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User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 3.1
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.2
Overall User Score (9 votes) 3.2


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
82
Gamigo (Sep 11, 2007)
Insgesamt ist Two Worlds aber ein umfangreiches Rollenspiel, dass den Vergleich mit Oblivion und Gothic 3 nicht zu scheuen braucht, welchen dieser Titel man letztlich den Vorzug gibt dürfte reine Geschmackssache sein, Zocker mit viel Zeit sollten ohnehin alle drei Titel spielen. Wer die Möglichkeit hat, sollte allerdings von Two Worlds zur PC-Fassung greifen. Im derzeitigen Stadium drücken die allgegenwärtigen Performanceeinbrüche auf der 360 schon den Spielspaß, warum die Konsolenumsetzung von uns auch eine deutlich niedrigere Wertung erhält.
81
XBox Front (Sep 12, 2007)
Alles in allem bietet Two Worlds längeren Spielspaß als Oblivion, obwohl dieser Vergleich eher unpassend ist, da der Titel viele Gemeinsamkeiten mit dem Vorgänger The Elder Scrolls III: Morrowind und dem Genre-Kollegen Gothic hat. Storytechnisch muss sich das Spiel nicht vor Oblivion verstecken, da die Hintergrundgeschichte weit besser erzählt wird. Sieht man von den vielen Kleinigkeiten ab und veröffentlicht noch den ein oder anderen Patch, gibt es keinen Grund für Rollenspiel-Fans, sich diesen Titel nicht zu kaufen. Man muss Two Worlds eine gewisse Zeit geben, um in seinen Bann gezogen zu werden.
80
Xboxdynasty (XD) (Sep 14, 2007)
Allen Rollenspielfans können wir Two Worlds nur ans Herz legen. Was euch hier an Langzeitmotivation und Umfang geboten wird, sucht seines gleichen. Allerdings krankt Two Worlds doch an einigen Stellen sehr. Die enormen Ruckeleinlagen begleiten euch durch das gesamte Spiel und auch das Balancing ist nicht optimal. Habt ihr euren Helden fleißig aufgelevelt und eure Waffen gedoublet, sind selbst die schwersten Gegner keine große Herausforderung mehr für euch. Oblivion bleibt auch weiterhin auf dem Thron, allerdings dürfen alle Rollenspielfans bedenkenlos zugreifen, die nach frischem Futter für ihr Laufwerk suchen. Alle anderen sollten sich das Game vorher lieber aus der Videothek ausleihen und antesten.
80
Game Captain (Sep 10, 2007)
Antaloor ist auch auf der Xbox 360 eine Reise wert. Zahlreiche Nebenaufträge lassen die eher schwache Story in Vergessenheit geraten, die actionreichen Gefechte verbreiten einen Hauch von Diablo, zahlreiche schicke Ausrüstungsgegenstände wecken die Sammelleidenschaft, und Dinge wie die praktische Auferweckung an großzügig verteilten Schreinen garantieren einen erfreulichen Schuss Komfort. Features wie die Kombinierungsmöglichkeit bei Objekten motivieren zusätzlich, zumal dank verbessertem Balancing auch alles etwas ausgewogener ist als in der ursprünglichen PC-Version. Warum dann keine bessere Wertung? Nun, das hat vor allem zwei Gründe: Die eigentlich sehenswerte Grafik ruckelt praktisch pausenlos vor sich hin und die Steuerung außerhalb der Gefechte ist nicht optimal gelöst – Dinge wie Inventarverwaltung und Questlog-Lektüre gingen einem in der PC-Fassung deutlich leichter von der Hand. Abgesehen davon bleiben nach wie vor Schwächen bei KI und Rufsystem.
70
Gamereactor (Sweden) (Jul 24, 2007)
Handlingen är en till största delen en ointressant rörig soppa som vi har sett förut, och det är lite för enkelt. Medan det finns massor av små smarta finesser och funktioner som imponerar, finns det lika mycket små fel som skadar helhetsintrycket. Det faktum att hjälten alltid ska fälla superfåniga kommentarer varje gång någon dödas blir bara tråkigt. Karaktärsdesignen och rösterna består dock uteslutande av kompost och smuts. Two Worlds är ett bra spel som imponerar och roar mig i mängder, men tyvärr lider det av lite haltande utförande. I slutändan känns det som ett light-alternativ till Oblivion, eller ännu hellre, spelet som Gothic 3 borde ha varit.
70
PlayDevil (Oct 31, 2007)
"Two Worlds" can be a mixed bag. The multiplayer is broken and not even worth bothering with. Do not buy this game because of it, at least not at the minute. I feel a lot of people have marked the game down because of the poor multiplayer, but that is unfair. It has a lot of potential, and it is fixable at least, so it may be reasonable in the future if anyone is still playing the game by then. The game is also worth buying on the premise of the single player alone. The lush world, with far more variety than Oblivion, the plot, and wealth of characters make it a highly recommended RPG. However, this is no RPG-lite like Oblivion was, no dumbing down. If you like hard-core, proper RPGs in the open, sandbox style of Western games in the genre, then you will be in for a treat, as "Two Worlds" is likely the game of the year in this category.
