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The co-operative and competitive campaigns are missed, but the improvements this adds to the gameplay and story more than make up for it. The campaign may feel short to some, but its no shorter than the ones you will find in most shooters these days. Shooting mechanics, level and character design are all done brilliantly, and for fans of the early cartoons and comics, the game’s dialogue is full of nostalgic one-liners. With a strong multiplayer to sink your teeth into, co-op via Escalation and an amazingly addictive campaign, this is not only the best Transformers game released to date, but also one of the best third-person shooters to be released so far this year.
This is a great shooter, perhaps the best we have had this year, so far, and it is definitely a game that is looking to be on my top 5 list of games for 2012. We have been lucky to have some great titles come out this year and we still have some exciting titles on the release schedule too, but don’t make an error and miss this gem. I really hope we get a third game in this series.
“Fall of Cybertron” is a great kickoff to the fall season. Whether you’re a Transformers fan or not, the game is a lot of fun. It truly ramps up the action to epic levels, then somehow keeps topping itself with dazzling new sequences. The levels are varied and well designed, the objectives are straightforward, you don’t have to manage your stats for the sake of boss monsters, and the multiplayer modes are genuinely fun and easily accessible. It also ends well while at the same time teasing the third game as possibly being set on Earth. It’d be great if the next Transformers game offered the open world nature of “Sleeping Dogs” while retaining the combat, characters, and stories. That’s just a suggestion on my part, High Moon, nothing more. You did a great job with this title and for that you are to be commended.
I found very little not to like about Transformers: Fall of Cybertron, which is superior to its predecessor in every way. It still felt a bit short, but it looks better, it plays better and it even feels better. One day, when I was playing through it, I had a flashback of coming home from school to watch the TV show (which hasn't aged well) and then digging around for my toys. It was the same kind of joy.
As I mentioned at the top of the review, coming from someone who wasn’t a massive fan of the first Transformers game that High Moon put out, I’m having an absolute blast with this one. Fall of Cybertron feels like an actual love letter to the series, and puts the right amount of emphasis on individual characters and their traits and mixes that with levels that make use of those particular skills and abilities. It’s just a real joy to play, and I’m glad to have in my hands an actual, fun Transformers experience in video game form.
Fall of Cybertron is the Transformers toy battle you imagined as a child, transposed onto the TV in front of you. It’s the most faithful treatment of the Transformers brand for fans across any medium in recent years, and it manages the feat while remaining welcoming to new potential players. It’s also a clear message to the world that High Moon Studios has joined that most rarified breed of game developer that can create an honest-to-goodness great licensed game.
The real strength of Transformers: Fall of Cybertron is how expertly High Moon leverages the characters and mythology to create a cinematic shooter that stands on the strength of its design and gameplay, rather than leaning on its license as a crutch. Transformers fans will be in heaven, but even if you’re just a fan of blowing stuff up real good, Fall of Cybertron is a ride well worth taking. Here’s hoping for many more entries in the series.
Transformers: Fall of Cybertron won't likely garner many Game of the Year awards since it just slightly misses the mark on a few key points, but what it does bring is some serious passion for a great property. What's important this time around is that Activision allowed High Moon to see that through with a big budget and the time needed to polish things up. The game's a blast on 360 and looks better than any previous TF title (and better than most console releases out there), and the short-but-intense campaign along with solid multiplayer modes are perfectly suited to the strengths of Microsoft's venerable console. Will the lack of a cooperative campaign or the shift in focus towards deepening the other multiplayer modes make everyone happy? Nope, but I can see what High Moon was trying to do with Fall of Cybertron, and I really hope they're successful with it. After all, the story of the closing of Radical Entertainment is still fresh in a lot of gamer's minds.
Whether you know all five Combaticons that form Bruticus by name, or have never seen a robot change into a car outside of a Shia LaBeouf movie, it's hard not to love this fun action shooter from High Moon Studios.
