Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

atari gravitar

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.7
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 4.5
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (10 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Thunderbolt Games (Oct 31, 2010)
Nonetheless, you can’t fault Vanquish for what it has. Impressive set pieces and an overarching scale lend a sense of importance to your battles. The background music is resolutely arcade at times, but strangely appropriate. The story is B-movie, all gruff-talking bad guys and nicotine. It’s loud, brash and fun, yet it’s also underpinned by intelligent game design. The levels are immaculately crafted, while the pace is frenetic. Load-screens are shrewdly masked by cutscenes (and when they do occasionally appear, they’re mercifully short) and when the screen teems with action, even the framerate holds up. It’s a mere seven hours long, but Vanquish is that rare title that benefits from its brevity. Were it any longer it’d risk being diluted, dulled, nullified. The game that stands is an absolute thrill-ride, brimming with verve and excitement. And as the adage goes, the star that burns most bright is the star that dies twice as fast.
Extreme Gamer (Oct 29, 2010)
There isn’t really anything that I can say that I personally dislike about the game. The length, difficulty, and corny story will turn a lot of people off, but the incredible gameplay and thrill of climbing the leaderboards is more than enough to keep this gamer engaged. This is the game I’ve been waiting for. Vanquish has taken my dream of integrating old-school gameplay mentality into a next-gen environment come true. My wife would like to personally thank SEGA for the multitude of hours I will be away from her playing this game. If you’re a hardcore gamer that used to spend hours at the arcade trying to beat someone else’s high score on 1943 or Galaga, or something of that nature, please do yourself a favour and grab Vanquish.
Vanquish is all about carnage and violence at 100 MPH. For those who love shooters, action, mechs, anime, robots, cheesy villains, over-the-top plots, or girls in short skirts, Vanquish is your game. Have fun and enjoy. There probably won’t be another one like this for awhile.
Gamers' Temple, The (Oct 25, 2010)
Vanquish is an over-the-top, insane shooter with some fantastic graphics and enticingly entertaining gameplay. The story and voice acting are a bit stupid and the whole thing will probably only eat up around 10 or so hours of your life, but it's a blast of a trip to take and you'll be constantly blown away by the set piece moments and boss fights. If you've got any love at all for shooters, Vanquish is a title well worth your time and gaming dollars.
Gamezone (Germany) (Oct 27, 2010)
Mit Vanquish präsentieren die Entwickler von Platinum Games ein Actionfeuerwerk sondergleichen, welches den Spieler nonstop an seine Grenzen führt und das Adrenalin nur so durch die Blutbahn jagt. Dabei wurden die Hausaufgaben hervorragend erledigt und gerade simple Gameplay-Mechaniken verdammt sauber umgesetzt. Das Deckungssystem ist vortrefflich und die Steuerung ein Traum, so dass man jederzeit Herr der Lage ist und sich mit ein wenig Übung meisterhaft und elegant durch die verschiedenen Level schlägt. Zwar ist Vanquish im Kern ein typischer 3rd Person Shooter, welcher durch die AR-Zeitlupenfunktion und die rasanten Bewegungsmöglichkeiten jedoch kristallklar aus der Masse der Genrekollegen hervorsticht. Unterm Strich ist Vanquish ein Actionfeuerwerk, welches sicherlich noch lange in Erinnerung bleiben wird und das man bereits jetzt zu einem der herausragenden Actiontitel des Jahres zählen kann.
Games TM (Oct 28, 2010)
So, while Warren Spector might bemoan the current landscape of videogame development for "still making cartoons", Vanquish proves that there's still space for ridiculous dialogue, cliched characters, amped-up power-suits and big guns alongside the Heavy Rains of the world, as long as intelligent gameplay is present too. And it is. Platinum Games knows how to craft a good videogame - it's as simple as that - and right now, the team is competing only with itself.
We Got This Covered (Nov 04, 2010)
Overall, Vanquish’s good aspects outweigh the bad, and I would consider it a buy. The gameplay is fast and furious, emphasizing a more active role in combat. The story may be nonsensical, but it doesn’t really have to make sense. Aside from the length, the only thing that I can see people having an issue with is the over the top Japanese styling. Given the genre, third person shooter, this can be rather off putting. There is a demo for the game so if you’re still on the fence about it, give the demo a try. Overall though, I think this is one worth buying.
Brash Games (Oct 29, 2011)
Potential issues with longevity aside, Vanquish is a masterpiece of pure videogame design. It’s a title almost completely devoid of filler, delivering nothing but thrills for the entirety of its campaign. Sure the story is cheesy and poorly delivered, but Vanquish is all about the gameplay and in that respect, there’s nothing that can touch it. As if taking up the challenge of the gaming community to prove that Japanese studios can still deliver the goods, Platinum Games have produced a truly unbelievable game – built on a Western template but covered in Eastern design, Vanquish brings East and West together for one of 2010’s finest games.
