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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
MS Xbox World (Nov 11, 2008)
EndWar represents something totally new and unique in the world of console RTS gaming. The voice technology implemented in the title provides an immersive experience that will allow players to concentrate on their gameplay strategy rather than worrying about fiddling with a difficult UI interface. The gameplay itself won’t appeal to everyone. Like any genre there will be hardcore fans as well as those who would rather be shooting folks up in an FPS. The thing is, though in terms of FPS’s there are a multitude of choices. Console RTS choices on the other hand are extremely limited. And Tom Clancy’s EndWar, as an example of the RTS genre on a console, we believe that it has never been done better or implemented so slickly. Put very simply, EndWar is a must buy for any console owner that has been waiting for a console war game done right.
90
Xbox World 360 (Nov 07, 2008)
Endwar is a lesson to all, then. You can make a strategy game work on a console; you just have to speed it up, dumb it down, and somehow keep it smart. Rather them than us. PC RTS fanatics may scoff at a perceived lack of depth, but Endwar is the first sign that console strategy developers are learning what shooter devs figured out many years ago - to make strategy games work on a console, you first have to rethink strategy games from the ground up.
90
GameSpy (Nov 04, 2008)
As a real-time strategy game, EndWar is an intimate and deeply nuanced experience. The variety in the three factions with their unique unit upgrades and the tactics that go with them (garrisoned snipers are incredibly effective once you've earned the ranks to get them) promise extended replayability. The voice command system is the biggest technological breakthrough in EndWar, but it's important to note that you can play the entire game without ever using voice command and it is every bit as solid an RTS. Selecting and grouping units is a snap and that means that you are free to focus on directing your forces rather than managing the minutiae. By virtually any measure we can think of, EndWar wins.
90
GameTrailers (Nov, 2008)
EndWar is a polished, innovative game that does a great job pairing its impressive voice command feature with a focused, fast-paced design. It doesn't flat-out require that you talk to your game system, but it does reward you for trying out a new way to play. The game essentially plays the same whether online or not, but the number of strategies and counter-strategies gives the game legs. EndWar is console strategy done uniquely, and done right.
89
SOS Gamers (Jul 29, 2009)
Tom Clancy’s EndWar es un juego de estrategia en tiempo real que se distancia de su competencia por muy variadas rezones. Primero, incorpora el sistema de comandos por voz, que aporta gran frescura al desarrollo de las partidas. Segundo, su mecánica de juego es muy intuitiva y permite que, desde el comienzo, cualquier usuario, haya probado antes o no juegos del género, disfrute y comience a ganar batallas sin apenas despeinarse. Tercero, su modo online persistente es muy inmersivo y garantiza diversión durante horas. ¿Podría ser mejor?, sí, tiene muchos aspectos mejorables, como el apartado visual, pero no deja de ser uno de los mejores juegos de estrategia en tiempo real disponibles en el catálogo de Xbox 360.
89
GamingXP (Nov 29, 2008)
Zwar erinnert „Endwar“ sehr an den Titel „World in Conflict“, kann diesen aber locker seinen kleinen Bruder nennen. Das Augenmerk des Games, nämlich die Sprachsteuerung wurde nicht zuwenig angeworben, funktioniert mit ein wenig Routine sehr gut und verzeichnet wenige Aussetzer. Es gibt nur sehr wenig zu kritisieren, was ihn zu einem der Toptitel in diesem Jahr macht. Leider hat „Endwar“ eine eher schwache Story und verfügt nicht über die Spieltiefe eines „Command & Conquer“, kann aber dennoch durch solide Action und sehr gutem Multiplayer überzeugen.
87
Planet Xbox 360 (Nov 06, 2008)
The normal map that most RTS fans will be looking for is available for use, but hidden behind the more entertaining default camera view. This decision by the developers, to focus on action over boredom, will help EndWar interest a more broad type of gamer. The entire presentation (audio, menus, etc.) of the title was just really well done, brining us into the world of Tom Clancy and forcing us to play just one more game; or conquer one more spot in the Theater of War. Considering how many insanely great Xbox 360 games are coming out this winter we can only hope that the quality RTS game that is EndWar won’t get overlooked.
