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User Reviews

Street Fighter Kicks Back Lawnmower Man (149) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.3
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (17 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Telegraph (Feb 17, 2009)
Still, taken in a wider context, that shouldn’t matter greatly. Where Street Fighter IV makes its mark is through human competition, fierce, unbridled one-on-one fighting. It’s a close as video gaming gets to becoming a skilled sport. And by that marker, Street Fighter is as flawless a fighting machine as you can get. So while some things change: I’m primarily a Ryu player these days, that arcade is now a nightclub and the fairground it stood in is now a giant Tesco, some things don’t: Street Fighter is till the greatest fighting game out there and through impeccable balance and accessibility, this new version is likely to inspire and influence yet another generation of World Warriors.
Gaming since 198x (Mar 06, 2009)
Le pari était risqué mais Capcom l'a gagné haut la main: redonner une nouvelle vie à la licence Street Fighter, attirer un nouveau public sans s'aliéner les faveurs de l'ancien, et mettre à l'amende l'ensemble de la concurrence. A pur chef d'oeuvre exceptionnel, notation exceptionnelle.
Mania (Mar 06, 2009)
SF: IV loses points for providing an extremely daunting learning curve, a minimal manual, a sub-par online matchmaking system and the considerable expense of a controller upgrade (for the serious minded player). Despite these setbacks Street Fighter: IV is a stupendous achievement. Spectacularly retro stylings combined with satisfying and highly addictive gameplay provide a refreshingly old school experience in a totally new millennium package. This is the Street Fighter to rule them all. SF: IV is a must have for video game enthusiasts of all kinds.
G4 TV: X-Play (Feb 18, 2009)
The fighting game has evolved considerably since Street Fighter II exploded the genre into superstardom in the early ‘90s. Street Fighter IV proves that Capcom still has what it takes to dominate the genre almost two decades later. The fourth installment may, at long last, have trumped the second. Anyone with even a passing interest in one-on-one brawling owes it to him or herself to get into Street Fighter IV. Even if you haven’t touched a fighting game since the 16-bit era, one match of Capcom’s new masterpiece will remind you why you spent so many hours at those now long-shuttered arcades.
1UP (Feb 17, 2009)
In my opinion Capcom and DIMPS have done an amazing job with Street Fighter 4. It's obvious from front to back that the people working on this game knew the legacy they were contending with, and found the guts to finish this project with conviction. This is no mere copycat; this is a proud new addition. It's a bold, confident fighter that celebrates its heritage while bringing fresh, new ideas to the table, arriving in a remarkably complete package that -- if this were the last Street Fighter to ever be created -- earns its rightful place in the series' canon. It'll be great to see the tournament-quality matches that arise from this fourth iteration (as well as the crazy exploits that only the best players can discover), and the future innovations it will awaken in Capcom. In all, it's a fine return to form from the masters of the genre.
Video Games Daily (Feb 17, 2009)
Capcom has proven itself as the premiere Japanese developer in our eyes - it's the company that gives fans exactly what they want, in a manner that really shames many other games companies today. This isn't just a prettier SFII - it's the absolute king of fighting games.
Gaming Nexus (Feb 17, 2009)
It's updated graphics, awesome animation, and great fighting makes Street Fighter IV a great pick up. As a past Street Fighter II player, I had no problems picking up the game and adding the new features to my arsenal such as focus attacks and ultra combos. Great job by Capcom in making a quality fighting game.
Giant Bomb (Jul 07, 2009)
My only real complaint about Street Fighter IV is that the trial mode represents a missed opportunity to help brand-new players get into the game, and perhaps the genre, as well. I only know what I know about Street Fighter because I've been playing and watching it since the early 1990s. Will it take 20 years for new players to acquire the same bits of knowledge that I have? The good news is that Street Fighter IV is a game so great that playing it for that long doesn't immediately sound out of the question.
