, 2008)
Und jetzt das: Schon beim Startbildschirm verpufften viele Bedenken. Alles wirkt stimmig und man kann sich dem Spiel kaum entziehen. Zu schön ist die Geschichte um den mittellosen Rumtreiber und seine Prinzessin. Es keimen wohlgesonnene Gefühle auf, den beiden bei ihrer Arbeit zuzusehen, wie sie sich stets gegenseitig unter die Arme greifen. Wirklich toll ist auch, dass Elika nicht nur schmuckes Beiwerk, sondern ein wesentliches Gameplayelement ist, und dass sie zu keiner Zeit stört. Ganz im Gegenteil – man kann sie sich gar nicht mehr wegdenken. Ich werde mich noch einige Male in den fernen Orient begeben und meinem neuen Traumpaar bei ihrer Odyssee behilflich sein. Los Manina, den Esel finden wir auch noch!
While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting. Menus and navigation are equally friendly, and new abilities and skills are well explained and easy to grasp. With its valuation of story and cinematic presentation over player control, Prince of Persia’s not a title for everyone. However, it can claim one thing for sure: It’s unlike any other game you’ll play this year.
Xboxdynasty (XD) (Dec 02, 2008)
Bereits in der Vorabversion konnte uns Prince of Persia vollends überzeugen und nun auch in der Vollversion sorgte das Spiel für offene Münder und viel Begeisterung. Prince of Persia kehrt endlich wieder zu alter Stärke zurück, erzählt ein wundervolles Märchen und bringt dabei den neuen Grafikstil gekonnt in Szene. Die Atmosphäre ist ebenfalls sehr gut gelungen und besonders Jump´N´Run- und Action/Adventure Fans wird Prince of Persia stundenlang in seinen Bann ziehen.
87 (Dec 07, 2008)
Prince of Persia is a really fun game to play, sure the main premise may be quite repetitive due to the go there, heal the land, come back and go there nature of the game, however the fact that adventuring is the most enjoyable part of the game will probably mean that you will forgive the repetitiveness. Prince of Persia tries to be different and it succeeds, it looks stunning and plays the same way, it may not be the biggest game this Christmas but anyone who does buy it won’t regret the purchase.
IGN Australia (Dec 02, 2008)
The lack of HUD keeps you immersed in the game world, free to enjoy the subtle transitions in colour and design from one region to the next, or to take in the excellent compositions at play during moments of tranquillity. Everything about Price of Persia shares this same calibre of excellence – there's no one element that really falls below our standards of quality. However, as much as we enjoyed our time as Prince and even gave into the somewhat forced love story, we came away wishing for a little more to do. Still it's by far better to do a few things really well than to try your hand at everything and succeed at nothing. Prince of Persia is arguably the best classic adventure game of 2008 – with a little room to improve.
GamingExcellence (Jan 13, 2009)
This game makes a bold introduction to a new kind of Prince of Persia game, where it’s about the things you do, not necessarily the path you take. It’s a really fun game to play, with good characters, controls, locations, and objectives, and is truly an evolution of the series. The Prince of Persia series has been going on for some time now, ever since the first little white-clad prince jumped over (or got impaled by) his first set of spikes. And judging by this entry into the series, it’s likely to go on for a very long time indeed, and I for one have no qualms with that.
MS Xbox World (Dec 08, 2008)
I’ve enjoyed playing Prince of Persia as it offers a much uncomplicated gaming experience. There’s very little cause for any frustration, and in some respects for a game, is kind of surreal.
Video Games Daily (Dec 02, 2008)
As quick on its feet as you'd expect and glorious to behold, but not quite the earth-shaking return to form we were hoping for after the disappointments of Warrior Within and Two Thrones. Patently a must-buy, but let's not pretend we're pushing any envelopes.
Worth Playing (Dec 08, 2008)
Prince of Persia is fun. It isn't really challenging, and it isn't really lengthy, but when you play it, you're going to have fun. There are complaints, especially about the lackluster combat, but they're complaints that you could put forth about all of the previous Prince of Persia titles. If you enjoyed the previous games or are simply looking for a fast and fun platforming-action title, Prince of Persia is a great choice. It is more user-friendly than titles like Mirror's Edge, although the low difficulty may make it a bit unsatisfying for more experienced gamers. It's a new Prince of Persia game, and while it doesn't change the formula too much, it's still more of the same fun gameplay as the previous titles.
