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From an awesome character roster of 38 characters, great replay value with the ability to have up to four players, and satisfying in-depth fighting mechanics that don’t prohibit new players coming to the world of Street Fighter, what more can you ask for? The story is a little disappointing and the trial mode could use a little more explanation for rookies, but these issues are petty if you look at the game as a complete package.
I’ve played so many matches in Street Fighter X Tekken the game has become a blur, and yet I’ve only really been playing with my Tekken cast. I’m sure a whole new world awaits once I begin to experiment with the Street Fighter roster. The sheer scope of this game is staggering, which only makes the level of challenge and perfectly balanced combat that much more impressive. If you are a fan of either franchise or just want to play an awesome fighting game then don’t even think about skipping Street Fighter X Tekken.
Sieht man mal von der fragwürdigen DLC-Politik ab, steckt hinter „Street Fighter X Tekken” ein großartiger Titel. Das Spiel ist sehr offensiv orientiert und bietet eine Menge interessanter Mechaniken, die gleichermaßen für Anfänger und Experten geeignet sind. Der gelungene Online Modus könnte dem Titel, wie bereits „Street Fighter 4”, eine langfristige Zukunft am Fighting Game Himmel bescheren. Mein Tipp an „Tekken”- und „Street Fighter”-Fans: Unbedingt zugreifen!
I definitely feel like Street Fighter X Tekken is worth picking up, especially if you have any kind of interest in either side of the fence. Both rosters are great, and the online play minus the sound issues is pretty fantastic, and will automatically give this game a pretty solid online presence for months to come. The fighting will be familiar to Street Fighter IV fans, but different enough that newcomers won’t be entirely out of the loop, with some new stuff to learn through the tag mechanics. I really enjoy the game, and I look forward to whatever Namco cooks up for their version of the game down the line.
SFxT is the fighting game to have at the moment. Its deep gameplay and a huge variety of modes will keep fighting fans busy both online and off for a long, long time. If Capcom could have addressed some of the sound problems that exist online and supplement the inability to see the various endings and movies you experience, this could have been the perfect fighting game.
We already have Third Strike and Street Fighter 4. We don't need another one. This ripped, boisterous crossover game arrives in a blaze of creativity, one of an intensity rarely seen in Japanese game output of late. A fierce, passionate marriage then - but one that just might last.
Street Fighter X Tekken is a triumphant marriage between two huge fighting franchises that could have quite easily been a mess. Filled to the brim with new characters and features, you'll be hard-pushed to find a bigger, better, more vibrant and appealing fighting game out there. Hadoken, indeed.
Even the overly long load times can't overshadow what is a fantastically substantial fighting game. If Marvel vs Capcom 3 was too wacky for your tastes, this sits comfortably between it and Street Fighter IV on the lunacy spectrum. The tag mechanic is brilliantly robust, there are loads of new moves to master and the Tekken characters slot in more comfortably than a bum in a favourite armchair. Welcome to your new favourite fighting game.
Strange question marks over weirdly simple missing features like the gallery or the need for more training options aren’t enough to mar this experience. In the end, it’s properly, wonderfully creative and brilliant – and proves that even the most disparate of series can be bedfellows if executed well.
Street Fighter X Tekken is a great fighting game that feels somewhere between the more structured and serious play of Street Fighter IV and the craziness of Marvel vs. Capcom 3. The game gets juggle-heavy, and the various new fighting mechanics can feel overpowering to those who aren't familiar with recent fighting games. Despite mostly favoring Street Fighter, the Tekken characters don't feel underpowered, though Tekken players will have to abandon their habits if they want to play competitively. Coupled with the great technical feats and good online play, the game is fun one for genre fans. We'll have to see whether Namco Bandai can match this effort with its future Tekken X Street Fighter title.
The fast pace of the combat and fluidity of the tag mechanics truly bring Street Fighter X Tekken to the top of the fighting game heap. The Gem system is a fine addition that manages to do something daring by offering some new strategy to the fighting, and the two rosters complement each other very well. Street Fighter X Tekken is a fantastic fighting game that nails the basic fighting mechanics while daring to take a few risks with the formula as we know it; the pressure is on Namco Bandai to deliver something better with Tekken X Street Fighter.