DarkZero (Feb 16, 2009)
When all is said and done, if you have nostalgia backing you up, then you will probably instantly love Street Fighter IV, as it brings all the joys of the ‘90s bang up to date. However, those wistful rose tinted glasses can only last so long, and if the game simply basked in the glory of Street Fighter II, boasting itself as just a souped-up version of that fêted achievement, then I’m sure that initial honeymoon period would fade quickly. Thankfully this is not the case and SFIV excels in its own right. Street Fighter IV is not just a top notch next-gen version of Street Fighter, it is in essence what Capcom always wanted the Street Fighter franchise to be.
GamesRadar (Feb 12, 2009)
So yes. Street Fighter IV. It's the genuine article. The next true sequel in one of the greatest game series of all time. If you're foolish enough to have forgotten, it will remind you exactly why Street Fighter II changed everything in 1992, and if you haven't then it will be the next proper evolution of one of the rightful staples of your gaming career. It will be like playing SFII for the first time all over again, only with the years of love and experience you've since gained already built in. To long-term Street Fighter fans, everything old is new again. To the new players, we simply say welcome to the party. You're going to have a hell of a good time.
GamePro (US) (Feb 17, 2009)
Street Fighter IV is exactly the sequel that tournament players, series fans and long absent gamers have been waiting for. The fighting system is truly unique, letting casuals and experts equally enjoy the Street Fighter experience without getting bogged down in techniques and precision timing. There's no question about it -- buy this game and join the worldwide tournament.
100 (UK) (Feb 15, 2009)
The question for Capcom - the looming problem for a company whose game exemplifies its genre more than any other - is only this: where next? There will no doubt be tweaked versions and updates released into arcades and via patches over the next two years, but these will be edits, not rewrites. And while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter.
Retro Gamer (Feb 28, 2009)
When I was first in the presence of the Street Fighter IV arcade machine that Capcom's Leo Tan kindly brought into the office, I knew I was standing before a truly remarkable beat- 'em-up. Now that I've managed to put some extensive time into the PS3 outing I can safely confirm that it's the best fighter I've ever played, easily knocking Third Strike and Garou: Mark of the Wolves from their previously comfy perches. Will this accolade remain forever? Probably not. but everyone - Capcom included - is going to have to come up with some really bloody spell in order to top this.
AusGamers (Feb 27, 2009)
Street Fighter IV doesn't bring a whole lot new to the table but its strength is in that simplicity. They have taken one hugely successful game that had already stood the test of time and modernised it - the things that weren't broken, they haven't tried to fix. There're a couple of minor quirks that sour the otherwise flawless presentation, but other than that, this game is exactly what it sets out to be: a rock solid fighting game and a reminder of who the boss of the genre is. If you've ever liked a fighting game, you won't be disappointed by Street Fighter IV and even if you haven't this game's dead sexy presentation may well be enough to draw you in.
Call this a call to arms if you must, but this game should be spinning in every machine, as this is both Street Fighter and multiplayer at their absolute best.
IGN UK (Feb 12, 2009)
Regardless, Street Fighter IV is no less than the new standard for beat-‘em-ups. It's a triumphant return for the series after an eight year hiatus and is a seamless blend of the old and new, at once accessible to lapsed pugilists while being nuanced enough for the dedicated core to wallow in its depths. What’s more, Street Fighter IV takes an aging template and makes it fresh once more, offering a revival in every sense of the word. The waiting is over – Street Fighter IV is home, and it’s one very special game.
Official XBox Magazine (Feb 17, 2009)
Just about everything else in the game, however, shouldn’t just make Capcom proud — it should make every fighting gamer proud. Street Fighter IV says we can be trusted with our own legacy, that you can respect the past while living in the present day, and that sequels — even highly anticipated ones with a legion of passionate fans — don’t have to stink.