De meeste spelers zullen zich in ongeveer een twaalftal uren doorheen dit game spelen, maar dit is zo'n spel dat ondanks weinig meerwaarde brengende alternatieve routes toch een tweede beurt waard is omdat het er zo mooi uitziet en zoveel sfeer telt. Net zoals je een goede film een tweede keer wil zien, ook al weet je precies wat je te wachten staat.
1UP (Dec 02, 2008)
Prince of Persia delivers well-crafted gameplay that borrows elements from its predecessors (and plenty of other titles) but makes great strides in developing a new identity for a series -- and a character that isn't as completely annoying as you might think from the first few lines of dialogue -- that seemingly lost its focus over the past few years. Of course, some issues here and there disrupt its goal in surpassing The Sands of Time, but it's an incredibly enjoyable journey nonetheless.
Gamer 2.0 (Dec 11, 2008)
The Prince of Persia is likely one of the last new releases you’ll need to try out, partly because it provides one of the best single-player adventures of the fall. Though the addition of Elika as a safety net for when you’d normally be killed and have to start a fight or platforming sequence over, her role is more of being a portable checkpoint that saves you from a good portion of the frustration you’d have normally, but you will still have some difficulty to keep this from being a easy game. The QA issues from Assassin’s Creed have been ironed out for the most part, though there are a few lingering quirks between Elika and cranks and some other small stuff. Unless you’re a hardcore fan of the Prince of Persia games, you can beat the game in about 14 hours or so in a rental to get all you need out of it during the holiday season.
Game Positive (Jan 15, 2009)
It is often said that the purpose of fiction is to create an irresistible dream that will draw the reader into the world of the story and leave him/her never wanting to leave. While Prince of Persia is definitely flawed and can even become tedious at points, it creates a dreamlike world that keeps you interested. It is an interactive extension of what good fiction tries to be, and while it's not for everyone, it can often leave you with a desire to come back for more.
80 (Jan 14, 2009)
Prince of Persia is een prachtig uitziende game, die ondanks een groot aantal vernieuwingen toch zeer vertrouwd aanvoelt. Elika is een zeer geslaagde toevoeging, net als de nieuwe stunts die de prins in samenwerking met haar uit kan voeren. Niet alle vernieuwingen pakken echter even positief uit. Het vechtsysteem is magertjes uitgewerkt en het spelverloop valt te veel in herhaling. Het feit dat de prins niet langer dood kan gaan, is moeilijk als onverdeeld positief of negatief te kwalificeren. Desalniettemin zullen veel gamers dit als zeer positief of heel negatief ervaren. Van alle veranderingen is dit waarschijnlijk de aanpassing die de meningen over de game het meest zal verdelen. Veel gamers zullen blij zijn met de vondst, omdat frustraties en tijdverlies tot een minimum worden beperkt. Anderzijds maakt deze keuze Prince of Persia een stuk gemakkelijker dan zijn voorgangers, wat sommige doorgewinterde fans teleur zal stellen.
Games TM (Dec 24, 2008)
Prince Of Persia is a wonderful game - of this we have no doubt - and taking the prince into new territory is a brave move for which we commend Ubisoft. Our dissatisfaction comes in the finding that the Prince's adventurous new gameplay elements simply don't play to his strengths, resulting in an experience that often wavers between intense highs and irritating lows. Whether this is the fault of the developer, or whether the law of diminishing returns means the prince has reached his new peak, is a question we'll only be able to answer with hindsight. For now we'll settle for great gameplay with the odd disappointing lull.
Bit-Tech (Dec 09, 2008)
On the whole though Prince of Persia remains an enticing and intoxicating experience with a dreamy and trance-inducing rhythm to the actual platforming that makes the game feel involving and exciting even when there’s little actual involvement required. The fact that the player is prevented from making mistakes to such a degree is the major fault of the game, but it isn’t destructive enough to ruin the game and Prince of Persia manages to shine out as one of the best 3D platformers of the year despite it.
