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User Reviews

Classic beat-em-up action. ResidentHazard (3565) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.1
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (12 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Planet Xbox 360 (Nov 24, 2010)
No, Splatterhouse doesn’t revolutionize with its gameplay, and it’s not quite a perfect-looking game either. But if you’re looking for a bloody good time, it comes through on all fronts. Having the classic games in the package is great, too. We definitely can’t deny this overhaul of Splatter.
Game Couch (Jan 11, 2011)
Splatterhouse is a combination of H.P. Lovecraft and hemophilia. Playing it is like playing through Silent Hill as Pyramid Head. You’ll rip monsters in half, club them with their own arms, impale them on spikes, and rip out their lungs and intestines – all set to a metal soundtrack. Based on the name (and lineage) you already know if you’re Namco Bandai’s target audience. If so, Splatterhouse lives up to your macabre expectations.
Atomic Gamer (Dec 02, 2010)
Splatterhouse isn't a game that can stand up to rigorous scrutiny but then again, why should it? Like slasher movies and horror films, it's meant to be nothing more than mindless, gory fun. In its simplicity, Splatterhouse remains faithful to its arcade roots, offering modern gamers a fresh take on a classic franchise minus the time limits and limited lives of arcade play. If you're looking for the video game equivalent of War and Peace, look elsewhere; if you're looking for a few hours of unapologetically over the top, gross-out-heavy escapism, Splatterhouse is just the ticket.
Vandal Online (Nov 26, 2010)
Splatterhouse gustará a un tipo muy determinado de jugador que consiga poner en segundo plano algunas carencias en cuanto a variedad de juego y aspectos técnicos. Fácilmente se recordará por los hectolitros de sangre extraídos de manera no voluntaria a los enemigos, pero le falta algo más de carne a la que hincar el diente. Realmente tampoco es un juego deficiente: se sustenta en bases como la progresión de habilidades vista en muchos otros juegos, el combate es poco técnico pero sencillo de dominar –y no decimos que sea un juego fácil- y, dentro de lo común de muchos aspectos, guarda cierto encanto morboso que es el que se supone que busca ofrecer.
71 (Dec 22, 2010)
Namco Bandai also had some other goodies for the oldskool fans of the original. As you progress you can unlock the three first arcade games. And if that's not enough then there's the survival arena mode in which you get wave after wave of enemies coming at you.
71 (Dec 01, 2010)
Eigentlich hätte Splatterhouse alles, um in zumindest gute Bereiche vorstoßen zu können: Das an Comics angelehnte Artdesign überzeugt, die englische Sprachausgabe (allen voran Jim Cummings als Stimme der Maske) ist bis auf zu häufig wiederholte Kommentare erstklassig und die Geschichte für dieses Genre erstaunlich gut erzählt. Ganz zu schweigen von der vollkommen überzogenen Gewaltdarstellung, die die Rachegeschichte Richtung hochklassigen Trash schiebt und die neben den zahlreichen Anspielungen auf Horror-Kultur ein Traum für alle Splatterfans ist. Doch hektoliterweise Pixelblut alleine macht noch keinen Hit. Dabei sind es nicht einmal das überschaubare Kombo-Arsenal oder die Abnutzung der Finisher, die dem Spaß ein Bein stellen. Es sind vielmehr die nervenden Ladezeiten nach einem Ableben, die zusammen mit unfairen Momenten sowie einer mitunter ungenauen Kollisionsabfrage für unnötigen Frust sorgen.
69 (Dec 10, 2010)
But while this is all admirable, it doesn't make the game any more fun. The truth is that as a result of Splatterhouse design, its real strength is the combat and the humour lose their appeal with repetition. And the platforming sections... well, it's hard to be kind about them. Not without appeal, Splatterhouse is a disappointment.
Giant Bomb (Nov 28, 2010)
The splatter is most certainly on display in this functional, yet indistinct beat-'em-up.