86
GameFocus (Nov 24, 2008)
With a completely new way to play a Real Time Strategy game and some excellent multiplayer gaming this is one game that is a must buy for strategy fans of any type. If it was not for a few minor issues with the game such as nothing south of the equator and a lack of a cool looking single player campaign presentation wise (it is a great campaign to play though) this would be one of the top 10 played games on Xbox Live for many months.
85
Good Game (Nov 10, 2008)
I think up until this late stage of the game, the main concern was how well the voice recognition would work. It works beautifully, the game is great fun. I probably won't play it forever, but I'm lovin it now. 8.5.
85
Gameplanet (Dec 03, 2008)
Overall EndWar is an excellent RTS. The emphasis is strongly on tactics and the right unit for the job. The graphics are great and the units are responsive and act very realistically. The voice commands are well implemented and accelerate the response times for your units considerably, because the faster you can give them a command the sooner they can enact it, and it is important to get a good handle on these commands. Ultimately if you are an RTS fan you will almost definitely enjoy EndWar.
85
Jeuxvideo.com (Nov 05, 2008)
EndWar remplit admirablement bien son contrat. Accessible et cependant très riche, il s'impose véritablement comme le titre de stratégie à posséder sur Xbox 360. Parfaitement calibré pour ce support, le jeu se prend en main en quelques minutes mais ne cesse jamais de surprendre par la suite. Intéressant en solo, il prend une toute autre dimension en multijoueur grâce à son mode Théâtre de Guerre qu'il sera très difficile de lâcher. La concurrence risque d'avoir beaucoup de mal à se mettre à niveau.
85
Daily Game (Nov 04, 2008)
But even without playing online -- a venture that will likely be a bit off-putting for all but the most hardcore RTS fans anyway -- Tom Clancy's EndWar is a groundbreaking game. Not only is the Voice Command an innovative way to make real-time strategy games work on a console, but it works so flawlessly that it's hard to go back to mouse-and-keyboard gaming after playing EndWar. What EndWar is missing in big-time RTS depth, it more than makes up for with novelty and flat-out fun. The story could have used a bit more connection between missions, and there could have been more differentiation between the factions' abilities and play strategies, but neither of those takes away from the core gameplay. If you own a PS3 or Xbox 360 and have been cautiously optimistic about the RTS genre, Tom Clancy's EndWar is worth your time. EndWar truly is the first game to do "console RTS" right, and it may just revolutionize the RTS genre in the process.
85
Worth Playing (Nov 05, 2008)
Tom Clancy's EndWar is partially a game and partially a tech demonstration. As a tech demonstration, it works pretty great. I had only a minimal number of technical problems with the headset, and a lot of them were my own fault. With that said, I have a rather generic voice, and I can't promise that this will hold true for anything with an accent, so please try the demo before you buy. As a game, it is rather fun, although a bit simplistic, and its real strength lies in its online, not offline play. The persistent online EndWar will keep players busy for much longer than the single-player campaign, and the fun of trying to stop a Russian invasion or to take over Washington, D.C., is significantly higher when you know that the enemy commander who you just stomped is a real person. While EndWar could also be fun for offline play, this is certainly a game you'll want to pick up for its online component.
84
Gameswelt (Nov 06, 2008)
Knapp daneben ist auch vorbei. Pluspunkte erhält Endwar von mir wegen der richtig gut gelungenen Steuerung. Per Sprache dirigiere ich die Einheiten über die Karte, während ich einfache Angriffsbefehle auf Knopfdruck erledige. Was bisher kein anderes Strategiespiel geschafft hat, scheint Endwar ohne Mühe zu gelingen. Ich fluche nicht ein Mal über eine zu träge Steuerung und vermisse zu keiner Zeit Maus und Tastatur. Allerdings bleiben höhere Wertungsregionen oder gar ein Award verwehrt, weil Endwar in mir keine echten Emotionen weckt. Meist spiele ich über die taktische Karte und sehe nur einfarbige Symbole, die ab und zu ein wenig blinken. Vom Wirrwarr auf dem Schlachtfeld bekomme ich hier fast nichts mit. Aber mir ist nun mal der totale Überblick wichtiger als ein paar Explosionen. Na ja fast, den Laserbeam aus dem Weltraum lasse ich mir nie entgehen! Hehe.
