Star Wars: The Force Unleashed II Reviews (Xbox 360)
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Our Users Say
|Acting||The quality of the voice or video acting.||3.2|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.0|
|Gameplay||How well the game mechanics work and the game plays.||2.8|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.8|
|Overall User Score (6 votes)||3.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Shin Force (Dec 07, 2010)
I'd have to say even if you know nothing about Star Wars or could care less: buy this game if you like a great action/adventure. The rest is gravy... I went back to complete the first Force Unleashed after beating this one!
IGN (Oct 26, 2010)
Reviewing The Force Unleashed 2 breaks my heart. As a rabid Star Wars fan who’s gone so far as to tattoo symbols of the franchise on my body, I wanted to jump into another epic story that better fleshes out Starkiller’s story. It’s disappointing that The Force Unleashed 2 not only fails to tell an interesting yarn, but also somehow manages to make the cool combat mechanics feel relatively pedestrian by failing to have enough variation in combat, or enough outside of combat to break up the pacing. Hardcore Star Wars fans should still check this out, but, as Master Yoda might say, “a good game The Force Unleashed 2 is not.”
4Players.de (Oct 28, 2010)
The Force Unleashed war ein cooles Spiel, das von uncoolen Problemen geplagt war. Aber ich habe trotzdem gute Erinnerungen daran, [...]. Das wird beim zweiten Teil mit Sicherheit nicht passieren, denn dessen Geschichte, die locker als »Marienhof im Weltall« durchgehen könnte, ist einfach nur doof - abgeschlossen von einem erschreckend öden Endkampf, der sich länger hinzieht als ein überfahrenes Eichhörnchen auf der A9 und einem Ende, das mit der bekannten Star Wars-Geschichte gar nichts zu tun hat. Auch sonst wird man das Gefühl nicht los, dass die Entwicklung etwas ruderlos ablief: Die Doppellichtschwert-Action ist anfangs noch grandios und fetzig, verliert aber schnell an Reiz - wenn man nämlich feststellt, dass sich die immergleichen Gegnermassen auf immergleiche Weise erledigen lassen. Einige Abschnitte sind wunderschön, einige [...] komplett uninteressant -und dann ist das Ganze nach nicht mal fünf Stunden auch schon vorbei!
XboxAchievements (Nov 06, 2010)
The Force Unleashed II is a big disappointment as far as sequels go, and the game doesn’t really live up to any of the promises that were made in terms of plot or content. We were told that Starkiller’s return would be justified, explained and interesting, but it’s none of those things and the feeling that you are on the run is never present at any point. Instead, The Force Unleashed II is a by-the-numbers offering that is dull when it should be fun, and over all too soon.
Giant Bomb (Nov 03, 2010)
LucasArts' second Jedi action game looks nice and plays well enough, but it's too short and shallow to leave a lasting impression.
AusGamers (Nov 01, 2010)
Perhaps the game can best be summed up with its all too quick ending, where players are once again given the choice to choose the path of either the light side or dark side of the force. Whereas this choice carried with it some weight in the first game and led to a great cinematic conclusion, here its inclusion feels somewhat at odds with the story, which although barely fleshed out, makes no mention of Starkiller’s leanings to either the light or dark side and instead seems to be more focussed on whether he’s the real article or a clone. Which by the way, the game fails to answer or even develop beyond the brilliant introduction, which makes the inevitable third game in the Force Unleashed series an interesting prospect. Interesting in the sense that as this game is by no means the series’ Empire Strikes Back, it would have to make up a lot of ground to get people interested in Starkiller again.
Game Couch (Jan 03, 2011)
My biggest complaint about The Force Unleased II is that the core component could have easily been packaged as a budget priced add-on ala Dragon Age: Origins: Awakening. I can’t imagine any Star Wars fan seriously explaining how this works into the franchise or even how it furthers the original game’s storyline – let alone how either of this game’s endings could possibly work. The tweaks are nice, but there’s nothing new to convince me Starkiller’s story wouldn’t have been better off as a done-in-one.