AusGamers (Dec 06, 2010)
There’s just something charming about a game that knows it has nothing to offer beyond mature content and is unapologetic in its presentation of said content. There’s no false bravado here, and the game’s opening; with its growing river of blood from your own wound fountain essentially sets you up for what’s to follow - that is a bloody beat ‘em up with lots of swearing, lots of gore, bewbage and metal. This combination alone should get people excited, and I would recommend even a play-test if any of that interests you, just don’t go in expecting it to be anything more (and on many levels, a lot less).
XboxAchievements (Dec 01, 2010)
Splatterhouse effortlessly fulfils its remit as a shlocky, enjoyable but utterly disposable third-person brawler, which is unashamedly bloody, gratuitous, violent, sweary and brutal. While we love all of these things, they're not really delivered in an especially smart or knowing way. It is what it is and there's really nothing beyond its face value. Splatterhouse is what the game is called and what you see, is what you get. Had the execution been more accomplished however, this could have been a real guilty pleasure, rather than simply being guilty of being a bit rubbish.
Thunderbolt Games (Dec 30, 2010)
As a huge fan of the series it was disheartening that much of what was loved has been removed. If the time spent picking the metal bands, writing the dialogue and making ‘sexy’ photos had been used to polish the game it could have been brilliant. Whilst the gameplay remains true and is good fun, fans will only be revisiting the disc to play the originals.
54 (Dec 14, 2010)
While offering a decent soundtrack, and copious amounts of blood and gore, the game ultimately falls flat in several areas. The combat is slow and clunky. The story is something that’s been done dozens of times by now, and wasn’t changed or expanded much to make it worth while. The game does however offer a bit of humor that might just make it worth checking out for some. The banter between Rick and the mask in particular kept me playing. There is Survival Arena that tries to get you to keep playing, but with a weak combat system, there is no motivation to continue with things. The art style works good for the characters but not so great for the Backgrounds of the game, and it makes everything just kind of blend together.
Xboxdynasty (XD) (Jan 03, 2011)
Sechs Stunden Spielspaß in roter Grütze mit unzähligen abgetrennten Gliedmaßen und literweise Blut erwarten euch in Splatterhouse. Wem das übertriebene Spiel mit der roten Flüssigkeit und den umherfliegenden Einzelteilen nicht abschreckt, der dürfte diesen Splatterstreifen sicher mögen. Dennoch kann noch so viele rote Sauce nicht über ein eher schwaches Gameplay mit wenig Inhalt hinwegtäuschen. Ihr hämmert wie wild auf die X-Taste, lasst euch von derben Metalbeats von Lamb of God, Mastodon, Five Finger Death Punch und vielen anderen berauschen, und von unglaublich viel roter Farbe bekleckern. Erst die vielen witzigen Dialoge und das heranreifen eures Helden unter der Maske des Satans bringen ein bisschen Spielspaß für Einzelspieler. Nach dem ersten Durchspielen der Story erwartet euch eine weitere Maske, die den Wiederspielwert der Kampagne auf einem höheren Schwierigkeitsgrad wenigstens ein bisschen interessanter macht.
Overall, Splatterhouse is not a game to rush out to your local store to pick up immediately. You’ll definitely want to play it first, before you buy. While parts of the game can be amusing, and there is some replay value to it, its technical issues get in the way too often. If you want to quench your thirst for blood, look elsewhere.
BioGamer Girl (Nov 23, 2010)
Then there’s the audio, and here’s where Splatterhouse really delivers. The soundtrack is a bold mix of classic Splatterhouse tunes and death metal tunes from the likes of Lamb of God and Five Finger Death Punch, among others. The sound effects are bone-rippingly good, with lots of splats and spluts to please you. The best part, though, is the dialogue. Rick isn’t really that convincing and Jennifer screaming way too much for her own good, but Jim Cummings, the voice of the classic Disney character Darkwing Duck, is perfect as the demonic mask. His curse word-laden taunts and constant commentary is simply too good to pass up. It almost makes you wish the mask did all the talking. No, Splatterhouse doesn’t revolutionize with its gameplay, and it’s not quite a perfect-looking game either. But if you’re looking for a bloody good time, it comes through on all fronts. Having the classic games in the package is great, too. We definitely can’t deny this overhaul of Splatter.