80 (Dec 01, 2008)
Un nouveau prince de Perse vient prendre la relève de ses prédécesseurs dans un épisode placé sous le signe du changement et du renouveau. Malgré des choix de gameplay qui pourraient perturber les habitués, l'aventure se laisse découvrir avec un immense plaisir et un ravissement permanent assuré par une réalisation tout simplement magnifique. Si les prochains volets corrigent les quelques défauts évoqués dans le test, on pourrait assister à la naissance d'une nouvelle trilogie mémorable.
Giant Bomb (Dec 10, 2008)
f Ubisoft really had to go and release a fourth Prince of Persia game in five years, I'm glad it turned out as good--and more importantly, as distinctive--as this one did. It offers the specific gameplay features that fans of the series will be looking for, while establishing a sequel-ripe new world and story arc that are every bit as engaging as those of the previous trilogy. The slightly uneven pacing and relative ease of the gameplay are minor nitpicks in the grand scheme of this engrossing, beautiful adventure.
Gamernode (Dec 09, 2008)
Marred by some inconsistent pacing and less-than-engaging action, PoP still manages to deliver a wondrous and open world through which players fight and fly to the game's exciting conclusion.
GameSpot (Dec 02, 2008)
Most will be able to finish Prince of Persia in around a dozen hours, though if you want to collect every scattered light seed and avoid quick travel (you can teleport from one healed ground to another instantly), you could add a few more hours to the total. But while a few unlockable skins may not seem like enough reason to return, this game is so enjoyable and delightful that you may want to return to it as you would return to a favorite fantasy novel or film. While its lack of challenge may lull fans, its ease of use will delight newcomers and draw in anyone who appreciates a touch of magic.
Official XBox Magazine (Dec 02, 2008)
It’s immediately tangible, even from the title screen, that Prince of Persia is a labor of love, meant to bridge luxurious aesthetic and spitshine polish with emotional investment. And despite its overly repetitive structure, we found ourselves compelled to fight our way through to see how it all ends — donkey or not.
GamesRadar (Dec 03, 2008)
Plus, once you understand enemy attack patterns and the game’s slightly slower than you’d expect timing, the level of challenge decreases dramatically. This, combined with the fact that Elika literally won’t let you die, could make things feel too easy and auto-piloted for some die-hard hardcore players. But we didn’t mind, and would still recommend Prince of Persia to everyone – it’s too good, too beautiful, and too charismatic to pass up.
Yahoo! Games (Dec 02, 2008)
That the game sports an ending screaming for a sequel shows Ubisoft's commitment to this franchise, and to be fair, Prince of Persia's stunning delivery yields quite a few breathtaking moments. Flaws aside, credit this prince for breaking many of the rules his ancestor set forth some two decades ago. He's just not quite ready to wear the crown.
Retro Gamer (Feb 02, 2009)
It's certainly not up to the high standards of The Sands Of Time, but the fluid combat, flawless animation, and clever platform-based puzzles are definitely a step in the right direction. Let's just hope that the many annoying trial-and-error elements that Ubisoft has included don't appear in the predictable sequel.
Throw in a bunch of glowing orbs that gate your progression, a total lack of character growth, and a ridiculous conclusion to the story, and you’re left with disappointingly sterilized gameplay that outweighs the game’s visual splendor and high-flying ambitions.
ActionTrip (Dec 09, 2008)
Newcomers to the franchise, on the other hand should find it a blast. It's quite evident that Ubisoft Montreal had a different target audience in mind this time around. Younger gaming generations are likely to regard this as one of the best action adventures of the season. Experienced gamers will complete the main campaign in a single day with their eyes closed.
AusGamers (Dec 08, 2008)
Prince of Persia is still a fun game, it's just wrought with simple gameplay ideas and rigid mechanics. Every part of its foundation is barely realised, and you get the idea it was put together more to show off the Assassin's engine once again as well as that new art style. It's a cool game to look at, but suffers from offering far too little in terms of gameplay and will ultimately leave you frustrated and wanting of more challenge and diversity.
75 (Dec 15, 2008)
Despite cynically poking Prince of Persia in the ribs for a significant chunk of this review, there's little doubting that Ubisoft's latest offering is one of the year's most staggeringly beautiful releases. There's also no argument regarding its creative level design, ambitious scope, and its fabulous acrobatics. But sadly that's not enough. Ultimately, the scant combat, lack of challenge, constant backtracking, wholly predictable story, and an unappealing main character leave Prince of Persia as an incomplete package that's polished to an absolute gleam but fails to convince as a worthy reboot.