Transformers Fall of Cybertron presents gamers with one of the best single-player campaigns to date with more Transformer lore and love than you can poke a stick at. It's a carefully scripted campaign that even manages to pull at your heartstrings as the world of Cybertron falls apart. More importantly, the gameplay is virtually flawless on the XBox 360 that boasts a sturdy control system and enough excitement to keep you glued to your TV for around 8 hours. Even when you have finished the game, you might want to play it again on a higher difficulty or jump straight into the online mode for Escalation or the other competitive modes.
If Fall of Cybertron has one lesson that it’s trying to convey, it’s the same thing that players will quickly learn upon trying out the multiplayer mode: Keep moving, adapt, and be willing to change. Otherwise, you’ll probably blow up.
Transformers: Fall of Cybertron is a hugely ambitious sequel that delivers on almost all fronts. Where War for Cybertron was criticised for its lack of gameplay variety, its sequel never lets the action get into a rut at any point, shaking things up with different Autobots and Decepticons at every turn. Its scale is truly awe-inspiring too, from Metroplex towering above the battlefield and launching airstrikes at your behest, to Starscream or Vortex swooping through sprawling, multi-tiered levels. Or Bruticus going on an unhinged rampage, or Grimlock getting his rage on... The list goes on and on. Simply put, there's no disguising that Transformers: Fall of Cybertron is not just an incredible sequel, but also the best Transformers game ever made. Till all are one!
FoC is a step forward for the Transformers property albeit a small one. The improvements in variety both visually and in gameplay styles is a welcome rounding of rough edges but not a significant evolution in itself. Then there are the non-events like perks and context sensitive buttons that prove to be missed opportunities for changes and improvement. What remains impressive is that the game stays true to the roots of the series, good enough to stand as official canon. The core gameplay remains solid with flashes of excellence and the game not only creates interest in the whole escape from Cybertron story, but creates excitement and a foundation for the inevitable sequel.
Supreme fan service, an epic sense of scale and plenty of gameplay variety ensure that Transformers: Fall of Cybertron is not only an unreservedly brilliant sequel, but is inarguably the best Transformers game we've played. It's got the touch. It's got the power.
With the first game, High Moon offered a very satisfying co-op experience, allowing you to choose from several Transformers for each mission, which in turn offered a more open narrative. FoC is far more straight forward, as here High Moon opted to drop the co-op from the campaign, design each level with a specific robot in mind. This streamlines the narrative, and better helps them tell the story they want to tell. The co-op was greatly missed, as I found that to be one of the best parts of War for Cybertron, the fact that you and a buddy could play together. While the co-op was missed, the new method they used, which allows them to offer a much better story arc overall, doesn’t feel out of place. It has allowed High Moon to make the story more personal which serves to bring the gamers further into things. Again, the co-op is missed, but I think going about things this way helps the overall product.
It all makes for a very cool experience — and a gorgeous one, too, thanks to lovingly detailed Unreal Engine graphics that make even the obligatory sewer-like area come alive. Fall of Cybertron never quite transcends its franchise the way, say, Arkham City does — loving Transformers will definitely heighten your appreciation of it — but it’s every bit the game that series buffs hoped for, and an improvement on its forebear. Here’s hoping we get a third chapter from High Moon, showing our friends’ Earth-based adventures.
Transformers: Fall of Cybertron is a must have for fans of the series. High Moon really gets the universe and you can tell there are some designers on that team that are hardcore fans. If you loved the last game this is a no-brainer, but if you somehow missed out on the original, I cannot recommend these two games enough. Fans of Transformers will be delighted at the care taken with this series. I really hope that Activision keeps these guys on the series and we continue to get more. Who wouldn’t love to see High Moon take it into Generation One? I have to end this review with the simply phrase: Til all are one!
Campaign co-op is definitely missed, but Fall's superior single-player mode goes a long way to make up for it. Escalation raises the bar on the now-requisite survival mode, and competitive matches—complemented by a strong character progression and customization system—do a fine job supplementing tried-and-true online melees with Transfomers-specifc gameplay and style. Fall of Cybertron doesn't pack the same “Oh my god, someone finally made a good Transformers game!” punch as its predecessor, but it's an entirely worthy successor no Optimus Prime fan should pass up.