Un nuovo tassello si aggiunge ad un bellissimo mosaico che sta riportando alle luci della ribalta un genere che non sembra voler soccombere al trascorrere degli anni. Street Fighter X Tekken si è dimostrato essere un titolo molto valido sotto ogni punto di vista, con molte introduzioni che rendono l’esperienza di gioco fresca ed appagante.
Non una mera operazione commerciale quindi, ma l’ennesimo capolavoro di Capcom.
Street Fighter X Tekken es el crossover definitivo que auna las dos franquicias más importantes del género de la lucha, cada una en sus respectivos ámbitos. Una obra llena de matices y posibilidades jugables que pretende competir con los más grandes durante este 2011. Es la hora de enfrentar a quienes nunca se habían visto las caras.
If you’re a casual player looking for some throwaway fighting fun, this isn’t for you—especially if you like playing online against strangers. On the other hand, moderate to hardcore players are going to find a lot to absorb in Street Fighter X Tekken, and players with patience will be rewarded for it.
Zunächst hat mich Street Fighter X Tekken etwas enttäuscht. Im Vergleich zum erst kürzlich getesteten Soulcalibur 5 hat Capcoms neues Baby weniger Modi, deutlich weniger Stages und online vermisse ich den coolen Kolosseum-Modus von SC 5. Doch je länger ich SFXT spiele, je mehr ich mich mit den neuen Cross-Techniken beschäftige und je mehr ich mit den Gems experimentiere, desto mehr begeistert mich das Spiel. Capcom hat gut daran getan, die bekannte SF4-Mechanik zu verändern und zu erweitern. SFXT spielt sich deutlich aggressiver als SF4. Ich bin mir sicher, dass hier nicht nur Street Fighter-Fans, sondern auch Tekken-Spieler genügend Aspekte von "ihrem" Stammspiel wiederfinden. Capcoms DLC-Politik allerdings kann ich überhaupt nicht gutheißen. Auf der Disc befindlicher Content sollte mit dem Kauf des Spiels auch komplett verfügbar sein. Und beim Gem-System sollten alle Spieler die gleichen Voraussetzungen haben.
Meine beiden Lieblings-Prügelserien in einem Spiel! Wer hätte gedacht, dass ich das noch erleben würde, wo die beiden doch so grundverschieden sind, dass sie eigentlich unvereinbar erscheinen. Und in gewisser Weise sind sie das auch, denn obwohl SFXT hier scheinbar das Ei des Kolumbus gefunden hat, hat der Tekken-Part nicht viel mit Tekken zu tun - klar, die Kämpfer und ihre Stile sind vertraut, aber die Steuerung ist ganz klar Street Fighter. Egal, die Kombination, ein Mittelding aus Super Street Fighter 4 und Marvel vs. Capcom 3, ist toll, braucht aber natürlich Gewöhnung. Das Ganze ist trotzdem mehr als einfach nur eine weitere SF4-Erweiterung: Die vielen frischen Erweiterung (wie Gems, Pandora oder die Cross-Systeme) kommen zwar in erster Linie Einsteigern zugute, halten aber auch für Seriencracks interessante Überraschungen bereit.
When it was all said and done, one can safely assume that fans of the Street Fighter series will be pleased with this new installment. While Tekken inspirations are definitely a bit scarce, Street Fighter X Tekken still retains the best elements of both franchises. As unlikely as this cross-over was, we couldn’t be more pleased with the end result. With a stellar all-star cast of characters, refined gameplay mechanics, stunning visuals, and an honest amount of content to keep players busy for a long time, Street Fighter X Tekken proves to be another worthy entry in Capcom’s cross-over series.
Street Fighter x Tekken is a very unique blend of a 2D fighter and a 3D fighter and feels fresh in a variety of different ways.
Warm je vingers maar terug op, want Street Fighter X Tekken is 'the new kid in town' voor wie op zoek is naar een prima technische fighter die er nog eens fantastisch uitziet ook.
Fighting fans have been waiting a long time for such a crossover with two such popular fighting franchises. Luckily enough, Capcom does not disappoint. Both sides are well represented in the game. The game does suffer from some online lag and match-up problems, but overall Capcom sets the bar pretty high here. Now I can’t wait to see what Namco does with Tekken X Street Fighter.