Meristation (Feb 16, 2009)
Ya para terminar, sólo queda decir que Street Fighter IV sabe lo que tiene que ofrecer al tiempo que acierta en perfeccionar todo aquello en lo que debe destacar. No existe en el mercado un juego de lucha bidimensional (ya sea en mecánica o estética) más jugable, profundo y espectacular que éste. A partir de ahora, cualquier arcade de lucha que tenga la intención de irrumpir en el mercado deberá presentar sus respetos a un nuevo rey. Street Fighter II, el juego que revolucionó la industria y encumbró un género hasta sus más altas cotas de popularidad, ha encontrado al fin un digno heredero al que ceder el testigo.
Gameplayer (Australia) (Feb 17, 2009)
In our opinion, Street Fighter IV has returned from a nine year hiatus (man, that makes us feel crusty) to successfully wrest back the crown of ‘most awesome fighter on the market’. It is a shining beacon of quality and hope in an otherwise dying, largely forgotten genre of video gaming. Recognising this, Capcom has wisely kept it accessible to newcomers, sufficiently evolved for veterans, and chock full of the chess-like depth that made the series so infinitely playable in the first place.
MS Xbox World (Feb 17, 2009)
Street Fighter IV is certainly a grand entry for the series this generation. Although we have had some of the older games appear on the XBLA, this new game undoubtedly provides an unadulterated fighting experience that has been worth the wait. I thoroughly have enjoying sinking hours of my time playing it (I have the bags under my eyes as proof), and will no doubt continue for years to come. If you're a fan of the series, then this is a must buy hands-down, no questions asked. You're not a true fan if you pass this one by. For anyone else, you'll find an accessible, challenging and deeply entertaining experience that is pure gold and should be given a look in. If you have any interest in fighting games, then Street Fighter IV is probably one of the best experiences you'll have this generation. It's slick, easy to get into and oozes personality by the bucketload. An excellent game and a classic in the making.
94 (Mar 02, 2009)
Despite a few incredibly minor niggles, Street Fighter IV arguably represents a new zenith for the series and puts every other beat 'em up in the shade. Visually and technically superior in every conceivable way, Street Fighter IV revives a much loved franchise and is unquestionably something genuinely special that will be appreciated for many years to come, much like its hallowed forebear. Accessible enough for newbies, unfathomably deep for the dedicated veteran, Street Fighter IV is the only beat 'em up you really need.
Xboxdynasty (XD) (Feb 20, 2009)
Alle Xbox 360 Besitzer, die bisher mit dem Spielgenre nichts anfangen konnten, sollten zumindest mal ein Blick riskieren und das Spiel ein Wochenende lang spielen. Wir sind uns fast sicher, dass ihr das Spiel nicht mehr herausrücken werdet und weiter versucht euren Lieblingscharakter weiter mit neuen Ultra-Super-Kombos zu perfektionieren.
Cheat Code Central (Feb, 2009)
Simply put, Street Fighter IV is everything gamers had hoped for. The extensive character list, tried-and-true mechanics, gorgeous graphics, and quality play modes (including online battles) have updated this franchise in such a way that it feels both fresh and familiar. If you own a PS3 or Xbox 360, you simply have to go out and pick up Street Fighter IV - it will be remembered as one of the marquis fighting experiences of this generation of gaming.
Game Observer (May 02, 2009)
Brings back the old arcade excitement but adds new twists and a depth of polish that can rival even the greatest of fighting games.
Street Fighter IV zal iedereen met open armen verwelkomen, of je nu een fan van het eerste uur bent of een nieuwkomer. Het ziet er fantastisch uit en de gameplay is zo diep als je er zelf in graven wil. Zonder enige twijfel een van de mooiste vechtgames van zijn generatie.