Transformers: Fall of Cybertron is a lot of fun, even if its looks aren’t on par with its gameplay. It does, however perfectly capture the essence of Transformers and is worth checking out whether you’re a life-long Transformers fan or just watched it when you were little and never gave another thought.
Ich bin ohne Transformers groß geworden und habe nie eine besondere Faszination oder Begeisterung für die Blechkameraden empfunden. Mein innerer 12-Jähriger mochte den turbulenten Baller-Spaß aber trotzdem. Die Action geht gut von der Hand, viele Gags zünden erstaunlich gut und mir wurde einfach nicht langweilig. Stets veränderte sich das Gameplay rechtzeitig, bevor ich ihm überdrüssig wurde. Allerdings nervten mich die mäßige Performance sowie manch blöd gestaltete Stelle im Spiel. Einmal musste ich beispielsweise eine ganze Weile rätseln, wie ich aus einem Raum gelange. Das Spiel gab keinerlei Hinweise. Aber ansonsten bin ich echt zufrieden. Das Spiel macht vieles besser als sein Vorgänger und bietet dank der zwei Online-Modi einen echt ordentlichen Umfang. Gerne mehr davon!
With a series of meaningful improvements that culminate in a more interestingly designed campaign and sustainable multiplayer experience, Fall of Cybertron continues the franchise’s upward trend in quality with a sequel that’s definitely worth attention. There’s certainly more for fans to enjoy in the end, but even those who might not have a Unicron figure gathering dust on their shelf will still find plenty to appreciate in this enthusiastically delivered take on the series. The venerable Cybertron may have turned to ashes, but this particular slice of the Transformers pie is just heating up.
High Moon Studios recupera la credibilidad perdida tras el infumable Transfomers: El Lado Oscuro de la Luna, acuñando una aventura de acción realmente trepidante y emocionante por momentos. Hasta tal punto es así que estamos ante una producción altamente recomendable para un núcleo de usuarios más amplio que el delimitado por los seguidores de la saga Transformers.
Transformers: La Caduta di Cybertron mi ha davvero colto di sorpresa: mi aspettavo l’ennesimo mediocre gioco su licenza pronto a sfruttare un brand popolare ed apprezzato come quello dei Transformers, mentre invece mi sono ritrovato di fronte ad un titolo davvero ben realizzato in ogni suo aspetto. Pur non raggiungendo le vette di epicità dei capostipiti di questo genere, l’ultima produzione di High Moon Studios può contare su un solido e variegato gameplay e una realizzazione tecnica di tutto rispetto, sminuiti soltanto in minima parte da alcuni difetti e mancanze che, in fin dei conti, non rovinano per niente l’esperienza di gioco. Che siate fan o meno di Bumblebee e compagnia, Transformers: La Caduta di Cybertron merita almeno un giro di prova da parte di ogni videogiocatore che si rispetti: non sarà un capolavoro assoluto, ma non si può negare che sia uno dei giochi più divertenti degli ultimi mesi.
Transformers: La Caduta di Cybertron riuscirà a soddisfare in maniera completa tutti gli appassionati dei Transformers. Una campagna longeva e soprattutto varia regalerà diverse ore di divertimento, coadiuvata da un gameplay ormai rodato ma pur sempre funzionale e affiancato da modalità online immediate e divertenti. Non mancano piccoli difetti qua e la ma dettagli di poco conto nel complesso, per un’esperienza di gioco che piacerà agli amanti dei robottoni hasbro come ai fan degli sparatutto in terza persona.
Transformers: Fall Of Cybertron may be a bit of a hard-sell to players who aren't fans of the original cartoons, because it is, first and foremost, a game for Transformers fans made by Transformers fans. If I lost you earlier in the review when I mentioned Bruticus and Grimlock, then High Moon's game will appear to you as a solid, if hardly revolutionary TPS with an interesting shapeshifting mechanic thrown in for good measure. If, however, you know which one of the aforementioned Transformers turns into a fire-breathing Tyrannosaurus Rex, you'll be right at home here.
