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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
games xtreme (Sep 28, 2006)
In the end the series of games keeps on evolving but it is pretty much the same game, different packaging. The developers really need to start pushing the envelope with their next titles both in terms of graphics and gameplay on the next generation consoles – we’re getting there, but I think we’ll see a big improvement from the next few games. Until then, I shall go back to unlocking more of the story and the cut-scenes. There's also no custom character creation compared to the rather excellently done: Dynasty Warriors 5: Empires
IC-Games (Nov 02, 2006)
Samurai Warriors 2 is not one to get if you already played the original, but for those who haven’t and want something to while away a few hours with no need to think of tactics then this is for you. Everyone else would probably do better going for Koei’s ‘Empires’ series which does a better job. A nice job in bringing a little real history to the hack ‘n slash genre, but far too much of the same kind of thing in every character and every battle.
70 (Sep 20, 2006)
Dépassant légèrement son prédécesseur, Samurai Warriors 2 reste tout de même assez décevant, notamment sur le fond. Certes des modifications intelligentes ont été apportées, mais il reste toujours cet aspect perfectible vraiment handicapant. Tenant en équilibre, le jeu de Koei a du mal à évoluer et le fait par petites touches discrètes et parfois maladroites. Reste que le tout est quand même grisant et que la possibilité d'effectuer de longs combos est un plus non négligeable. Complet et fun, SW2 est un soft aride mais digne d'intérêt. Ni plus ni moins.
Boomtown (Oct 30, 2006)
I guess if you have played this type of game before and enjoyed it then Samurai Warriors 2 ought to tickle you in all the right places. I found it a fun, if simplistic battle game that is certainly well above average and worth giving it a spin if you find it at the right price. What other type of game gives one the chance to use dodgy Highlander quotes throughout the review? For that KOEI deserves all the credit.
70 (UK) (Sep 27, 2006)
That's why these games sell so many copies and win so many plaudits in their native territories - because they're absolutely great, and if it ain't broke then don't fix it, and if they continue to be this thrilling, this visceral, this bombastically brilliant, then more of the same is absolutely spot on. Sign me up.
Daily Game (Sep 18, 2006)
More compelling than Ninety-Nine Nights, but that's not saying much. The graphics are disappointing and the audio should've been left in its original Japanese. Truly, with CG sequences this good, the use of cheap SoCal voice talent removes any sense of immersion. At least the Sugoroku minigame is fun.
60 (Oct 19, 2006)
Samurai Warriors 2 retails for 35 GBP and, although it is a bargain price for a new Xbox 360 title, it does reflect the low quality of the game. Even the original Xbox could have easily run it. The models and textures are very low rate, the enemy AI knows only to attack or run and the gameplay - despite having added a couple of additions - is very stale. If you want this kind of game at this kind of price, then Dynasty Warriors 5 is more worthy of your money. However, the recently released N3 Nights offers all of Samurai Warriors 2 and more, with stunning graphics, advanced weapons and magical combat, not to mention gameplay that gives the genre a long awaited breath of fresh air.
MS Xbox World (Nov 14, 2006)
Overall I would say that Samurai Warriors 2 is one for fans only and should perhaps be avoided by anyone looking for something more. Achievement addicts should also avoid the game as the time investment needed to unlock them will take far too much of their time compared to other games. Samurai Warriors 2 isn’t a bad game per se but more uninspiring than anything else, you have been warned.
Jolt (UK) (Oct 19, 2006)
Of late, hack-and-slash games have grown very stale and many titles developed within the genre seem to be copies of one another in barely-different skins. The original Samurai Warriors title was sadly lost within this unending mass and although it was heralded by the critics for its additions and attempts at change, it passed many a gamer by. Samurai Warriors 2 seems to have failed with gamers once again; its launch on the Xbox 360, a fresh platform compared to the original that was released towards the end of the PS2’s lifespan, gave it the pedestal and public awareness the series needed, but the game itself has failed to redeliver the innovation and uniqueness of the original.
59 (Oct 11, 2006)
Nach den Dynasty Warriors scheinen nun auch die Samurai Warriors im exzessiven Update-Wahn zu versinken. Es gibt zwar ein paar Erweiterungen, aber im Grund genommen nichts, was ihr nicht schon in gleicher oder ähnlicher Form aus einem der zahllosen anderen Warriors-Spiele kennt. Lediglich das durchaus unterhaltsame, aber leider nicht online spielbare Sugoroku-Brettspiel sticht positiv aus dem immer gleichen Hack'n'Slay-Einerlei heraus. Und auch technisch haben die Samuraikrieger kaum Fortschritte gemacht. Hinzu kommt eine extrem miese US-Synchro, keinerlei Lokalisierung und eine quasi nicht existente Truppen-KI - da erhält selbst der günstige Preis einen äußerst bitteren Beigeschmack. Wenn das so weiter geht, wäre Harakiri wohl die beste Lösung für den längst im Mittelmaß versunkenen und zunehmend uninspiriert wirkenden Metzel-Oldie, der nach zwei Jahren Wartezeit sogar die Frechheit besitzt mit noch mehr Mängeln und ohne jegliche Verbesserungen ein PC-Comeback zu wagen...