Da Gameboyz (Dec, 2008)
Prince of Persia for the Xbox 360 is a pretty game and features many enjoyable and death defying moments. However, the combat controls suffer, the story is uninspiring, and the game is far too repetitive for my liking. For fans of the franchise Prince of Persia may or may not be up to your alley, however for those looking for a fabulous looking game which has a bit of sex appeal then Prince of Persia might just be for you.
Game Revolution (Dec 03, 2008)
Even if there’s no particular reason for it, Prince of Persia is a fun romp through a desert temple. The parkour-heavy gameplay looks impressive and is satisfying without being too frustrating. So head on over to your local store and pick up a copy of Princess Elika and That Nameless Drifter Guy Looking For His Donkey.
GameLemon (Mar 15, 2009)
Even if the Prince of Persia series is your favorite of all time, it's just not worth the purchase. It's fun for the first few hours and definitely has a visual style to drool over throughout, but there's just not enough there in the gameplay department. It plays like a visually impressive movie, but with a convoluted script, mundane dialogue, which happens to be horribly voiced, and just-plain-repetitive gameplay. As much as the game and movie realms have meshed together and as exciting as that can potentially be, games are first and foremost about escaping reality and enjoying yourself, and that's something I simply could not do with this game in spite of my greatest efforts.
70 (Dec 03, 2008)
Prince of Persia ist die Geburtsstunde einer neuen Art von Casual Game. Ein Hardcore-Game für Gelegenheitsspieler. Das kann man hassen oder gut finden. Dazwischen gibt's nicht viel.
70 (Dec 04, 2008)
Hinter der orientalischen Bilderbuchkulisse verbirgt sich leider zu viel Routine, zu wenig Nervenkitzel. Ansehnliche Akrobatik für den Feierabend!
Blend Games (Dec 14, 2008)
The simple controls and your character's inability to die give the impression that this is a "casual" game. While it would've been nice if more experienced gamers had the option to crank up the difficulty, the problem with Persia isn't that it's too easy - it's that it's too simple. It's decently long (about 10-12 hours) but you're going through the same routine for most of that time. The game is smooth, visually appealing, and well-written but I wish the last few hours were more different from the first few. Ubisoft's objective for the inevitable (and deserved) sequel is to find a way to keep the game accessible but still have the gameplay grow more complicated over time. At the very least, a Hard mode would be appeciated.
JeuxActu (Dec 05, 2008)
Enfin, même si le cel-shading a toujours du charme, force est de constater que les environnements de Prince of Persia sont vides, et les expressions faciales peu convaincantes. Un Prince of Persia qui inaugure donc une nouvelle trilogie sur la pointe des pieds, sans éclat, sans casser la baraque, mais sans être mauvais non plus. Mention assez bien.
TotalVideoGames (TVG) (Dec 05, 2008)
Continuing the theme of simplification that was prevalent throughout Assassin's Creed, Ubisoft's attempt to reinvent the Prince of Persia series is considerably disappointing. The distinct lack of challenge virtually destroys any qualities of the game, making it a tough title to recommend despite getting better as the game progresses.
70 (Dec 05, 2008)
Prince of Persia is prachtig, om je vingers bij af te likken zo mooi. Het wil de gamers meenemen op een vloeiende reis en ze daarbij niet hinderen met tegenslagen. Helaas gaat dit net een stapje te ver, waardoor je rol als speler in het geheel tot een minimum wordt beperkt. Vind je dat niet erg en wil je gewoon genieten van de prachtige wereld, dan is Prince of Persia zeker te pruimen. Wil je ook nog uitgedaagd worden, zij het fysiek zij het mentaal, dan moet je er met een ruime boog omheen klauteren.
Gamestyle (Dec 09, 2008)
If it sounds like we’re ragging on this new Prince incarnation, it’s more out of personal disappointment than this actually being a bad game. As a game in its own right it’s entertaining, well-constructed and does retain flashes of the old Prince brilliance. It’s very short, though that still means it makes an excellent choice for a weekend rental. If you want a truly great 3D Prince of Persia experience, however, we’d recommend tracking down a copy of The Sands of Time instead.