Transformers: Fall of Cybertron doesn't come close to recapturing the magic of fighting Autobots and Decepticons in the bedrooms and playgrounds of our youths, but High Moon Studios has created something that allows us to fondly recall those bygone times.
You could be forgiven for dismissing the multiplayer as a meticulously stencilled failsafe collection. Escalation is the Transformer's co-op Horde Mode, a by-the-book fifteen waves of survival. Competitive modes echo similar failsafes - Capture the Flag, point-capturing Conquest, team deathmatch all line up to dutifully do their bit to fill out the multiplayer universe. But that's not the point: the point is that you're playing those familiar modes as Transformers. It plays so differently that it's its own game. If the movie tie-ins are the sacrifice that society has to pay to Activision for the Cybertron games, so be it.
Overall, Transformers: Fall of Cybertron continues the great work of its predecessor and also takes that to new heights. The campaign is visually rich, highly playable and gripping throughout, while the multiplayer offers incentive to come back for more. Most crucially, though, High Moon Studios has again done justice to these much-loved, shapeshifting robots.
Transformers: Fall of Cybertron biedt veel plezier, maar kent wel een paar kleine minpuntjes. Het singleplayeravontuur is gevarieerd en meeslepend, maar kent ruwe randjes en mist een coöperatieve modus. De mulitplayer is uniek en vermakelijk, maar mist de aankleding en verdieping om je langdurig te betoveren. De Horde-modus Escalation zorgt tot slot voor een compleet pakket, maar het doet verder absoluut niets nieuws. Plezier blijft echter de boventoon voeren, samen met een overduidelijke liefde van High Moon Studios voor de Transformers-serie.
Sans parvenir à corriger tous les défauts de son prédécesseur La Chute de Cybertron se présente comme un TPS nerveux et plutôt profond, notamment grâce à la multitude de pouvoirs au programme. L'aspect couloir trop prononcé, la sous-exploitation des transformations et l'absence de système de couverture sont dommageables, mais ces quelques points ne seront en aucun cas suffisants pour déconseiller un achat.
Man kann schleichen und fliegen oder sogar mit einem Dinobot seine Gegner rösten. Der gegen Ende vollkommen unnötig abgeschwächte Schwierigkeitsgrad stört allerdings. Und hätte man nicht nur coole Charaktere, sondern auch noch eine coole Geschichte zu erzählen, wäre sogar noch mehr drin gewesen. Auch eine deutlichere Weiterentwicklung der Mehrspieler-Komponente, die zu großen Teilen der des Vorgängers entspricht und damit ein unterhaltsames Niveau erreicht, aber trotz interessanter Ansätze nicht mit den Schwergewichten mithalten kann, wäre wünschenswert gewesen. Dennoch: Die etwa acht bis zehn Stunden dauernde Kampagne bietet gute Balleraction, die auch nicht mehr so austauschbar wirkt wie noch vor zwei Jahren. Und das ist mehr, als ich von dieser Fortsetzung erwartet hatte.
Transformers: Fall of Cybertron is a solid action experience with a few issues that hold it back from greatness. The story campaign entertains and the multiplayer modes entice you to come back after the credits roll, but the out-of-place melee segments, polish issues, and dropped features from the first game make it fall short. If you’re a Transformers superfan looking for more giant robot action or just looking for a fun shooter experience, Transformers: Fall of Cybertron will not disappoint.
As such, Fall of Cybertron is a step down from High Moon's encouraging start -- not bad at all and more than capable of providing entertainment, but unable to reach the heights of that which came before.
Transformers: Fall of Cybertron's campaign is over in seven hours or so, some of its chapters hovering around 40 minutes, and others over in a quick 15. It's not as long as War for Cybertron, but it is more varied and more visually stimulating. Yet in leaving behind its predecessor's problems, it gained some of its own, sacrificing thrilling action in favor of noninteractive spectacle. PlayStation 3 owners don't get the full effect of such spectacle, their version of the game not rendering the fireworks in their proper glory. But owners of both consoles get a fun (if inconsistent) array of offline and online battles that scratch that action-flick itch.