83
Gaming Nexus (Nov 04, 2008)
EndWar gives us a wonderfully fresh look at the future of the RTS genre. The Voice Recognition System works exceptionally well with a few hiccups here and there. It takes some time to get used to executing commands, but once it is learned, battles will become easier to manage as you learn the ins and outs of the game. There are some minor problems when it comes to the overall AI of certain commands given and no local multiplayer is a little bit of a disappointment, but understandable with the VRS and having more than one person in battle. Ultimately, the Tom Clancy series gets another solid title under its belt. If you have ever tried out an RTS or are looking at getting into the field of battle for the first time, pick up EndWar. You will not be disappointed.
82
TeamXbox (Nov 04, 2008)
Thanks to Tom Clancy’s EndWar, strategy gaming is now a viable console option. Of course EndWar still has some freshman jitters to work through (mainly the way in which the battlefield is represented visually), but it’s still worth at the very least a rental, if nothing else but to experience the voice recognition system. Tom Clancy’s EndWar is also worth a play for those that have written the console RTS off, or those that want to get the general gist of this misunderstood genre without having to plunk down cash for a PC title.
82
3D Juegos (Nov 05, 2008)
EndWar es un comienzo muy esperanzador para la primera franquicia estratégica de Ubisoft que nace en consolas. La ausencia de una mayor profundidad le roba la oportunidad de ser un título totalmente memorable, pero el cuidado control por voz y su poderoso modo on-line son opciones más que interesantes para satisfacer a los aficionados a la estrategia, especialmente a aquellos que deseen introducirse en el género.
81
XboxAddict (Nov 17, 2008)
Overall, Tom Clancy's End War delivers a solid gaming experience even to those who are not so much fans of the real time strategy games. Real time strategy players will find plenty to love in this game and as I have stated several times the voice system works extremely well and adds even more value to the gameplay. The graphics are good and the sounds are what is to be expected. The online persistent war is a definite high mark in my book and adds plenty of replay value to the game.
80
XboxAchievements (Nov 18, 2008)
EndWar is all about its voice command system. Fantastically implemented with very few flaws, but you kind of get the feeling that underneath it all, the game is very shallow and relies on that to set it free. Nevertheless, the voice command system is present and it's one of the best innovations and implementations in a game for some time and surely this could become a staple in future titles; both Clancy and otherwise.
80
Gamezone (Germany) (Nov 24, 2008)
Zweifler werden gestraft, denn die Sprachsteurung funktioniert erstaunlich gut, allerdings ist man angehalten am Ende dann doch auf das Gamepad umzusteigen, da die Kontrolle darüber einfach schneller von der Hand geht. Da wäre es vielleicht angebrachter gewesen die Befehle über das Headset noch konsequenter ins Spiel einzubauen. Am Ende leidet EndWar jedoch an anderer Stellen, uns zwar an den eintönigen und sich ständig wiederholenden Missionstypen, kaum spektakulären Gefechten sowie den drei Fraktionen, die sich zu wenig von einander unterscheiden. Dafür überzeugen die Online-Modi, wie der „Kriegsschauplatz“, bei dem Tausende von Spielern am virtuellen Dritten Weltkrieg teilnehmen. Auch taktisch wird einiges geboten, denn dank des perfekt ineinander greifenden Papier-Schere-Stein-Prinzips, sind die Kämpfe äußerst nervenaufreibend, manchmal etwas zu hektisch, und auch motivierend, da Truppen im Rang aufsteigen und in die nächsten Missionen mitgenommen werden können.
80
Play.tm (Nov 11, 2008)
Tom Clancy's EndWar is not a classic, but it is something different, and it has its moments. It is the first instance of voice command-based RTS, and it really implements the style well. Perhaps it will even mark a change in dynamic for a console genre which is well over-shadowed by its PC counterpart. The online multiplayer is addictive and fun too, thanks to the context provided by the evolving world, and although the game is marred by weak singleplayer narrative and lacklustre AI, the lasting impression is still well within the positive.
80
Gamestyle (Jan 23, 2009)
With the likes of Splinter Cell, Rainbow Six and Ghost Recon all under the Tom Clancy banner maybe one day Endwar can also be classed alongside them. An original IP in a genre not associated with consoles during the Christmas rush may not be the best time for its release. Though perhaps it’s managed to carve out a niche and in doing so we’re hopeful this really isn’t the end of this war.