Street Fighter X Tekken provides complex combat in an inviting package. The fighting genre needs to become accessible to a wider range of players, and this game takes an important step in the right direction. Accessibility that doesn't come at the expense of variety is a smart move and sets this fun and flashy fighter apart from the pack.
Street Fighter X Tekken è un picchiaduro controverso. Da una parte cerca di accontentare tutti (a tratti esagerando) con la modifica al timing delle Boost Combo, di fatto annullandolo; dall’altra mantiene blandi i suoi ritmi ed aggiunge un elemento decisivo nell’incremento del tatticismo come le Gem. Le due realtà, fortunatamente, riescono quasi sempre a coesistere in una produzione che si farà sicuramente apprezzare dai fan di entrambe le saghe presenti nel Mondo. Fan omaggiati da un roster di cui non possiamo che decantare le lodi, per quanto non si possa certo essere d'accordo con la politica DLC sin troppo aggressiva di Capcom. Il risultato finale, dunque, non delude, anzi, seppur con qualche minima riserva, entusiasma ancora una volta tutti gli appassionati del beat’em up.
Street Fighter X Tekken is niet zomaar Street Fighter IV met Tekken-personages. Het doet meer dan genoeg nieuwe dingen om fans van beide series aan te spreken, hoewel gezegd moet worden dat SF nog steeds de overhand viert. Helemaal niet erg, want de gameplay staat als een huis en de vele tutorials maken dit een perfect instappunt voor iedereen die zich aan fighters of SF wil wagen. Bovendien ziet het geheel er erg lekker uit. Het valt alleen te hopen dat de lag in het geluid verholpen wordt, hoewel de online-gameplay verder prima in orde is. De fighting-fan heeft er weer een verslaving bij!
Street Fighter x Tekken is a great attempt attempting to tailor a game towards the hardcore and casual simultaneously, though it will be quite daunting for a fighting genre newbie with all the sets of special mechanics to memorize and when to use them appropriately. Id also be lying if I wasnt worried about a Super version coming out within a year, although Capcom says differently. Street Fighter x Tekken should be looked at for any fighting fan, as its a blend of both universes layered on top of some truly interesting and unique mechanics.
Accessible, fun et très spectaculaire tout en restant suffisamment complexe pour intéresser les fans de jeux de combat, Street Fighter X Tekken est certainement à ce jour l'un des meilleurs cross-over de Capcom. Que l'on soit un véritable killer ou un parfait débutant, ce titre coloré et dynamique mérite largement le détour en dépit de ses DLC abusifs.
Non è stato facile giudicare il nuovo lavoro del team capitanato da Ono-san: da un lato si nota la volontà di aprire il classico picchiaduro in stile Capcom ad un'utenza più variegata, introducendo diversi espedienti senza dubbio riusciti, mentre dall'altro il titolo non nasconde la propria anima hardcore, di picchiaduro da sala giochi. Il mix dei diversi elementi è sicuramente riuscito, ma è difficile prevedere se l'utenza saprà apprezzare un gameplay tanto variegato e per certi versi inedito, reso unico dalle dinamiche Tag, il Pandora Mode, le combinazioni Cross ed il Gem System. Penalizza la valutazione finale la mancanza di contenuti dedicati agli utenti meno "pro", gli svariati elementi tagliati per venderli probabilmente come DLC e alcune defezioni nel roster, che siamo sicuri vedremo rimpolpare molto presto a pagamento.
Well beyond a simple mash-up, Street Fighter X Tekken impressed me with its ability to simultaneously cater to both the casual and hardcore. New players could have enough fun executing basic moves and playing around with gems while the elite could devour every inch of the Cross Gauge in their pursuit of mechanical perfection. While bridge linking casual to hardcore remains unstable the conduit responsible for channeling Tekken into Street Fighter's visage is surprisingly sound. From the perspective of a Tekken fan, that's all pretty impressive.
Street Fighter X Tekken is a great game in some ways and does a surprisingly good job of blending two completely different styles of fighting games. However, it's got too many rough edges to warrant a full-price purchase right now, and is definitely best-suited as a rental until the kinks are worked out. If that happens, then I'd say it's a worthy addition to any fighting fan's library for about $40.