IGN Australia (Feb 12, 2009)
Perhaps the best way to view Street Fighter IV is as the perfect complement to Street Fighter III: 3rd Strike. This is classic Streeties – good pace, nice and accessible and yet with a truckload of depth. SFIII: 3rd Strike is always there if you want to delve into an intensely technical 2D fighter – and remains one of the greatest fighting games of all time, but SFIV is going to be the game that reinvigorates the series in the eyes of lapsed fans and newcomers alike. It's a brilliant game and – despite not offering the weightiest selection of modes, and failing to incorporate replay functionality for launch – deserves huge success. It’s been worth the wait.
93 (Feb 16, 2009)
Street Fighter IV is a beat’em up like no other, it’s thrilling to play and is in fact better than ever. Like the PR letter that came with our review copy says, who cares if it hurt your thumbs after ten minutes, who cares that it’s got no story or big guns, this is Street Fighter and boy is it back.
IGN (Feb 12, 2009)
Street Fighter IV is a fantastic game overall and Capcom should be commended for designing a game that can work on so many levels by appealing to both casual and hardcore players. I'll admit that when I first heard I was reviewing Street Fighter IV, I wasn't terribly excited. I suppose I just didn't think much of it. But as I played and experimented with each character, fighting a variety of the IGN folks and learning something new with every match, I realized just how irrevocably deep fighting games -- and Street Fighter games in particular -- really are. I encourage everyone to give Street Fighter IV a try, even if you're relatively new to the fighting game scene. There's so much depth to the gameplay that you'll be rewarded long after your purchase.
Fighting games can be intimidating. Many are littered with impossible final bosses, overwhelming character selections, and complicated mechanics, but Street Fighter IV is a distillation of everything the genre does right. It delivers the intensity of competition and the thrill of victory, all through elegant techniques that are easy to learn and difficult to master. Street Fighter IV is more than mere nostalgia – it’s the best thing to happen to fighting games in years.
92 (Feb 25, 2005)
Capcom a lansat un produs excelent, iar defectele lui pot fi numărate cu greutate pe degetele de la o mână.
TeamXbox (Feb 17, 2009)
And then there’s the price. Yeah, Street Fighter IV is a full-priced title that will only be a bargain for those that choose to take their aggression out online. Sixty bucks is a bit steep for a ported arcade game fighter, but you can look at it this way: You’ll be buying a reworked piece of pop culture history; similar to plopping down ducats for a hard-bound The Dark Knight Returns novel or a professionally-framed Lichtenstein print. It therefore makes sense actually to drop not sixty, but eighty for the Collector’s Edition of Street Fighter IV; resting assured knowing that you now own a very entertaining chunk of gaming history.
GameTrailers (Feb, 2009)
Fighting games have long been out of the spotlight, and Street Fighter IV basically carries the future of the entire genre. It refuses to make itself accessible, doling out tough love in place of true tutorials or simplified control schemes, but by proving to be deep and fundamentally enjoyable, the series has once again proven itself worthy of attention. In addition to solid mechanics and a standout cast, real playability online mean the true value of the game can be realized through head-to-head competition. For fans, and anyone who has a fighting spirit, Street Fighter IV is a meaningful victory.
Planet Xbox 360 (Feb 15, 2009)
The complexities of the fighting systems are incredible to take in. Hardcore Street Fighter fans will have a field day with developing strategies and putting them into effect. It’s deep enough to satisfy tournament loving players who’d rather win by skill, but it’ll also win over the praise of casual players who love to dabble with fighting games when they have a friend to play against and button-smash without worrying about Ultra Combos and Ex moves.
3D Juegos (Feb 16, 2009)
Street Fighter IV hace fácil lo difícil, y logra uno de los mejores juegos de lucha de esta generación. Sencillo pero lleno de posibilidades, y accesible a la par que profundo: Capcom ha dado en el clavo una vez más, regalándonos una entrega a la altura de la saga.
GamingBolt (Sep 11, 2009)
SF4 really proves the potential of fighting genre. With its gorgeous graphics and amazing gameplay its one of the best next gen fighting games available. A must have for fighting games fan and worth checking if you aren’t one. I m sure you’ll become one once u play this game.