TeamXbox (Sep 18, 2006)
There’s nothing here in Samurai Warriors 2 that we haven’t seen before. The fact that the shop is the single largest addition to the gameplay should be a good indication where this game is headed, straight to the bargain bin. If you loved the first game in the series then maybe you’ll be able to find some enjoyment from the 26 characters that this sequel packs, but chances are that anyone else will be bored to tears at the monotony of hitting the X and Y buttons.
IGN (Sep 19, 2006)
Samurai Warriors 2 is essentially a PS2 port and it shows. It does manage to offer many more options for play than the recently released N3: Ninety-Nights. With co-operative play, a good number of unlockable characters, Survival Mode, an Xbox Live mode, and tons of weapons and skills to improve your warriors, those who like the hack-and-slash formula will find a game that can keep them occupied for a good amount of time. The core gameplay is in serious need of an overhaul, though. We've seen this too many times before and are ready for something new. Couple that with painful audio and visuals and it's hard to find a reason to recommend this to any but the hardest of hardcore fans.
GameSpot (Sep 20, 2006)
Koei has proven in the past that it is capable of doing more with its Warriors games than simply forcing you to cut up enemies endlessly with no overlying purpose beyond advancing a cheesy storyline. With the Empires titles, Koei has periodically transformed these games from pure redundancy to something strategic and interesting. Sadly, Koei hasn't quite grasped the notion that without the Empires' strategic components included somewhere in the game, the action becomes completely uninteresting after just a short time, especially after so many sequels that suffer from the same problems over and over again. By no means should anyone but the most vehement fans of Koei's Warriors games even entertain the notion of Samurai Warriors 2--but even those frighteningly dedicated folk should absolutely skip out on the Xbox 360 version of the game. After all, there's no good reason to pay more for the same content if nothing's really improved.
GameZone (Sep 26, 2009)
Omega Force really needs to go back to the drawing board with this franchise. There are so many things that need to be improved on with this game it is not even funny. It is fine that the developers want to keep milking this franchise, because it is fun and does provide many hours of mindless entertainment, but at this time the negatives outweigh the positives of this game.
GamesRadar (Sep 20, 2006)
All told, Samurai Warriors 2 is several modes of mindless violence and one mode of a Monopoly-like board game. There's nothing new or exciting about this title. Warriors fans will buy it just to have the latest game, but the overall experience is no different than its predecessors.
Gamestyle (Oct 08, 2006)
Samurai Warriors 2 lacks the cutting edge Gamestyle was expecting and, for many out there, is an easy target to criticise. Improvements and new additions are recognised, but more work is necessary to revitalise the genre for a new generation.
Armchair Empire, The (Oct 13, 2006)
By now, if you’re even vaguely familiar with the Warriors games, you know what you’re getting into. Ultimately, it’s barely any better or worse than the ones that came before it – and probably after as well. Fans will enjoy it. Newcomers may find it interesting, as it is technically more polished than most of its brethren, even if it’s only due to minor things like the camera control. The Xbox 360 only has the cleaner visuals and Live play going for it, but probably isn’t worth the extra $10US over the Xbox version. For everyone else that got tired of the same repetitive gameplay years ago, there’s absolutely nothing to see here.
The A.V. Club (Nov 06, 2006)
Hours of fun, but don't forget your drool cup.
45 (Oct 06, 2006)
Samurai Warriors 2 will no doubt experience some flying off the shelves, but anyone who has never given this series half a chance is not going to be convinced to do so with this title. Containing visuals ugly to look at, dull and repetitive gameplay, and atrocious voice acting, this title would’ve had me using the disc to throw at that skunk I found in my driveway the other night it wouldn’t get the local Blockbuster after me. Fortunately, the local Blockbuster is where my copy of Samurai Warriors 2 is going and I’m never looking back.
Darkstation (Sep 19, 2006)
I am usually one not to score games in the lower numbers, mainly because there usually are some good to be found in every game. However, Samurai Warriors 2 is a game that offers very little to a struggling genre, and manages to make for an extremely shallow gaming experience. The game has potential written all over it, but it is ultimately hampered by repetitive gameplay and washed down visuals.
30 (Sep 29, 2006)
Ultimately Samurai Warriors 2 is one of the dullest and most repetitive games I've played in recent memory. It feels more like a chore then a game, and the lack of attention to many aspects of its design pale in comparison to its greatest omission... it's simply no fun to play. Fans of the original game and superior Dynasty Warriors series may find something to enjoy here, but everyone else will be hard pressed to do the same.
Game Revolution (Oct 06, 2006)
Some of you out there are still pounding away on your keyboards, and if you enjoy pressing a button, I mean really enjoy it, Samurai Warriors 2 is your game. With twenty-six unique charaters and as many stories to play through, this is the hands-down, be-all, end-all, motherload of button pushing. The rest of us, however, understand why George Jetson hates his job. Ok, you can stop doing it now.