Level (Sweden) (Dec, 2010)
Som tur är har uppföljaren förbättrats på andra plan. Framför allt har många av buggarna från originalet filats bort. Visst, det händer fortfarande att spelfysiken kan få vissa objekt att hacka lika spasmatiskt som Luke Skywalkers tänder på Hoth, men i allmänhet är del två inte alls en lika trasig upplevelse, vilket effektivt eliminerar det enskilt största felet hos del ett. The Force Unleashed II har förvisso inte heller världens bästa variation i banstruktur och fiendeuppbåd, men det här kompenseras gott av att det är så förbannat roligt att fräsa armarna av stormtroopers, kasta lådor på dem och slänga ned dem i avgrunder att det aldrig blir gammalt. Precis som i Half-Life 2 blir fysiken nästan ett självändamål och här är The Force Unleashed II helt enkelt ett bättre, mer slipat spel än sitt äldre syskon. Och starkiller själv ‒ klon eller ej ‒ är givetvis en mycket skönare huvudperson än alla Hayden Christensen i hela galaxen.
GameSpot (Oct 26, 2010)
Star Wars: The Force Unleashed II has many of the same qualities of its predecessor, but it doesn't really improve on them, and in many ways, it's not as good. That's unfortunate because the core combat is fun... And while the story isn't as affecting as the original's, great voice acting and cinematics help it make an impression nonetheless. Yet with less enjoyable boss battles, less environmental variety, and more enemy repetition, this sequel is a missed opportunity. Perhaps you can't get enough Force Unleashed; in that case, you could always return to the game wearing one of the unlockable costumes or try out some of the unlockable challenge rooms, which are timed combat scenarios of disparate quality. But Star Wars: The Force Unleashed II is too predictable to inspire extended play time. Rather, it may inspire you to return to the superior original.
1UP (Nov 01, 2010)
Once your overall adventure is complete in SWFU2 (after about four hours), you're left to either play the game again in an alternate costume on a higher difficulty or to try out the Challenge mode -- which doesn't add more than another half an hour. There really isn't anything worth going back for; this is a game that looks pretty damn good, plays OK, but ultimately isn't that much fun. If it didn't have the Star Wars license attached to it, people wouldn't give this sub-par sequel a second thought.
GamingBolt (Feb 10, 2011)
The Force Unleashed 2 isn’t a bad game by design, I think. Contrary to my implicit accusation in the introduction to this review, I think that the developers genuinely wanted to explore new gameplay avenues in this sequel. The problem is that they were working on a very shaky foundation, and that really messed things up for them. The story is appalling, the gameplay is crude, the camera- dear Lord, the camera sucks, and no other adjective can do my feelings justice here- but the graphics are still amazing, the soundtrack is still nice to listen to, and on a technical level, this game excels. Unfortunately, like I said earlier in this review, what that leaves us with is a mechanical drone corpse of a game, a zombie that functions perfectly at the surface level, but lacks that spark, that soul, that is needed to truly make the game something special. Stay away from this one. The first one is still a much better game.
Lens of Truth (Jan 24, 2011)
What the Hell happened here? The original Force Unleashed left me hanging on, and I couldn’t wait to get my hands on this game. I should have waited. LucasArts did a nice job of ruining this Star Wars saga, the same way they ruined the original movies with ridiculous prequels. It was actually a chore to get through this one. If the story itself wasn’t so good and I didn’t have to complete this game for my review, there would have been no way I would have wasted my time with this title. From the lackluster and unresponsive controls, to the awful final battle with Darth Vader, TFUII couldn’t be more of a let down. Put it this way, the DLC is far better than any of the chapters in the game.