Ultimately, the marks against this joyous union are few and -- in most cases -- have the potential to be remedied. Street Fighter X Tekken manages what I had previously thought unthinkable: merging the personalities, rosters and history of two stalwart franchises into one enjoyable package. If you have love for either brand of fisticuffs and you've got some friends to fight within close proximity, I can't recommend this highly enough.
'Street Fighter x Tekken' is a fighting game designed for fans of the genre. The robust training and practice options offer help for newcomers to learn the basics and lets veterans’ train in some of the new gameplay. The short Arcade mode will only appeal to diehard fans of either “Street Fighter” or “Tekken” and some of the customization does not offer as much depth as it could have. However, the polished gameplay makes for hectic online matches despite that one cannot find a lot of variety online. If you are looking for a fighting game where the emphasis is on balanced gameplay and challenging traditional online matches then “Street Fighter x Tekken” is a safe choice. If you are looking for a more casual fighting game experience with a focus on varied game modes and group play then 'Street Fighter x Tekken' may not be for you.
Street Fighter X Tekken is a very solid and fun fighting game. The roster is packed with interesting characters that give plenty of potential for interesting teams, and there are plenty of technical nuances to dig into. The game does have problems and glitches, especially online, but that shouldn’t deter you if you like fighting games and have people to play with or a good online connection.
Whichever version you spring for, you can expect another fast, fun, and technical Capcom fighting experience. The online code seems problematic, but that’s hardly enough to sink what’s otherwise another top-tier Capcom fighter. It’s actually kind of amazing to see a fighter where literally half the cast is basically new. That’s a lot to take in, so you’d best be ready to learn some new strokes if you want to swim in these turbulent crossover seas.
Whether these bundles provide an unfair advantage has yet to be seen, but Capcom does plan to support the game with robust DLC, which will likely alleviate some of the “advantage” of the limited-edition bundles. We’re excited to see which additional characters make the cut in future DLC, but the current 38 characters and all-new fighting system are well worth the purchase price regardless.
That said, Street Fighter X Tekken is among the most enjoyable fighters I've played in a long time, especially in co-op and Scramble Mode with some friends over (I've already taken names with my Abel/King team). Online mode is no slouch either, though the replay value could have been extended with a longer Mission Mode and a better acquisition system for gems. Still, it shows that Capcom is more than capable of pulling off a tag team crossover that really shouldn't have worked. It makes me wonder whether Street Fighter X Mortal Kombat will finally become a reality. (And what would be the DLC...)
Il primo festival del pugno organizzato da Capcom con Street Fighter X Tekken, quindi, si rivela essere un titolo dalle dinamiche interessanti, seppur appesantito da un numero esagerato di elementi a volte di dubbia utilità. La realizzazione tecnica convincente e il gameplay divertente lo rendono un titolo adatto sia ai giocatori alle prime armi che ai maestri dell'arcade stick. Peccato per le brutte prestazione offerte dal netcode, che ci auguriamo vengano risolte al più presto con una patch mirata.
Capcom mélange les genres avec talent sans pour autant proposer un titre aussi fin et subtil qu'un Street Fighter IV. Finalement, Street Fighter X Tekken est un excellent compromis, peut-être un peu gras certes, entre le jeu de combat hardcore et le titre de baston qui s'adresse aux débutants. Un hymne à la "fight" grand public qui se déguste entre amis pour de bons moments au travers de combats intenses mais pas forcément frustrants, comme c'est trop souvent le cas dans les autres titres du genre à la fois difficiles et ne pardonnant pas l'erreur. Il est un peu comme le gendre idéal, bien sous tous rapports... Et restera dans les mémoires comme un titre encore plus apte que les autres à démocratiser le genre, un peu à l'image de World of Warcraft en son temps dans le registre des MMORPG.
With nearly forty characters split between the franchises, Street Fighter x Tekken is one of the most ambitious crossover (oh, now I get the title!) fighting games out there. Squishing the Tekken cast’s moveset down a dimension seems like sacrilege, but through some kind of black magic it actually worked. It’s got fan service where it counts, too - familiar character themes appear in the soundtrack, win quotes will often comment on specificities of other characters, and there are even some custom introductions for certain pairs of characters. It’ll be interesting to see if the game has legs within the community, or if it will be remembered as some bizarre experiment. Either way, Street Fighter x Tekken is quite a feat.
