User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (15 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (Oct 26, 2006)
Overall, Ultimate Mortal Kombat 3 is just as addicting as it was several years ago. The game is definitely worth its 800 Microsoft Points ($10) cost since you can move online once you get tired of beating your friends.
87 (Nov 03, 2006)
For 800pts, this is well worth the purchase. UMK3 will give fans a reason to go back to the franchise and perhaps invite newcomers to the table as well. You can always test the game out before you buy by downloading the free trial, but I guarantee when the trial stops you mid-fight, you’ll want to go ahead and buy this one. That’s what happened to me. Mortal Kombat games have yet to get stale and this certainly proves it. Now, if we could only get Mortal Kombat: Armageddon to be backwards compatible. Test Your Might!
Defunct Games (Nov 09, 2006)
Who knew Ultimate Mortal Kombat 3 would turn out so well? This Midway treasure does a great job of proving that Mortal Kombat 3 holds up well when put up against its 3D counterpart. It still has a few problems, but for now it can rest easy as the single best 2D fighter on the Xbox Live Arcade!
That Gaming Site (Sep 01, 2008)
Despite its flaws, Ultimate Mortal Kombat 3 is a must own; gamers new and old will feel right at home.
GameSpot (Oct 23, 2006)
The promise of online fighting games is simple--online competition, anytime you need it, even after all of your friends have given up on playing the game because they're tired of losing to you repeatedly. It hasn't always worked out in the past, but UMK3 is probably the best example so far of how cool this concept can be. If you've ever been interested in online fighting games or Mortal Kombat in general, this game's worth adding to your Xbox Live Arcade collection.
UOL Jogos (Oct 25, 2006)
Depois de "Street Fighter II", nada mais justo que "Mortal Kombat" também tenha espaço na arena do Xbox Live Arcade. O jogo de luta da Midway não é tão azeitado quando seu concorrente, mas conquista pelo exagero na violência e prazer de humilhar oponentes após a vitória. É a melhor conversão do fliperama que um videogame já teve, mas não sem suas manchas. Melhor que o rival "Street" no multiplayer online, a qualidade da conexão merecia um polimento maior. Pesando prós, contra e preço (800 Microsoft Points, ou 10 dólares), vale a pena perder a cabeça nessa arena.
Video Game Talk (Oct 23, 2006)
Unlike most of the other Midway Live Arcade releases, the lack of visual upgrades doesn't necessarily harm the quality of the title due to the complexity of the control system, the replay value added by the achievements, and the addictive nature of beating a Live opponent. The 800 marketplace point cost is adequately priced and certainly in line with its Arcade fighter counterpart, Street Fighter II. I can easily recommend this title to anyone who has a love for the series or for those looking for a tough achievement challenge.
Gaming Nexus (Nov 09, 2006)
"Finish Him!" The battle cry for yet another successful retro title brought to Xbox Live Arcade. Although the AI is still a cheating SOB, it only takes 40 quarters and about 2 minutes of download time to make the game yours.
AceGamez (Sep 30, 2007)
Ultimate Mortal Kombat 3 is a classic game that's enjoyable to play both in single player and online multiplayer. With so many fighters, finishing moves and secrets to choose from, the replay value is very high. The few negatives in the lag and matchmaking issues online cannot detract too much from the overall experience, as the online play is the real gen, with the ability to challenge players with different fighting styles and skill levels from around the world taking the replay value through the roof. The addition of a move list and someone (come on Microsoft!) creating an industrial grade wireless joystick would make this game almost perfect - as it is, it's still a worthy addition to your Arcade and a wonderful slice of the nostalgic fighting action of yesteryear.
Gaming Target (Nov 01, 2006)
UMK3 for Live Arcade ultimately succeeds because it has online play that works very well. There are several ways to get playing online, achievements to drive you, and leaderboards to keep you coming back. The absence of lag in most matches is great news, and you’ll be able to get your combo-hits on with the game’s plentiful roster of characters. Offline is solid enough, and it succeeds based on the game’s decent balance and surprisingly good presentation. If you’re remotely interested in this one and have some points to spare, don’t hesitate to take a look.
Meristation (Oct 28, 2006)
Ultimate Mortal Kombat 3 (Xbox 360)Ultimate Mortal Kombat 3 es una excelente opción de compra para los que quieran gastar sus abandonados Microsoft Points en su cuenta particular. Estamos ante una conversión 1:1 del clásico de los 90, una excelente plantilla de personajes y una jugabilidad endiablada, dispuesta a cientos de posibilidades y que, enfrentándonos con alguien que realmente juega bien, supone un increíble entretenimiento. Técnicamente se mantiene invariable, lo cual puede gustar a unos y disgustar a otros. El caso es que, en general, estamos ante una interesante propuesta que por sólo un par de detalles no se convierte en imprescindible. - Conversión perfecta del clásico.- El sistema de juego, lleno de posibilidades.- Los logros y en general el modo online.
TeamXbox (Oct 24, 2006)
While it's still a far cry from the arcade, playing Ultimate Mortal Kombat 3 with friends is a blast, especially once you know how to pull off some of the crazier moves. Now, Microsoft (or Nyko, or whoever), get working on that arcade stick!
Fans of this specific entry of the Mortal Kombat series will be happy when they see how well this Live Arcade edition turned out. It's the best home port to date, and the key issues like the control are not the fault of the developers. Players who picked up Mortal Kombat Armageddon for the Xbox or PS2 should be aware this same game is an unlockable feature, though lacking online play.
70 (Mar 12, 2007)
Waarom wel: nostalgische Mortal Kombat-potjes, bevat alle karakters en arena’s uit het universum, online spelen werkt prima, zeer natuurgetrouw geport.
Waarom niet: gameplay stelt eerlijk gezegd niet zoveel voor, d-pad is niet altijd even betrouwbaar.
IGN (Oct 24, 2006)
The final gripe is the 360 controller itself. With a D-Pad as accurate as Dick Cheney with a shotgun and an analog stick better suited for Halo, performing the tap-tap special moves proves exceedingly difficult. If you still have it, you would be better suited whipping out the old Sega Genesis.
Game Chronicles (Nov 12, 2006)
Ultimate Mortal Kombat 3 is frenzied, frustrating and infuriating – but it is also addicting as hell. And while it might not be worth the full asking price of $10, it is a decent port of a solid fighting game from days gone by.
60 (UK) (Nov 20, 2006)
All in all, UMK3 is a pretty broken game but one that is loaded with entertainment value regardless. If you're looking for a robust fighting experience on Live Arcade, stick with Street Fighter 2 but for pure amusement alone, there's a certain 'charm' (if such a bloodbath can ever really be referred to as 'charming') about the game that makes us keep going back to it every now and again. Then we realise that everyone on our friend list can see what we're doing and we switch it off. But hey, they're the ones going back to King Kong to milk it of a thousand easy gamerpoints so perhaps we're not the ones that should be feeling embarrassed after all.