70
GameSpot (Aug 31, 2007)
If you appreciate ambitious RPGs, seek out Two Worlds. It won't make you forget about Oblivion, but Reality Pump's take on heroic fantasy adventure is good enough to consume many, many hours of your spare time. Even though there are some flaws here, especially with the 360 version of the game, this is a solid role-playing experience.
64
4Players.de (Sep, 2007)
Vor vier Monaten habe ich die PC-Version von Two Worlds getestet. Es war wahrlich kein ausgezeichnetes Abenteuer, aufgrund des fehlenden Feinschliffs auch kein echter Konkurrent für Oblivion, aber es entfaltete vor allem landschaftlich und in Sachen Charakterentwicklung seine Reize - wer in einer weiten Welt losziehen, aufsteigen und kämpfen wollte, konnte durchaus unterhalten werden. Genau deshalb hatte es gerade noch eine gute Wertung erhalten. Aber jetzt, auf der Xbox 360, landet das Abenteuer eine ganze Klasse tiefer. Das hat vor allem mit den technischen Unzulänglichkeiten zu tun. Dass man online kaum Spielpartner findet und auf externe Server verzichten muss, ist gar nicht so schlimm - im Multiplayer hat Two Worlds nie gerockt. Doch ich habe damit gerechnet, dass die zusätzliche Zeit, die dieser Version für Microsofts Konsole zur Verfügung stand, für die Politur der Kulisse genutzt wird.
63
Fragland.net (Oct 27, 2007)
Althoug the term “Oblivion clone” isn’t completely correct, there are multiple similarities and together with other negative points the game kind of killed itself. I expected more of Two Worlds than what Reality Pump and Zuxxez managed to produce on the Xbox 360. The PC-version is in fact a pretty good game, but on console it just sucks plain monkey-balls thanks to the major framedrops and ugly animations. They totally destroy the feeling of integration within the game environment! To me, this is the game which could have been a big hit, but due to technical shortcomings it didn’t reach its full potential. Are you looking for an RPG, buy Oblivion or something like it. It’ll give you much more for your money than Two Worlds would ever be able to. In other words, leave this game as it is. I do want to say this again: The game does rock on PC and it doesn’t deserve the same judgment this X360 version received.
60
Blend Games (Sep 18, 2007)
When everything is all said and done, Two Worlds isn’t the abomination you might believe. Sure, there are numerous (and annoyingly constant) glitches and problems with the game code. Your avatar may end up many feet from where he just was, and you’ll become intimately familiar with the little loading icon in the corner. But there are some great characters to get into, and an epic world to explore as you fight to rid the world of Aziraal.
60
While Two Worlds didn’t live up to my initial expectations, it did provide enough of a Fantasy RPG fix to keep me playing. Until another solid RPG comes along, I’m going to hang out and practice my sword fighting skills, but the makers of the Elder Scrolls series can relax. They’re not about to be dethroned.
60
Jeuxvideo.com (Sep 25, 2007)
Techniquement dépassée, moins maniable que sur PC, la version Xbox 360 de Two Worlds déçoit inévitablement. Cependant, ces errements ne doivent pas faire oublier les qualités originales du titre qui, elles, n'ont pas souffert du portage : une grande liberté, un univers vaste et un système de jeu en partie inédit. En outre, la concurrence est moins rude sur console, en l'absence de Gothic 3 ou du prometteur The Witcher. Two Worlds parviendra donc peut-être à se faire une petite place chez les rôlistes affamés.
60
Extreme Gamer (Sep 03, 2007)
Aspiration is the word to sum up Two Worlds. It wanted it all and sadly it can have it. This ambitious game is a little rough around the edges concerning the production which unfortunately hinders many of the gameplay aspects. Besides technical problems, Two Worlds ends up being too complex and utterly boring for casual gamers who could easy grasp similar games like Oblivion. The hardcore RPG fan and adventure nut will love the complex menu systems and vast world to explore, however that might be it for Two Worlds. If you’re interested in this adventure make sure you rent this one before you run out and purchase it, definitely some will love this one and other will hate it within a second. I enjoyed my time within Two Worlds, but now that this review is finished, I think I will move on past Antaloor and look for a greener pastures.
58
Overall, Two Worlds will last you around 100 hours if you complete everything in the game. It's not necessarily a bad game, it just has a lot of bugs and shortfalls that make the game not nearly as fun to play. Added multiplayer options are a bonus, but are brought down worse than the single player with lag and the poor frame rate. If you are looking for an Oblivion clone to keep you busy, Two Worlds will definitely do that. The story is pretty good to follow and there is a lot to do in the world. You may just become too frustrated with the bugs to even care about it for too long.
51
TeamXbox (Sep 04, 2007)
While Two Worlds definitely got a bit better the longer I played, this was largely due to the fact that I had finally figured out some ways to make the game a bit easier to handle. I realize that there are plenty of people out there who love Two Worlds, and I’m not going to change their mind. The simple fact of the matter is that the game has a lot of potential, but it’s ultimately critically wounded by poor gameplay design and one of the worst engines in recent memory. Hopefully the next game SouthPeak releases will spend a lot more time on the drawing board.