90 (Feb 17, 2009)
Aber ich bin gierig und am Ende könnte es immer mehr sein. Street Fighter IV bietet genau das, was die Serie schon immer verkörperte. Wahrhaft kunstvolles Prügeln, das halt erst in Gesellschaft zu absoluter Hochform aufläuft. Das auch in seiner vielleicht besten und ganz sicher schönsten Form. Versucht es, genießt es und liebt es. Aber erwartet nicht, dass sich seit heute die Welt der Beat´em´Ups nun völlig anders drehen würde.
90 (Feb 19, 2009)
Viel wichtiger als alle Oberfläche ist jedoch das Innere, und das wird in diesem Fall nur vom kürzlich erschienenen Super Street Fighter 2 Turbo HD Remix geschlagen, das dem SF2-Profi noch mehr Detailtiefe und Tweak-Möglichkeiten gibt. Street Fighter 4 bleibt im direkten Vergleich etwas oberflächlicher, bietet aber auch mit Super-, Ultra-, Fokus- und EX-Manövern mehr als genug Spielwiese für alle, die sich nicht mit Viertelkreis-Angriffen zufrieden geben, ohne dabei unnötige Experimente oder Ismen aller Art untermischen zu müssen. Allerdings bleibt es dabei ganz das spartanische SF2, Boni-Freunde bekommen verhältnismäßig wenig Freischalt-Material, es gibt keine richtige Story-Variante. Nichtsdestotrotz: Street Fighter 4 ist schnell und finessenreich, es sieht fabelhaft aus und funktioniert auch online wunderbar. Das hier ist Street Fighter in Reinkultur, die Essenz der Serie, das beste »Remake« seiner Art - ein ganz klarer Gewinner!
Factornews (Feb 24, 2009)
Non, Street Fighter 4 ce n'est pas Street Fighter 2 en 3D. Capcom aura mis le temps pour transposer dignement sa série phare en 3D mais le résultat est là : l'éditeur nippon nous offre un jeu aux mécaniques bien huilées, avec un contenu généreux et des graphismes chatoyants. Avec Street Fighter 4, Capcom a fait le pari réussi de réunir la jeune génération et la vieille garde autour d'un jeu fédérateur. Capcom ne s'est pas reposé sur ses lauriers et n'a pas simplifié son gameplay. C'est du Street pur et dur et c'est un sacré bon cru.
Gamestyle (Mar 08, 2009)
Street Fighter IV is everything we could have hoped for and more, and we haven’t even mentioned the glorious visuals and excellent music. Even the intro, which has come under some scrutiny for it’s incredibly cheesy song is suitably epic. And although it’s only February this could very well become our game of the year. You’ll have to ask us again in December, we might still be playing it.
Good Game (Feb 23, 2009)
It’s an elegant, balanced fighting system with stacks of depth, I’m giving it 9 too.
Good Game (Feb 23, 2009)
There’s so many Ryu and Ken clones now, I was hoping more different characters in the sequal. But, it’s great fun, and SFIV takes time to master.. and it made me want to master it Jung, and that’s a really good thing. I’m giving it 9/10.
Game Positive (Feb 24, 2009)
When all is said and done, Street Fighter IV establishes itself as an excellent example of what a high-quality 2D fighter is capable of. With a wide array of gameplay modes, solid online multiplayer, superb production values, and a balanced character roster, the game excels in every area that a brawler should. On the other hand, there's not much here that pushes the genre forward, and while the fighting may appear newbie-friendly, there's a significant time investment required to fully grasp the mechanics involved. If you're familiar with the series, you'll find a lot to like in Street Fighter IV. If you aren't, there's still fun to be had if you're willing to dedicate some time.