Gametactics (Jan 05, 2011)
What upset me about Splatterhouse is it has the possibility of actually being a good game had the developers actually spent the time to complete the game. As it stands right now the game is buggy, unbalanced and has major slowdowns during normal gameplay. The only conclusion I can come up with is they rushed it out for the holiday regardless of quality and released before it was ready which is a damn shame because as it stands it’s not worth your cash.
Joystiq (Nov 29, 2010)
Splatterhouse is like an undercooked blood sausage. It's sloppy, gooey, and all falls apart under any real amount of pressure. If given a little bit more time on the grill, it could have turned out to be one of the tastiest dishes in the beat-em-up genre this year. But as it stands, it's just a cold lump of yuck.
45 (Dec 08, 2010)
Enfanté dans la douleur, Splatterhouse tient plus du foetus difforme que du beau bébé qu'on aimerait cajoler. Vous me direz, c'est plutôt une bonne nouvelle vu la nature du produit sauf qu'ici, le tout est plutôt synonyme de jeu monstrueusement ennuyant blindé de défauts. Combats répétitifs, aventure sans saveur, ralentissements, temps de chargements longuets, checkpoints placés n'importe comment, le titre de Namco Bandai semble s'être fait plaisir en synthétisant tout ce qu'un jeu d'action se doit de ne pas mettre en avant à l'heure actuelle. On aura beau profiter de l'aspect gore et des Splatterhouse originaux, on se détournera vite fait bien fait de ce beat'em all peu inspiré.
GameSpot (Nov 29, 2010)
If you come to Splatterhouse just looking to satisfy your thirst for violence, you'll find the carnage well suited to your particular tastes. In fact, some great-looking environments and interesting plot devices signify an attempt to rise above the pools and puddles saturating every surface. (If you prefer the simpler approach of the first three Splatterhouse games, they are provided as unlockable bonuses.) But as notable games like Condemned, Manhunt, and MadWorld have proven, bloodlust can be satisfied without sacrificing quality gameplay. Even taken on its own terms as a 3D rendition of an old-school beat-'em-up, Splatterhouse is a messy game with too few merits to recommend it.
The Game Hoard (Oct 11, 2020)
Gloriously gory and with a surprisingly interesting plot as its backbone, Splatterhouse was almost a decent reboot for the franchise. The action is certainly more flash than substance but it’s broken up with different gameplay types enough that it doesn’t drag, but the benefits of the aesthetic and acceptable action are outweighed by the technical problems. Load screens already bring the game to constant screeching halts after any death, but the fact glitches can randomly pop up and force a retried level or even a console reset certainly stretch the limits of what the gameplay can provide. If its the bugs were tied up it could be passable, but the messiness you’d hope to find from the over the top blood and viscera has infected Splatterhouse’s code as well.
IGN (Nov 30, 2010)
Let’s be honest: Splatterhouse was always the video game equivalent of an exploitation flick. In an era where games were dominated by perky platformers and colorful beat-em-ups, Splatterhouse was a breath of rotten air, full of gore, secondhand references to horror movie icons, and cheap thrills - sort of like the movies it took inspiration from. But, like so many horror remakes of the last few years, little of the original Splatterhouse’s charm has been left intact, and the half-baked mechanics and graphic content can’t make up the difference. Other games have managed to marry over-the-top violence and sex with sound game design, and Splatterhouse just feels like an imitator.
Gamereactor (Sweden) (Nov 26, 2010)
Splatterhouse har både kul koncept och härlig attityd, men det är inte speciellt roligt i längden och allt blod i världen kan inte få mig att förlåta den ojämna svårighetsgraden och de usla checkpointsen.
The Video Game Critic (Nov 08, 2011)
The single saving grace of this disc is the inclusion of three original Splatterhouse games, including the arcade original and the two Genesis sequels. These classic side-scrollers are so good that it's almost worth playing through this miserable, ill-conceived game just to unlock them.