80
Good Game (Nov 10, 2008)
I feel like we've got 2 conflicting laws of science here...RTS doesn't work on a console, but Tom Clancy games are always well produced...and I almost feel like a fool for being so sceptical...It's a very simple, very stylised RTS that works on a console. 8 from me.
80
UOL Jogos (Nov 19, 2008)
"Tom Clancy's EndWar" é um jogo de estratégia em tempo real que se esforçou para trazer novidades ao gênero e se saiu bem. O sistema de reconhecimento de voz funciona adequadamente, complementando uma mecânica ágil e divertida. Com boa variedade de abordagens nas missões, que ganham profundidade principalmente no modo online, há muitos motivos para tratar o game como um belo exemplar do estilo, bem além de uma mera curiosidade tecnológica.
80
IGN (Nov 04, 2008)
The accessibility and relative depth of EndWar is good news for those out there that have looked at the real-time strategy genre with a skeptical or confused eye in the past. If you haven't played an RTS before, this is a good place to start. Those who are old-hats might find some things lacking such as the uninspired single-player campaign and the fact that there isn't much noticeable variety between the three factions. The lack of pizzazz, unfortunately, won't do anything for either camp.
80
GameZone (Nov 04, 2008)
EndWar is a solid entry to the RTS genre, with innovative controls that spell good things for the genre as a whole, if other titles can step up to the plate and take advantage of the game’s voice activated elements. While the game falls short within the campaign and some elements are overly simplistic, there’s still a lot here that strat-fans will want to check out.
80
Cheat Code Central (Nov, 2008)
Tom Clancy's EndWar is a solid RTS that fans of the genre shouldn't miss. The new voice command system works flawlessly, and players should find it to be a mighty rewarding experience. Still, gamers who aren't into strategic war-games will likely find the title to be dull. As such, it's not a must-buy across the board. Nevertheless, it is a noble effort by Ubisoft Shanghai, and one that will doubtless lead to the birth of a strong strategy franchise for the future.
80
Yahoo! Games (Nov 04, 2008)
Real-time strategy often emphasizes the details at the expense of a thrilling, engaging experience. EndWar seeks to turn that equation upside-down, and often succeeds. From the integrated, Ghost Recon-style info on your HUD to the third-person camera and voice command system, everything is designed to keep you right in the game with the squads on the front line. The strategy pays off, making EndWar a unique and challenging new weapon in the Tom Clancy arsenal.
80
TotalVideoGames (TVG) (Nov 07, 2008)
EndWar is a real glimpse into the future of RTS titles on console, with an immersive experience thanks unquestionably to the voice command system. It's far from the deepest RTS on offer however, which may put off veterans of the genre, but for players that don't mind talking to themselves, EndWar is more than a worthwhile experience.
79
Krawall Gaming Network (Dec 08, 2008)
Und diesen musste ich bei „EndWar” auch vermehrt einsetzen. Zwar präsentiert sich das Echtzeitstrategiespiel vorrangig actionreich, entpuppt sich mit der Zeit jedoch als anspruchsvolle Militärsimulation. Die taktische Komponente spielt besonders im Mehrspieler-Modus eine entscheidende Rolle. Wer hier zu lange zögert, wird schneller überrannt, als er „Evakuieren” brüllen kann. Trotzdem hat mich „Tom Clancy's EndWar” nicht vollends überzeugt. Die Hintergrundgeschichte ist mir eine Spur zu banal, die Schlachten sind für ein Spiel zu unübersichtlich. Immer wieder muss ich mich entscheiden: Dirigiere ich meine Mannen auf der sterilen taktischen Karte oder arbeite ich mit den kleinen Sichtkegeln der Einheiten? Trotzdem ist „EndWar” gerade für Konsolenspieler sicherlich ein Schritt in die richtige Richtung. Denn ich steuere meine Truppen lieber mit meiner Stimme und bin an Fehlern womöglich selbst schuld, als dass ich mich mit Analogsticks abmühe.