UOL Jogos (Feb 20, 2009)
"Street Fighter IV" traz de volta figuras lendárias do universo do videogame em grande forma, mantendo a mecânica clássica por baixo de pesadas mudanças estéticas de uma franquia fundamental. É um jogo extremamente acessível para o jogador casual que esconde um esquema complexo para agradar também o consumidor mais agressivo e competitivo. É um pacote sensacional que une desde saudosistas a marinheiros de primeira viagem em torno de um dos melhores jogos de luta desta geração.
90 (Feb 19, 2009)
Capcom neemt met Street Fighter IV een risico. De gekozen grafische stijl zal niet iedereen aanspreken. Het spel is prachtig, maar wel op een heel eigen manier. De 3D-personages in een 2D-setting zien er goed uit en het concept werkt voor het spel, dat dynamischer overkomt en meer arcade is dan ooit. Street Fighter IV is niet al te lastig onder de knie te krijgen, maar het biedt tegelijkertijd genoeg mogelijkheden om je constant te blijven verbeteren. Het systeem met specials en Focus Attacks is, als je ermee om leert gaan, overzichtelijk genoeg om ook door beginnende spelers te worden gebruikt. Daardoor zullen veel mensen vrij snel met Street Fighter IV uit de voeten kunnen, zodat het spel ideaal is voor avonden op de bank, of online.
90 (Feb 16, 2009)
Avec ce nouvel épisode, la série des Street Fighter nous prouve de façon magistrale que les jeux de baston optant pour un gameplay 2D ont encore de quoi nous faire rêver. Capcom a su trouver le bon équilibre entre l'ajout de nouveautés et le respect des épisodes précédents. Les fans de la série comme les nouveaux venus se régaleront de ce petit bijou. Le gameplay est impeccable et la nouvelle patte graphique séduisante. En un mot comme en cent, Street Fighter IV est un titre incontournable pour les amateurs de jeux de combat.
JeuxActu (Feb 19, 2009)
Qui aurait pu imaginer un Street Fighter IV aussi fédérateur, aussi prophète que l'épisode originel sorti sur Super Nintendo au début des années 90 ? Les rageux peuvent définitivement ranger Street Fighter II et les dérivés collector dans le fond du tiroir, ils savent désormais ce qu'il leur reste à faire pendant les quinze prochaines années.
Gamekult (Feb 18, 2009)
Street Fighter IV est le miracle que l'on n'attendait plus. Fan de baston ou pas, on ne peut qu'être admiratif face au travail colossal abattu par Capcom, qui est parvenu à opérer la synthèse de tout ce que Street Fighter a su faire de mieux depuis l'avènement de la série. Alliant modernité et tradition, 2D et 3D, sobriété et profondeur, Street IV est redevenu ce jeu fédérateur capable de séduire même les plus réfractaires. Les parties s'enchaînent, les défis et les bons mots aussi, et comme l'intégration de la partie en ligne ne souffre d'aucun véritable défaut, la popularité du jeu comme sa durée de vie semblent assurées. Le successeur de Street Fighter II enfin sacré ? Pour nous, la réponse est oui.
Destructoid (Feb 17, 2009)
There’s no doubt that Street Fighter IV is a must-buy for anyone interested in the thrills of one-on-one fighting competition. The mechanics are solid, attached to a game that’s fast and accessible, even if you’ve been out of the Street Fighter game for a few years. And despite its thin selection of modes, the core of the game is so remarkably solid that anyone with a passing interest would be a fool to pass up what’s clearly solidified itself as the new standard for the future of fighters.
It's accessible enough for casual players, yet technical enough for more committed fighters to enjoy some serious mileage. How do you prepare for the return of a legend? Dust off your fighting stick, brush up on your smack talk and start introducing people to your business associates, Mr Foot and Mr Fist.
