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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
games xtreme (May 02, 2013)
The graphics are superb and the frame-rate is solid. The cartoony-3d take on this fantasy brawler is great and the bold-beautiful art-style captures the genre perfectly. The level design is consistent and the monsters provide a solid challenge, especially some of their attacks. There's one kind of creature which utilises the Street Fighter Blanka cheese move though, a lot. Once you learn to time your blocks though, you'll stagger the buggers and be able to pay them back in kind. The music is good and the sound design strong. The voice work isn't bad either, for a downloadable game too. With a slew of combos, new abilities, quality production values and priced at 1200 MSP the price point might be a little high for some, but you can always check out the demo. We found it was a great addition to our XBLA library and one of the more engaging purchases we've made since many of us got dragged into Terraria. (We're still digging ourselves out)...
Gaming Age (May 06, 2013)
Sacred Citadel isn't going to win game of the year, but it's fun enough for a quick play session. It's even more fun to gather friends online or off and just have a blast. If you are a fan of classic arcade brawlers, then you will feel right at home here. Hardcore fans of the Sacred series no doubt have already decided they need this, but others who aren't familiar with Sacred will also have a good time. While later levels might give you more of a challenge that you can handle, nothing here is impossible or hard to understand. It's a good solo game, but I strongly suggest plaything with friends for a richer experience.
Game Over Online (Apr 18, 2013)
It’s got some flaws, but Sacred Citadel is a very good game as a whole. It isn’t quite a must-buy at $15 given that it’s also got day-one pay DLC though. If the base game was $10, that would be an easier pill to swallow, but at $15, it costs a bit too much to get the full experience. It’s still well worth playing, though, and most will probably be satisfied by picking up the main game and waiting for a sale on the DLC down the line. Sacred Citadel offers up a lot of fun for beat-em-up fans, with a surprisingly high amount of depth in its gameplay making replaying stages with each character type something you’ll come to enjoy instead of dread like it many other beat-em-ups.
Game Revolution (Apr 18, 2013)
If you're in the mood for a solid 2D brawler that will keep you and your friends entertained for hours on end, I strongly recommend you give this game a look. Sacred Citadel takes the genre in an exciting direction forward, proving that older genres still have a place in the industry. Seriously, check this one out. You won't be disappointed.
Gaming Nexus (May 31, 2013)
Does all of this mean this is a bad game? No, it is actually a very enjoyable one, as long as you don’t go in with your expectations set too high. I was hoping for a bit of depth to one of my favorite genres; that surely didn’t happen. depending on which genre you want to classify it under, your opinion of it will change drastically. As an RPG, this is an incredibly shallow and forgettable game. As a beat’em up, it is a solid and enjoyable romp for you and your friends. Just make sure that you know what you want to get out of the experience before you go into it. There is a lot to love with Sacred Citadel, but I can’t help but think it could have been much more. The game brings a lot to the proverbial beat ’em up table but perhaps they shouldn’t have packed so lightly when departing from its RPG origins. There is a lot of room for potential here which is a good thing on one hand and incredibly sad on the other when considering the expectations laid by the Sacred pedigree.
GamesRadar (Apr 23, 2013)
Some games leave you wondering why they shipped with half-baked multiplayer modes. Sacred Citadel’s obvious finale will leave you wondering why it shipped with a half-baked story. Thankfully, the enjoyable combat steals the spotlight, though it doesn’t come away unblemished. One of the greatest compliments a game can pay its players is to trust them with handling challenging, dynamic scenarios, and this one delivers on that front more often than not. Despite some frustrating enemies and ludicrously overpowered player abilities, Sacred Citadel is an excellent choice for gamers looking for a fun multiplayer romp.
NowGamer (Apr 30, 2013)
It's feisty, fun and co-op friendly, so as pick-and-play brawlers go, there's little to complain about with Sacred Citadel. Make the trek on your own, however, and it's a slightly different story owing to a rinse-and-repeat sameness that's harder to deny when it's just you eyeballing the same old swarms of enemies over and over again...
GameFocus (May 13, 2013)
To be honest, I can’t really fault Sacred Citadel. Sure, the campaign can be knocked out in a weekend, and the combat can get repetitive if you don’t take advantage of all the moves the game has to offer. And while it is supposed to set the stage for the main course found in Sacred 3, the story is as predictable as they come, so you’ll find yourself focusing on how high you can get your combo count up rather than seeing where the franchise is heading with the third entry. However, all of that is not necessarily a bad thing. Fans may struggle with the genre shift, but Sacred Citadel is exactly what it set out to be: A pick-up-and-play side-scroller where button-mashing trumps anything resembling narrative depth. It is a throwback to the days when gaming did not include complex mechanics or award-winning writing. As long as you come in expecting that, you’ll be more than happy with the $15 investment, especially if you have a buddy or two to join you.
70 (Apr 22, 2013)
Sacred Citadel est un hommage aux beat'em all des années 90 et propose des combats nerveux et dynamiques. Malheureusement, le manque de richesse et d'authenticité au niveau du gameplay, des combos et des personnages ternit le tableau et empêche le jeu de devenir un indispensable. A réserver aux fans du genre ou à ceux qui attendent désespérément Sacred 3.