50
Gamer 2.0 (Sep 17, 2007)
Two Worlds fails to live up to any of its so-called promises and feels nothing more but a broken and blatant rip-off of Oblivion. The combat is a complete mess to perfect and with constant slowdowns and technical issues there is just nothing that seems to fall into place in the world of Antaloor. If you are a fan of Oblivion and have done everything you possibly can in that game, than pick this up for the nostalgia. Everyone else should just stay clear of this game at all costs.
46
Play.tm (Oct 11, 2007)
Of course, those truly, truly, truly hardcore genre fans that simply cannot deny themselves entry to a brand new RPG experience will be blinded by Two Worlds and its considerable promise. And with next-gen release lists not exactly bursting with future alternatives, its ensuing attraction will remain intact regardless of how it is scored in this review - or any other. That being said, one can only hope that sense prevails and Oblivion's vast canvas still offers enough scope to keep all-but the most dedicated (and foolhardy) gamer well away from Two Worlds.
40
If, somehow, you're able to get past the game's many flaws, there is some measure of fun to be had in the later content. It's still not anything special, but at least the world opens up a bit and you can exercise the freedom to explore whichever particular piece of poorly executed content you feel like.
40
Eurogamer.net (UK) (Sep 13, 2007)
If you're absolutely desperate for a further dose of free roaming RPG action after finishing up with Oblivion.... No, even at that, we can't recommend Two Worlds to you, except possibly as a cure that will put you entirely off the idea. Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.
40
Kombo.com (Sep 03, 2007)
Various elements of the single-player component of Two Worlds range from decent to terrible, and the sum total experience is one that is remarkably mediocre and not much fun to play. Had the single-player experience been all that was advertised, the game would have walked away with an average score. However, Two Worlds is selling on the promise of a multiplayer component that is flat-out unplayable, and as such, the full package is well below average. Xbox 360 owners are better off playing Oblivion with a private chat channel open than attempting to play through Two Worlds.
35
To be honest, I sunk a ton of time into Two Worlds. When I played, I didn’t just play for twenty or thirty minutes at a time but for hours on end. I was more enamored by the game’s potential than by the game itself. There are more than a few ideas and practices that are worth of being copied, it’s just a shame that they are a part of a horribly flawed title and will most likely be ignored. There was word of a patch to improve multiplayer performance, which would be a worthwhile endeavor, but much more worthwhile would be a patch to improve performance in general. Until something is done to address the numerous technical issues, Two Worlds, regardless of potential, cannot be recommended.
33
Game Revolution (Sep 05, 2007)
"Yea verily, we doth come to the end of ye olde review. Fun we hath had in the writing, less so with the playing thereof. If I hath given offense, fair warning has also been the product, and these Two Worlds are best left unexplored."
30
Eurogamer.de (Sep 19, 2007)
Solltet ihr also Oblivion durch haben und es Euch unbedingt nach mehr Großrollenspiel lüsten, dann kauft erst dafür alle Zusatzpacks. Dann wartet sechs Monate. Dann lest diesen Text noch mal. Dann hofft, dass in dieser Zeit ein brauchbarer RPG-Titel erschien. Falls nicht, DANN holt Euch Two Worlds, wenn es wirklich sein muss. Aber auch nur dann. Und sagt hinterher nicht, dass wir Euch nicht gewarnt hätten.
30
Gamestyle (Nov 15, 2007)
With the Xbox 360 laying host to several epic Japanese RPG’s of late and the soon to be released Mass Effect. Two Worlds warrants little attention and deservedly so. Amidst the range of options, classes and menus, lurks a promising storyline but while the PC market would have lapped up this five years ago, it deserves to be cast into another dimension.
24
XboxAchievements (Nov 17, 2007)
Two Worlds is arguably the worst game to date on the Xbox 360. Perhaps if the developers had spent more time polishing the game, or maybe developing a game engine that wasn't entirely broken and nearly unplayable, there may have been a good game here. But I assumed that's what they were doing during the multiple delays of the game's release. Apparently they spent that time playing a better game or something, because they certainly didn't take the time to finish this one. Abhorrent framerate problems, unimaginative storytelling, dull and rough graphics, terrible voice acting, and uninspired gameplay secure Two Worlds as one of the greatest letdowns in gaming history. Two Worlds is at best worth a rental, if only to see just how terrible it really is.
20
GameSpy (Aug 31, 2007)
It's rare that a game releases that is so shockingly incompetent. Online options don't make it any better; they're simply a chance to play a terrible game with other people, in a few innovative modes like "Team Deathmatch." When something this just plain malign comes out, it's cause for a sort of celebration, because every other game will seem better by comparison. If you absolutely insist on playing Two Worlds, at least you can rest easy in the knowledge that every other 360 game you play afterward -- and we're including Sneak King on that list -- will be a better, more polished experience.
20
The game's only redeeming qualities, deep spell and weapon systems, just go to waste in this abysmal quest. If you've spent a lifetime sinning, by all means, trek into this world to get a taste of what awaits you in Hell.


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