90 (Feb 16, 2009)
Street Fighter IV effortlessly captures the Street Fighter spirit, of that there is no doubt. It's instantly familiar but with enough innovation to interest fighting game fanatics willing to dig a little deeper. Yes it's a conservative effort, a safe bet if you will, but it's still the best 2D fighting game since Marvel vs. Capcom 2. There's a magic to playing it - whether that's down to the game rekindling memories of a childhood spent drilling shoryukens, or the excitement of mastering the Focus Attack and eking out the nuances of this Greatest Hits Street Fighter engine, it doesn't really matter. What matters is that Street Fighter is back, and that long wait is finally over.
GameDaily (Feb 17, 2009)
Regardless of the platform (PS3 or Xbox 360), Street Fighter IV will keep you punching well into 2009. In some respects, the game feels too old school for its own good. Time Attack, a final boss that copies moves and head scratching cut scenes left us screaming for change, but then we'd play a few matches and before we knew it, hours had passed. So rush to the store, pick up the game and even an arcade stick. The best fighting series on the planet is back.
GameSpy (Feb 17, 2009)
I already see myself teetering on the edge of total commitment, to the extent that I'm seriously considering dropping money on one of those high-end MadCatz arcade sticks. If you're anything like me, then Street Fighter IV is certainly worth your money, and more significantly, your time. Old habits die hard, and muscles evidently have a long memory. Get ready to fight for days.
Thunderbolt Games (Feb 19, 2009)
It’s hard to believe that over ten years have passed since the last ‘proper’ sequel to a series so legendary in its quality and importance to the industry. As good as past Street Fighter games have been (and they’ll continue to be played, such is the beauty of the series), you just know deep down that IV is how it has always meant to be experienced. The arcade scene may not ever revert back to how it used to be, and beat-‘em-ups will always have an incongruous place within our industry suffocated by shooters. But if nothing else, Street Fighter IV proves that down, down-forward, forward, punch is not just a distant memory.
GameSpot AU (Feb 18, 2009)
Street Fighter IV will welcome you with open arms, whether you're a lapsed fan concerned that you've been out of the loop for too long or you're dipping your toes for the first time. Amazing presentation, intricate and enjoyable fighting gameplay, and long-term appeal with online play make this a must-have. Street Fighter IV is undoubtedly one of the finest examples of the fighting genre in this generation.
89 (Feb 19, 2009)
Street Fighter IV ist wie eine Zeitreise in die Vergangenheit und in die SF-Geschichte. Alte Bekannte aus fast allen Epochen der Serie und das im klassischen Kampf-Ambiente, ohne unnötiges Beiwerk. Kämpfen um des Kämpfens Willens und nicht, weil man einen speziellen Hut freischalten will. In keinem anderen Beat'em-Up findet man sich so schnell zurecht und entdeckt doch immer wieder etwas Neues. Auch wenn ich die Zwei-Sekunden-Moves oft gern ausgetauscht sehen würde, nach vielen Runden mit Kollegen und Freunden scheint jeder Charakter faire Chancen zu haben. Und das ist für ein solches Spiel ein großes Kompliment, genau wie meine Verbeugung vor dem großartigen Grafikstil, der jede Runde zu einem Effektfeuerwerk macht. Auch bei SF IV stören Kleinigkeiten und manche Dinge könnten anders sein. Aber es ist, wie es ist. Das beste Beat'em-Up aus der Perspektive eines großen Genre-Fans.
Click! (Mar 03, 2009)
Spośród wszystkich wydanych dotychczas „nowych wersji starych gier" nie było jeszcze tak udanej jak Street Fighter IV - a mimo to pozostawia ona lekki niedosyt. Wysoki poziom trudności i brak trybów trzymających przed ekranem na dłużej powodują, że to produkcja nie dla każdego - a dla fanów gatunku. Zarówno tych, którzy kiedyś naciągali mamę na drobniaki, jak i tych, którzy robią to teraz...