Eurogamer.net (UK) (Oct 26, 2010)
Whatever went down behind the scenes, the result is a game that sometimes resembles a flavorless tech demo for The Force Unleashed – not a worthy successor. While there are certainly pleasures to be had in The Force Unleashed II, they come off as the dregs of a concept that has run its course. The series was bound to exhaust itself someday, but the fact that it happened this early is a brutal disappointment.
GameSpy (Oct 29, 2010)
Short games aren't immediately terrible, but even the short ones ought to have something to justify their length as much as the long ones. TFU2 definitely continues the story of Starkiller, but still barely does anything with him. His goals are to rescue and reunite with Juno, find out if he's a clone or not, and maybe kill Darth Vader if he's got time. He only really reaches those goals toward the end, with little that builds to that point. Even if it is neat to catch a glimpse of the singed neck-hole of a freshly decapitated Stormtrooper, all the repetitive slashing and Force Pushing in-between these loose bits of story just wind up feeling extra-empty.
We Got This Covered (Nov 02, 2010)
Overall, the game has more problems than innovations. The graphics have barely improved since the first installment and there’s no real replay value in the game since the saber upgrades barely matter. The costumes are cool looking, but who wants to play dress up in a Star Wars game? The game has too many problems and inconsistencies to even be considered a good game. If this were downloadable content, then this would be understandable. However, this is packaged and sold as a full priced game, and that just seems unfair to Star Wars fans. The Force was not with this one.
Xbox Mag (Nov 24, 2010)
Ainsi va Star Wars : Le Pouvoir de la Force 2, beat'em all simple et simpliste, qui a délaissé ses vertus du passé pour offrir une expérience sans saveur. Jamais le jeu ne saura afficher un sursaut d'orgueil durant cette aventure qui laisse un sentiment plein de paradoxes : très courte mais si fade qu'elle semble par moments s'éterniser. On espère tout le long voir autre chose, même des tentatives ratées, qui auraient eu au moins pour effet de nous prouver que les développeurs ont cherché à créer de la nouveauté. Mais non, rien de spécial à l'horizon. A part peut être la déception de voir une adaptation de l'univers Star Wars si prometteuse sombrer dans la banalité. Pas mauvais mais terriblement générique, qualificatif incompatible lorsque l'on parle de Star Wars. Que la force soit avec le prochain épisode.
Made2Game (Nov 03, 2010)
The Force Unleashed 2 is not what players will expect from the Star Wars cannon, it doesn’t fit in well with established lore and feels more like a cash-in than something you really want to play. Don’t get me wrong there is fun to be had in terms of playing with Force powers and the fact that Lightsabers now cut off limbs instead of just leaving burn marks. But ultimately there are better action games out there and StarKiller’s story was told already. If there is to be another game in the series, then we hope LucasArts learn a lesson from what went wrong here.
Gamer.nl (Nov 11, 2010)
Hij is misschien technisch beter dan zijn voorganger, toch is Star Wars: The Force Unleashed in al het andere de mindere. Het spel zwakt na een intrigerend begin af tot een gezichtsloze herhalingsoefening. Met noch de diversiteit in zowel omgevingen als vijanden, noch een diepgaand verhaal om het geheel te dragen, weet de game vooral de aandacht te vestigen op zijn vaak frustrerende imperfecties.
Thunderbolt Games (Nov 06, 2010)
LucasArts, once the forerunners of the industry, has clearly fallen pray to hard times. An unlockable Guybrush Threepkiller costume hints at their rosier past, but even playing The Force Unleashed II amidst fond memories of Monkey Island fails to mask the mediocrity at hand. Ultimately, this is far from a stirring return to Starkiller’s world. If anything it negates the strides made by its predecessor, all too often venturing into the mundane and relying on button-mashing to flesh out its campaign. Though the cutscenes and quick-time events are pleasing, the story simply fails to compel you forward and in a year beholden to console gaming’s finest offerings, this is impossible to recommend. If a drab, uninspired return to Starkiller’s universe is all you need, you’re a more loyal Star Wars fan than I.