PS3 and Xbox 360 owners who've never played any of the older Persia games might even wonder where all this negativity has come from, but for those who know the joy of the last-gen classics the Fresh Prince is quite simply a great big step, swing and hop, or button press, in the wrong direction for us.
Thunderbolt Games (Dec 16, 2008)
And it’s because of how well presented Prince of Persia is, that makes it such a huge let-down. It starts off in autopilot and never lets the players touch the gears or controls for fear of messing things up. Never does it come close to touching Sands of Time in terms of majesty, and what you’re left with is a beautiful looking piece of art, masking a depressingly above average adventure.
DarkZero (Dec 19, 2008)
The POP series has always been impressive, especially back in its 1989 debut. I don’t remember much about that game, as I was only around six year old when I played it, but I did have a small inkling in my head at the time that told me I was looking at something special. This was mostly due to way it was fluidly animated, which was highly impressive for the time. Years from now, this version of Prince of Persia, just like the original, will probably be applauded for the way it looked and moved, as its visuals, at times, border on spectacular. Crucially though, the limited gameplay offerings seen in this reboot for the series will most likely be forgotten as soon as we begin to march through 2009.
Gamekult (Dec 05, 2008)
Parfaite illustration de la politique easy gaming d'Ubisoft, le Prince of Persia nouveau est tout aussi beau et souple que frustrant et répétitif. Demi-échec ou semi-réussite selon les points de vue, il séduit grâce à sa patte artistique, sa prise en main fluide et sa structure ouverte, mais échoue en termes d'écriture, de liberté d'exploration, de défi et de variété. Belle promenade parsemée de rails et de séquences automatisées, l'aventure vaut indéniablement le coup d'oeil pour qui apprécie les visites guidées et se contente des façades, au détriment des coulisses de l'histoire, du piment de la découverte individuelle et du sentiment. En cherchant à donner une nouvelle incarnation à la série en piochant allègrement du côté des pointures du jeu d'aventure japonais, les développeurs ont oublié de mettre un squelette et un coeur sous des muscles saillants et une peau joliment tannée. Peut-être au prochain épisode ?
G4 TV: X-Play (Dec 03, 2008)
Prince of Persia is a disappointment because the game has a lot going for it but all in disparate element that don’t feel fully fleshed out and don’t blend together despite the amazing visual splendor that wraps it all up. I was initially intrigued by its visual innovation and I believe many will want to check the game for that reason alone and I cannot dissuade anyone from doing so. Just be forewarned that the promise at the beginning will, at best, be fulfilled in the sequel.
Totally Gaming Network (Dec 09, 2008)
As with Assassin’s Creed before it, Prince of Persia suffers from being one of the best looking but worst playing titles on the 360. Worthy only as a piece of visual showboating, or as a bargain basement filler game, it’s a wasted opportunity and could end up being a costly mistake at a time when the industry needs to start listening to what gamers want, and stop going off on expensive flights of fancy that don’t quite cut the mustard.
60 (UK) (Dec 05, 2008)
With all these things in combination, the result is a game where you pick an area to save from the corruption, go there, run to the top, do a fight, gather some orbs and then repeat. The platforming fluency is seductive, but it's a language of indifferent thumbing yawned through timing windows as wide as a house. The crushing thing about Prince of Persia, however, isn't this. It's that we're faced with yet another poor game planted in a bed of fantastic technology and interesting mechanics, which, rather than empowering the player to solve interesting problems in new and exciting ways, merely sends you for a long and elaborate stroll through a beautiful world devoid of challenge or variation, and marred by excessive repetition.
This is a lazy game, a lazy game made by lazy developers who knew it would sell like mad because of the title, and so turned in a lazy excuse for a franchise update. It is too lazy to be bad, and far too lazy to be good. It settled instead for that laziest of all states: merely sub-mediocre. And that kind of breaks my heart, because there’s still a spark of the old Prince of Persia magic here. You catch it in glimmers, in the banter of the leads and the awe-inspiring views from high towers; the breathless jumps over yawning chasms and the grasping dangles from teetery poles. But those glimmers last only seconds and are gone, afterimages behind the eyelids. They are not enough.