Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (UK) (Mar 21, 2012)
At 1200 Microsoft Points, this isn't a particularly cheap experience, but for those devotees who will spend months, even years, forcing every last twitch and dodge into their muscle memory, it's money well spent. Clearly not one for casual players, this is a heartfelt love letter to one of gaming's thoroughbred genres and one that fans of the right temperament should experience without delay.
IGN (Mar 21, 2012)
It's time for a new 2D shooter. Everything fans expect is here in Sine Mora (giant bosses, flashy explosions, serious challenge), but the entertaining time mechanic should prove a welcome surprise. It tweaks the recipe just enough to create an uncommon shooter. The visuals set a new standard for the genre, providing sights heretofore unseen in an arcade shoot 'em up. With a relatively manageable Story Mode and a ridiculously difficult Arcade Mode, pilots of all skill levels should check out Sine Mora.
TrueAchievements (Mar 21, 2012)
In the end, Sine Mora is, on one hand, a lovingly crafted homage to the genre it looks to pay tribute to. On the other hand, the game easily shines on its own, providing solid gameplay and stellar visuals thus earning it the right to stand shoulder to shoulder with the best shoot ‘em ups available. If you are a fan of the genre, you simply have to buy this game. There hasn’t been one quite like it and it deserves every bit of your attention for the time the story takes to complete and beyond. For newcomers, especially those of you who are wary due to the difficulty these games are known for, Sine Mora at least deserves a try, as the time based mechanic can serve as an equalizer once you get accustomed to using it.
Calm Down Tom (Dec 12, 2012)
Sine Mora has to be the best shmup of this generation for 3 reasons: it’s fantastic visual appeal; it’s unique take on gameplay by using time instead of health; and it’s incredible level of difficulty. Well done Digital Reality and Grasshopper Manufacture. Well done.
90 (Apr 06, 2012)
Sine Mora does an absolutely fantastic job of allowing players new to shoot ‘em ups a chance to get into this beloved genre. I absolutely loved my time with the game. (Although, I will mention that my experience with it was kept mostly to the game’s story mode, on Normal difficulty; I couldn’t even get past the octopus boss on Arcade Mode. Not yet, anyway. Gimme six more weeks. And a new controller to replace the one I threw out the fifth-story window.) I still find myself coming back to it constantly to rack up a high score, or maybe not die so much or not run into those stupid walls so much, and so on. If you’re up for some crazy exciting bullet hell action with a confusing, but compelling, story, I suggest Sine Mora to you with all of my heart.
GameSpot (Mar 28, 2012)
Sine Mora infuses classic shoot 'em up gameplay with time manipulation and a grim narrative that sets it apart from its peers in all the right ways.
85 (Mar 26, 2012)
Sine Mora est une incroyable réussite ! Avec ce titre, Grasshopper et Digital Reality ont littéralement dépoussiéré le shoot'em up. Ils ont rendu le genre accessible au grand public sans pour autant le dénaturer. Ils nous offrent ainsi un soft équilibré qui constitue aussi bien un régal pour les yeux qu'un challenge progressif pour tous les types de joueurs.
It would have been easier for Grasshopper and Digital Reality to make Sine Mora strictly for those shooter fiends. That’s how games like this are generally built in Japan, by and for a tiny cult of people with superhuman reflexes. They’re still very impressive as works of art and craftsmanship, often with production values up on this same level, but playing them tends to become an uncomfortably masochistic experience. They don’t have Sine Mora’s variety of challenges, and they tend to stick the needle at the far end of the toughness gauge. Mr. Reiker and his crew didn’t have to build and tune their game so ordinary players could give it a shot. But they did, and good on ‘em for going to the trouble.
82 (Mar 22, 2012)
Respekt an Grasshopper und Digital Reality: Ich hätte nicht gedacht, dass jemand einen derart hübschen Horizontal-Shooter auf die Beine stellt. Die abwechslungsreichen Luftschiffe, rauchenden Metallstädte und weiten Naturpanoramen beeindrucken nicht nur durch starke Technik, sondern sind auch unheimlich stilsicher gestaltet. Das clevere Zeit-System bringt viel Dynamik ins klassische Genre und auch die Kämpfe gegen gigantische Bosse rocken! Bei der Punktejagd bleibt mir das Spiel aber zu konservativ auf Profis ausgerichtet: Wenn ich nicht stoisch auswendig lerne, wann wo welches Flugzeug auftaucht, ist im Handumdrehen der Countdown verstrichen. Warum gibt es keinen mittleren Schwierigkeitsgrad wie z.B. in Super Stardust HD? Auch die schlichte Präsentation, die übertrieben theatralischen Story-Texte und der ruhige Soundtrack passen nicht so recht zum blitzschnellen Kampf um Zehntelsekunden. Doch unterm Strich bietet Sine Mora einen spannenden Ausflug in eine bezaubernde Kugelhölle.
Factornews (Mar 21, 2012)
Alliant à merveille gameplay de niche old school pour les puristes et ouverture sur la modernité avec sa 2.5D attrayante et son mode débutant, Sine Mora a tout pour plaire. Sa direction artistique ultra sexy capte l’attention du joueur, et ne la relâchera qu’une fois le mode Story terminé, qui a lui seul vaut bien ses 1200 MS Points. Les core gamers acharnés s’entêteront sur les modes de jeu à la difficulté plus relevée, tandis que les autres regretteront l’absence de mode multijoueur.
Gameplay (Benelux) (Apr 27, 2012)
Sine Mora is een zeer geslaagde toevoeging aan het bullet-hell genre met scherpe plaatjes en enkele originele ideeën. Een aanrader voor iedere shmup fan die watertandt bij aartsmoeilijke gameplay!
GamesRadar (Mar 21, 2012)
With all of this in mind, Sine Mora is a good game, though not necessarily a standard bearer for shoot em ups. It’s got a unique art style, tinges of Grasshopper’s profane quirkiness, and offers some rather challenging wrinkles on the genre formula. Don’t believe for a second that “casual friendliness” means putting a controller in the hands of your game-dabbler buddies and expecting them not to either melt down or wave a white flag. But if you’re looking for a game to scratch your itch for a good challenge, look into this one without delay.
70 (Mar 21, 2012)
The game is actually pretty fun, if you’re into bullet hell shooters, or have a fond remembrance of Einhänder. There’s not a lot of replay value, outside of a few scant additional modes, and a leader board, but for the hour and a half it takes you to finish, it’s fairly decent. It doesn’t do anything unique, but it is inoffensive enough on a gameplay level. The offensive part comes with the crazy story/translation, and the victimization of a female character.
Giant Bomb (Mar 28, 2012)
Sine Mora is a marvelous-looking scrolling shooter with a ton of attention to detail, though some core gameplay foibles can grate on your nerves.
Splitkick (Mar 23, 2012)
With the right amount of spare budget, you might just find enough in Sine Mora to feel as though you are happy with the purchase. For the most of us, however, I suspect this will feel like an underwhelming release. Beautiful, incredibly well written, but ultimately lacking in the most important department, gameplay, Sine Mora is best enjoyed when you look at its peripheries. The heart beats limply while the brain sparks.
GamingLives (Mar 22, 2012)
Sine Mora is a supermodel of a game. Stylish and beautiful but with no personality at all and absolutely no fun to be with. Overpriced, boring, probably addicted to cocaine and may be dating Pete Doherty. With so many better options available for both casual and hardcore gamers on Xbox Live Arcade, and at a better price, this is a game to avoid.