Game Revolution (Feb 17, 2009)
Street Fighter IV is not what Street Fighter III should have been, but what it should have followed. Both in style and in progression, Street Fighter III was too far ahead of its curve for casual Street Fighter fans to get behind. Thankfully, Street Fighter IV gives the series the slap on the back it needs to catapult into the current and shake the fighting genre to its core. It would be easy to overlook its flaws, since it will (oh, and it will) thoroughly restore the Street Fighter name (no thanks to the Street Fighter EX Alpha series), and it will be difficult for some hardcore fans to let go of the kara-throwing, parry-heavy Street Fighter III and the “ism”-based, juggling-heavy Street Fighter Alpha 3. But by and large, this is the Street Fighter that everyone has been waiting for. Put on your headband, it’s time to fight!
Retroage (Mar 12, 2009)
Mimo moich narzekań gra spełniła oczekiwania. Jest piękna, długa i się nie nudzi. Zawsze jest co robić - jak nie kolejny Challenge to walka online. Polecam ją zdecydowanie wszystkim fanom bijatyk oraz nowym graczom, którym nie dane było poznanie poprzednich części Street Fightera. Starzy wyjadacze skupią się zapewne na wykorzystaniu do maksimum Focusa, nowi zapoznają się z mechaniką i podstawami rozgrywki. Każdy będzie szczęśliwy - gwarantuję.
XboxAchievements (Feb 27, 2009)
Street Fighter IV is a more than competent fighting game, in fact, it’s great, but in order to have the package these days, you need to deliver on more than the fighting mechanism. With cheap AI, a limited online aspect and having to play on the 360’s POS d-pad pull it back from the brink of greatness. Unfortunately, it’s not very accessible to newcomers and the single player aspect is pretty much throw away, but the fundamentals are spot on ... and that’s the fighting. If you're going to get it though, and have a PS3, get it on there for the better controller.
Games TM (Mar 19, 2009)
[Online review] At the moment, though, there can be almost as much waiting as there is fighting. And while the clashes are undeniably magnificent (given the right opponent - expect shot scrubs galore), the impending fix has the potential to turn Street Fighter IV from a brilliant online fighter into the best there's ever been. Bring it.
Norrköpings Tidningar (Feb 27, 2009)
Street Fighter IV är så nära fulländning man kan komma när det gäller fightingspel. Man kan ha synpunkter på mindre detaljer, men spelet leverar en totalupplevelse som får andra spel i genren att blekna.
Blend Games (Feb 22, 2009)
Overall, as I mentioned earlier, I LIKE this game, but I definitely don’t love it. If you’re itching to play a fighting game, though you could do a hell of a lot worse than Street Fighter IV.
JustPressPlay (Feb 16, 2009)
There aren't enough unlockables, online play or anything for that matter to get me to say that Street Fighter 4 is anything anyone with prior Street Fighter experience will enjoy. Awful looking characters, annoying soundtracks, poorly done language translation and crappy AI. But hey, things could be worse! You could be playing 50 Cent's latest pile of garbage!
The Video Game Critic (Mar 27, 2009)
The challenge mode is not very exciting, and the arcade mode only records your high scores if you're on-line! For a game that prides itself as old school, that just plain sucks. Sorry, but I have no desire to compare my scores with some 17-year-old in Boise Idaho! I suspect Capcom is just trying to force people on-line in the hopes they'll shell out a few bucks for a new Chun Li outfit. No thank you! Street Fighter IV definitely has a lot of muscle under the hood, but ill-advised design decisions prevent this one from attaining classic status.
The A.V. Club (Feb 16, 2009)
Fans of the series have already no doubt purchased umpteen iterations of the game either in cartridge form or via the Wii’s Virtual Console and Xbox Live Arcade: Street Fighter II Hyper Fighting, Super Street Fighter II Turbo HD Remix, etc. Is Street Fighter IV the best version? Absolutely. But once fans have relived their virtual-martial-arts glory days; once they’ve defeated Seth, the poorly named final boss; once the patina of nostalgia has worn off, most will wonder whether they needed to spend $60 on a game they already own.

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