77
Game Captain (Nov 15, 2008)
Ja, Endwar macht Spaß, nein, es ist kein Strategie-Hit. Es ist ein kurzweiliges Spiel, das Dank der innovativen und vor allem funktionierenden Sprachsteuerung ein wortreiches Argument zum Kauf hat. Allerdings fehlt dem Spiel das, was andere Tom Clancy-Spiele haben: die Atmosphäre. Ich kann es nicht erklären, aber für mich war und ist Endwar ein „kaltes“ Spiel, ich war immer nur der Betrachter, ein Außenstehender und hatte trotz der bodennahen Perspektive nie das Gefühl, ein Teil des Schlachtfeldes zu sein. Vielleicht ist das wieder mein Jammern auf hohem Niveau, aber ich will es auch niemandem verschweigen. Trotzdem: Wer Strategie-Spiele mag und Lust auf Sprachsteuerung hat, der sollte sich EndWar in jedem Fall mal ansehen.
76
4Players.de (Nov 10, 2008)
Das ist die beste Spracherkennung, die ich bisher erlebt habe. Auch die anspruchsvolle Spielmechanik kann sich bis auf die ärgerlichen Probleme in der Wegfindung sehen lassen: Sie sorgt für intelligentes Erobern mit Rücksicht auf Nachschub, für langfristige Aufrüstung sowie für rasante Raumtaktik. Man muss festhalten, dass die Grafik-Engine sowie die hervorragende Spracherkennung vor die Säue geworfen wurde. Ich habe von EndWar erwartet, dass es mich als Kommandeur an die Couch fesselt. Aber letztlich macht man es sich dort als General mit einem Tee gemütlich, futtert seine Routinekekse und schickt brav Schere auf Papier, Stein auf Schere. Das Aufrüst- & Erfahrungssystem, das intelligente Erobern sowie der Risikostil auf der Weltkarte sorgen jedoch dafür, dass unterm Strich eine langfristige sowie anspruchsvolle strategische Erfahrung daraus werden kann. Auch der saubere Online-Modus lockt nach der Kampagne noch mal in den Dritten Weltkrieg und sichert EndWar eine gute Wertung.
75
GameSpot (Nov 05, 2008)
EndWar's unique voice command mechanic makes it wholly unique among strategy games, and it's this innovation that stands out above all of its other features. Strip it away, and you'll find a RTS game that can be fun and satisfying, but is ultimately just a bit too simplistic. But even if strategy veterans won't find all the complexities they'd expect, there's something to be said for EndWar's smart match types and cinematic presentation, which will hopefully keep the game's servers populated for some time to come.
70
Games Finder (Apr 28, 2014)
Tom Clancy’s EndWar is best played on the consoles it was designed for while making use of the very usable voice controls. The robust upgrade and level up systems create a great connection between you and your units which ensures plenty of tense moments.
70
Eurogamer.net (UK) (Nov 06, 2008)
Making a genuinely accessible real-time strategy game for console owners is definitely a worthy aim though, and EndWar gets a lot of things right: a beautifully slick interface, stripped down mechanics, and the best voice-recognition system of any game we've played. It's got plenty to offer armchair strategists, but balancing issues, pathfinding and AI niggles and a disappointing lack of variety in factions stop it just short of its obvious potential. It's lacking a bit of Clancy magic, then, although we'll be interested to see where Ubisoft takes it from here.
60
Cyber Stratege (Nov 21, 2008)
Avec son système de commande vocale, Endwar inaugure peut-être l’ère des STR sur console. Comme on pouvait s’y attendre, cette catégorie risque de donner naissance à un type de jeu spectaculaire, mais peu original et peu tactique. C’est déjà le cas avec ce jeu.
60
When I saw EndWar demonstrated at E3 2008 and got some hands-on play at Ubisoft’s holiday release party, I couldn’t wait to get my hands on the full version, and, for the first few hours, the amazing voice-control system, the great-looking graphics and ever-advancing campaign story had me hooked like I thought I would be. Unfortunately, however, a crippling lack of gameplay variety and a tragically limited global multiplayer mode brought me back to reality. I look forward to a future game in which this control technology is combined with a smart and diverse storyline to create a deep and fascinating experience, but EndWar is not that game.
60
Gamekult (Nov 06, 2008)
Cela n'empêche pas le jeu d'être agréable, et novateur dans son domaine, mais l'on reste très loin des possibilité offertes par les STR les plus bourrins du PC, et à des années lumières des plus complexes. La réalisation graphique, la campagne solo rébarbative et le multijoueur finalement pas si innovant que prévu font également partie des points faibles du titre d'Ubi, qui ne surclasse au final sa concurrence que parce qu'il n'exige pas d'acrobaties dangereuses sur la manette à chaque partie.