At this point, the fighting game scene has never been bigger or more exciting. There are more tournaments and there's more money than ever before, and multiple publishers are vying for gamers' attention, as these big tournaments sell copies and get people playing all over the world. Street Fighter x Tekken probably has a few minor balance issues, but I'm more concerned with its issues for the rank-and-file online players, especially those on 360 that are missing an online mode entirely for no good reason that I can see. If you get some good players together in a house to just play, that's where Cross Tekken (as I've heard it called more than a few times) does its best. If you're an online warrior, stick with what you've got and wait to see what Capcom does with its online issues. All that said, the game's fundamentals are great, and the fighting action is wonderful.
Not having played a fighter since the first iteration of Street Fighter IV probably did me favours in making this mash-up of cosmic proportions appear fresher than it will for others, but if you're a fan of either franchise there's a whole lot on offer bound to intrigue and satisfy.
Street Fighter X Tekken seems to be focused strictly on multiplayer gameplay, whether it be local or online play, but its glaring issues make this nearly impossible. With no separate Story Mode and an Arcade mode that can be run through in under an hour, it is clear that Capcom's latest title has one purpose: Versus mode. When the game works, it is a fun experience. The absurd load times and dysfunctional online play, however, ruin the game's solid momentum, turning Street Fighter X Tekken into more of a headache than a memorable experience.
A lot of the newer characters are downright hideous (Hugo, Rufus), but Poison is drop-dead gorgeous. In terms of pure gameplay, the 2D action here is superior to most 3D fighters. The controls feel tighter and it's just more fun. The bouncy, uptempo music is appealing and I like how the voices are Japanese. This game is tailored to two-player and on-line action. The arcade mode is lame because there's unlimited continues, no score, and the AI is suspect. Final boss Akuma is pretty cheap - the screen goes black, fireworks go off, and you're dead. If you do win, you are rewarded with a "Thank you for playing" message. You're not welcome! The "challenge mode" is just plain tedious. Lousy single-player support and a prominent on-line "store" give this one the look of a money grab. Still, Street Fighter X Tekken is a blast if you're playing on-line or head-to-head.
Overall SFxT boasts the 2D fighting style of the street fighter series with the flare of the Tekken series. With a whole host of mechanics to boast and a character roster to match you will find plenty of combinations and possibilities to immerse yourself in. All in all the game has both its ups and downs and it can occasionally be pretty frustrating but you get over the issues as you learn new and interesting combos to take down your Tekken/Streetfighter enemies.
It's a shame that Street Fighter X Tekken can't escape problems that aren't really its fault. The core gameplay is fast-paced and just different enough from the common Street Fighter, and it'd stand well enough on its own. Unfortunately, the Gem system drags down the competitive angle for no real reason, and it's hard to justify paying full price for something with a decent chunk of material needlessly locked away. Street Fighter X Tekken is the right kind of crossover, but it's being sold the wrong way.
So long as it's consumed in an environment where all you're doing is playing offline, like at an arcade or in someone's living room, Street Fighter X Tekken's excellent engine is enough to carry the game. Delve any deeper, however, and that excellence serves only to highlight each tragic decision that frames it. Capcom has spent countless hours meticulously crafting the gaming equivalent of a Ferrari 458's V8 engine, only to shove it under the hood of a 1987 Chevy Caprice on cinderblocks.
It's a shame that the online is so off, because like I said before, the core of Street Fighter X Tekken is really cool. Even if you decide to ignore the Tekken characters, the fighters you know well from previous Capcom fighting games feel different because of the game's juggle system. And the Tekken fighters bring the whole thing up to a rather large roster of playable characters, giving you plenty--almost too much, actually--to learn. With cleaner online play it'd be easier to recommend, but if you don't mind an extra helping of Internet weirdness or have enough locals nearby to let you compete offline, it can be a hell of a good time.
Capcom has crafted a video game crossover that few would have ever believed possible. Part of that disbelief will undoubtedly come from how poorly the Tekken characters’ signature style and feel were retained during the conversion, and the rest will come from the major bugs, missing features, and locked content. While there is a competent fighter to be had, the woeful way in which Capcom has blatantly stripped out significant chunks and promised features, or locked away vital content that already exists on the disc, all with the vile intent of having you pay for it again, makes this a hard game to recommend. Since Capcom only seems to think about your wallet when releasing its games, you should too before buying into their bullshit.