Certo, ora potremo combattere fianco a fianco a Transformers come Metroplex, il gigante d'acciaio, o affrontare alcune battaglie che per intensità non hanno davvero nulla da invidiare a quelle di La Battaglia per Cybertron. E così ci troviamo nel mezzo, che per un gioco dedicato ai Transformes, se volete conoscere il mio parere, è già un successo.
High Moon is really starting to find form and do the franchise justice. And despite the game’s flaws, fans will surely find Fall Of Cybertron to be the best reflection of their beloved robots in disguise in many a year. Too bad they couldn’t get Grimlock right, though…
The entirety of Transformers: Fall of Cybertron is given a boost in that way, though it's hardly a crime when it results in such an energetic licensed game. There's a significant chunk of ho-hum in here (oh, look, it's the hulking enemy with a weakpoint on its back!), but there's also a sense of honesty once you clear the game's faux-flash first half, and that translates to fun if you approach it with a matching mindset. The cybernetic T-rex isn't pretending to be anything but a roaring power fantasy with twiddly arms.
Transformers: Fall of Cybertron is the best Transformers game to date, but it's not strong enough to appeal to audiences far outside of the fan circuit.
But we still have to ask ourselves: Can we call ourselves Transformers fans? If you've got a fondness for Hasbro's brand, High Moon Studios does not disappoint. If you played with a Transformer as a child and haven't revisited your inner 8-year-old in a few years, Fall of Cybertron will more than suffice. The latest title in the franchise won't disappoint and will provide plenty of childish, stupid fun, but it's not about to set the robotic world on fire.
Como decíamos al principio este Transformers: La Caída de Cybertron está muy orientado a los fans de la saga, que estarán contentos de tener un juego a la altura de las expectativas y que hace algo poco común con un producto basado en una licencia famosa: cumplir. No es brillante ni innova en nada, y puede que esa estructura de shooter en tercera persona ya esté desgastada -eso lo sabrás tú mejor que nadie-, y de hecho todo lo que hacemos ya lo hemos visto en algún otro lado. Con todo, La Caída de Cybertron es el típico juego que cumple, una apuesta segura: campaña decente y larga, buen multijugador y buen cooperativo.
Still, Hollywood likes things that go boom and look good doing so, much like Michael Bay’s Transformers movies. The game industry operates much the same way, but the best games within it also introduce a fresh experience, something Transformers: Fall of Cybertron fails to do. Yes, Grimlock and the Combaticons are new, but for all practical purposes they’re just multimedia window dressing on an otherwise evolutionary, not revolutionary, title.
The highs in Transformers: Fall of Cybertron are very high. The final chapter and the way it presents its world are awesome things to see if you care about the Transformers franchise. It rewrites origins in ways that feel elegant, especially when compared to things like the movie trilogy. And it has the right idea with character-specific abilities that help to make the individual Transformers feel different. But it doesn't go far enough in that direction to stand out, and it ultimately feels like it's being held back by its by-the-numbers shooting. There are some great ideas here, but you'll have to wade through a pretty thick set of drawbacks to enjoy them. With that in mind, it'll really help if you're the sort of person who really cares about the Transformers franchise.
Alors que leur planète Cybertron est en train de s'écrouler, les Autobots affrontent dans un ultime combat, le 1343ème, les Decepticons. Un peu plus qu'une skin de Call of Duty mais jamais très loin de son modèle pour autant, ce nouveau jeu Transformers est une lettre d'amour adressée aux vieux fans de la série des années 80, camouflée dans un capharnaüm de métal destiné à rameuter le nouveau public, le pauvre, venu par le biais des films. Contentes de ce choix, mes figurines Transformers trônant au dessus de mon bureau lèvent les bras en l'air.
Det er tydelig at utvikleren er tilhengere av Transformers-universet, og har forsøkt å lage et spill som passer både for nye og gamle fans. Dessverre mangler spillet skikkelig brodd, og utnytter ikke lisensen godt nok. De som vil få mest ut av dette er hardbarka Transformers-fans, men jeg tror at selv de vil føle at noe mangler. Spillet blir for generisk og smakløst, til tross for noen få stilige øyeblikk.