MondoXbox (Apr 24, 2013)
Sacred Citadel è un action-rpg di stampo classico, ottimo per passare un po' di tempo ad uccidere mostri nell'universo di Ancaria senza troppi pensieri, soprattutto se si hanno amici con cui giocare in locale o online. Agli amanti dei giochi single player o delle trame complesse consiglio di rivolgere le loro attenzioni su altri esponenti del genere, almeno fino ad un eventuale taglio di prezzo.
Impulse Gamer (Apr, 2013)
Sacred Citadel and Sacred Citadel Jungle Hunt is recommended to those lovers of old school arcade fun. Graphically it's a good looking title and the gameplay is sturdy, although does become repetitive. To fully immerse yourself into this experience, you really need to play with others. The first game contains five solid levels with the add-on boasting an additional three.
3D Juegos (Apr 17, 2013)
La saga Sacred nos ofrece un spin-off bastante curioso que lleva por nombre Sacred Citadel. Y lejos de ser un RPG clásico, se trata de un beat´em up en toda regla cuya principal virtud estriba en su modalidad cooperativa para tres jugadores simultáneos. Su mecánica es un tanto invariable y su duración es más bien "justita", pero por otra parte gráficamente es agradecido y su desarrollo se hace entretenido.
Console Monster (May 28, 2013)
That feeling of being able to recommend stronger games in the XBLA sums up the whole package that Sacred Citadel offers. From its steep price tag of 1,200 MSP (which is overly priced for the title in my opinion) to the repetitive game play and short amount of game time. The graphics and colours are good but don't push the XBLA forward and the story and cutscences are subpar for a rich RPG title. While the boss fights can be entertaining and break up the gameplay, they don't really redeem the overall mediocrity that is Sacred Citadel. It is a shame as the game has potential that wasn't really delivered upon.
Gamereactor (Sweden) (May 16, 2013)
Och det får väl vara slutorden, antar jag. Sacred Citadel kan roa hyggligt några timmar, särskilt med två retroälskande vänner bredvid dig, men något lika och vässat som den där gyllene yxan för dryga 20 år sedan bör du inte förvänta dig.
IGN (Apr 30, 2013)
A dispirited attempt at marrying the best of old-school brawlers like Streets of Rage with the obsession-inducing trappings of an action-RPG, Sacred Citadel had the potential to be so much more than it is. Plagued by a ho-hum delivery and combat occasionally interrupted by redeeming boss fights, it fails to distinguish itself.
Sacred Citadel is a throwback to the glory days of arcades and side scrolling brawlers, but sadly doesn’t really capture the magic of genre classics. It’s technically competent, but suffers from repetition and a general lack of diversity and uniqueness. For those reasons, Sacred Citadel is tough to recommend in this day and age. It might be worth a look for extreme fans of the category, but I’d recommend trying before buying.
I’d like to take a moment to point out that on release-day, they had DLC for the game – another 400MS points for Jungle Hunt AKA Act 5. No. Not going to happen, and here’s why – there isn’t enough game to make it an easy recommendation at 1200MS points – the idea of making it 1600 makes my teeth itch. It feels like a shameless cash-grab, and with a final product in this state, it was more than likely rushed out the door. Sadly Sacred Citadel will never garner the attention it could have had they delivered it bug-free and with much better audio presentation. Dig deep enough, and you may find a game worth owning here, but it’s not for everyone – if you’re still interested I suggest you try the demo first. The folks who worked on it were certainly heading in the right direction – Sacred Citadel just doesn’t have enough polish or pull to really keep you coming back for more – an experience I’d rather had not given my bag of quarters up for.
Spazio Games (Apr 22, 2013)
Sacred Citadel aveva tutte le carte in regola per fare bene e invece si tritrova schiacciato da un sistema di combattimento poco divertente, un livello di sfida bassissimo e una ripetitività davvero esagerata. Con il rifacimento dei due Dungeons & Dragons in HD in arrivo forse è meglio tenere i risparmi da parte.
50 (Apr 22, 2013)
Sacred Citadel ist ein belangloser Prügler. Es macht abseits der vollkommen schwachen Erzählung, bei der weder Dramaturgie noch Charakterzeichnung überzeugen, nichts grundlegend falsch. Aber es kann sich auch in keinem Bereich von der breiten Arcade-Konkurrenz absetzen. Die an Segas Klassiker Golden Axe angelehnte Action geht locker von der Hand, ist aber bis auf die Bosse zu leicht. Die Levels sind zu kurz, die Unterschiede zwischen den vier grundsätzlich interessanten Klassen sind zu marginal, die Heimorgelmusik ist nervig. Die draufgestülpten Mini-Rollenspielelemente wie Aufwertung von Charakterwerten oder das Sammeln und Ausrüsten von neuen Waffen machen noch den besten Eindruck, während die saubere Comic-Kulisse auch noch passable Werte erreicht, obwohl sie nicht markant genug ist, um dauerhaft im Gedächtnis zu bleiben.
Game Critics (Jun 01, 2013)
It's tough to recommend Sacred Citadel when there are so many superior side scrolling fighters already on the market. While it does little wrong apart from the admittedly important misstep of being pretty damned boring after an extended period of hitting XXXY combos from start to finish, even at its best it rarely does anything better than the competition. That's where the real problem lies—it may be competent in many ways, but it's also vastly outclassed by the classics of the genre.