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Critic Reviews

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GamingXP (Jan 05, 2011)
Für Freunde der Geschwindigkeit ist „Quake Arena Arcade“ genau das Richtige. Aber wie gesagt, zum Verschnaufen kommen Sie hier nicht. Wer kein Kanonenfutter sein will, muss ständig auf der Hut sein, einmal nicht schnell genug reagiert und schon ist der Spaß vorbei. Nachdem die für Konsolen doch verflixt schnelle Spielmechanik aber einmal angenommen wurde, steht feinste Multiplayer-Action auf dem Programm.
Like all retro remakes, Quake Arena Arcade is a throwback, but it remains relevant today because you still won't find a greater test of your reaction times and ability to think on your feet. You may think you're good at online deathmatch, but until you've tested yourself on Quake, you'll never truly be sure.
NZGamer (Jan 31, 2011)
All the secrets areas are there, the sounds exactly the same and the action all the more intense now that’s it’s on a 42” TV instead of a 15” CRT monitor. It doesn’t compete graphically with modern games but it skips along at a good pace and at no point do you feel like your 1200 points should have resulted in a better looking game. Whether or not it’s retro-stylings and classic multiplayer action will appeal to you is something only you can really determine for yourself; fortunately, thanks to the trial version all XBLA games are required to support, you don’t have to pay anything to find out. So download the trial and check it out - this may just be the cheap(ish) multiplayer blast you’ve been looking for.
At the end of the day, Quake Arena Arcade is a virtual ghost town, but if players are willing to give it a crack, it's one serious shooter that is worthy of your attention.
The A.V. Club (Jan 03, 2011)
Yet there’s something hypnotic in simply moving through the game (via more of a speedy, dreamlike floating than actual footsteps), eyes peeled for bobbing armor and poorly dressed enemies. There are no perks, no prestige levels, no obtuse objectives. It’s merely a handful of people in a tiny room trying to blow the hell out of one another. And the sheer visceral simplicity of that experience, regardless of how dated it sometimes feels, is timeless.
70 (Dec 17, 2010)
The granddaddy of online first person shooters returns and although you could quibble over the price the classic gameplay is as solid as ever.
70 (UK) (Dec 23, 2010)
These brown corridors, devoid of the kinetic excitement of sprinting avatars, bouncing grenades and shotgun shells, offer little more than an ugly, outdated ghost town. The truth is far more interesting and relevant than that, but unless more people are willing to get involved, those newcomers who do teleport into id's classic will wonder what all the fuss was about.
Video Game Talk (Dec 27, 2010)
Frankly, I'm still trying to stomach the price. 1200 Marketplace points ($15) is incredibly steep for a game that is found for free on the PC and has a miniscule community compared to the PC version. Even at $10, the game feels overpriced for the amount of content that comes with the title. Adding in the fact that it's somewhat difficult to play with the controller, the visuals are uninspiring and the community is pretty much absent and we have a FPS that's never going to flourish. The most ardent Quake fans are likely going to want to stick to the PC version rather than lay $15 for this title and anyone that missed the Quake generation of games isn't going to find enjoyment in Quake Arena Arcade when compared to any FPS released in the last 10 years.
Gamereactor (Sweden) (Dec 22, 2010)
Sammanfattningsvis är Quake Arena Arcade ett urklassiskt multiplayerspel i en godkänd tappning. Frågan är om du inte vill satsa på Quake Live istället, som förutom bättre spelkontroll och ett betydligt starkare community även är gratis...
Thunderbolt Games (Jan 17, 2011)
It shouldn’t be a gamble for online multiplayer to work though. In the end, Quake Arena Arcade rings its own death knell and doesn’t give Quake III Arena the justice it deserves.