GameTrailers (Oct 19, 2010)
Vanquish is a sleek, focused action game with every individual element tuned for a demanding, fast-paced, and highly enjoyable experience. It's possible to play the game like a standard cover-based shooter, emotionally invest in the story, or imagine the concept of bullet time actually working in a multiplayer game, but to do any of these things is to miss the point. Vanquish offers the opportunity to test yourself in a way many games shy away from, and the rewards are unquestionably worth the effort.
So yeah, I stayed up until 5AM and I'd do it again. The campaign feels just short enough that I can imagine myself happily revisiting it on different difficulty levels and with different tactics. The beautiful cutscenes can be skipped and the action scenes sandwiched between them are the sort of thing you'd never want to skip. Platinum Games hasn't crafted the perfect game here. There are minor flaws throughout, but it's amazing how little they matter once Vanquish has you in its grasp. The ending leaves open the possibility of a sequel. Let's hope that possibility becomes a reality.
90 (UK) (Oct 19, 2010)
But in almost every other regard, Vanquish is a trailblazer. It is a game of astounding creativity and polish, exhilarating on the ground in the moment-to-moment thrills of high-speed-to-slow-motion combat, as well as in its wider, twisting trajectory. Doubtless the best third-person shooter ever to come out of Japan, Vanquish builds on Western developers' triumphs to push the genre in new, interesting directions, shifting the balance of power, and cementing Shinji Mikami's position as one of the best directors working in videogames today.
90 (Oct 22, 2010)
Vanquish is geen literatuur en zal dit ook nooit worden. Vanquish is pulp, gepureerd en vervolgens met blender en al de ruimte in geschoten. Het maakt ook niet uit, want het spel heeft alle basiselementen van het shootergenre perfect onder de knie. Belangrijker is dat het daar bovenuit schiet door zijn absurdistische mix van explosieve gameplay en foute one-liners, zonder daarbij de tactiek uit het oog te verliezen. Een fantastische game voor de fanatieke gamer en daarmee één van de grootste verrassingen van 2010.
GameSpot (Oct 19, 2010)
You may run into a few glitches, which is unfortunate considering this package's overall elegance. Several levels require you to defeat every enemy before moving on, yet it's possible for a foe to get knocked back and become impossible to hit--an occasion that can be corrected only by restarting from the last checkpoint. Fortunately, repeating the section you just played isn't punishment in Vanquish--it's your chance to reexperience the unabashed joy of making robots explode in a tempest of sights and sounds. Whether you're gunning through the seven-hour campaign (sadly, on the short side) or tackling the entertaining challenge rooms (there is no multiplayer), it's hard not to get taken in by the constant exuberance. Vanquish feels exactly right. It's fast and furious. It's totally entertaining. It's got style oozing from every pore. Vanquish is all game and no filler, and that's exactly what makes it one of the most gleeful and memorable experiences of the year.
89 (Nov 14, 2010)
Vanquish in other words is one huge spectacle with lighning-fast, hardcore gameplay and a presentation that visually and auditively underlines its strengths greatly. The beaufitul boss fights and varied missions luckily make up for the simplistic story and characters. Chaos and adrenaline for action junkies who prefer getting a high score over looking opposition online.
88 (Oct 20, 2010)
Es ist der schnellste, wildeste, prächtigste, stylischste Shooter unserer Tage! Ja, das Missionsdesign wird keine Innovationspreise gewinnen - zwar stecken viele coole Ideen drin, über weite Teile blieb das Team um Shinji Mikami aber konventionell. Ja, man bekommt es die ganze Zeit über mit immergleichen Gegnern zu tun - aber die verhalten sich so clever und herausfordernd, dass man ob der 400ten Kerbe in der Klappknarre nur mit den Schultern zuckt. Man kann mit Fug und Recht behaupten, dass Vanquish eigentlich ein gewöhnlicher Shooter sei, der in vielerlei Hinsicht an andere Spiele erinnert - aber es ist ein gewöhnlicher Shooter mit einer brillanten Präsentation, einem saucoolen Helden, faszinierend rasanten Fights, wahnwitzigen Bosskämpfen, kreativem Einsatz der Zeitlupe sowie scheinbar endlosen Vorräten an Stil, der wie kaum ein anderer Vertreter seines Genres einen Trance-ähnlichen Spielfluss erzeugt, dem man sich kaum entziehen kann.
Game Captain (Nov 01, 2010)
Vanquish ist abgesehen von leichten Schwächen in der Präsentation, der klischeehaft-dünnen Story, dem fehlenden Multiplayer und der kurzen Spielzeit ein sauguter Shooter. Gerade wegen der letzten beiden Kritikpunkte sollte man sich aber genau überlegen, ob man das Spiel kauft oder nicht doch lieber noch ein bisschen warten kann bis es günstiger zu haben ist. Wer allerdings auf 3rd Person-Shooter und japanische Kampfroboter im speziellen steht, für den ist Vanquish ein Must-Have, zumal mit dem Schlittern und der Bullettime eine interessante kleine Gameplayinnovation eingeführt wurde, die Vanquish zu dem macht was es ist: Ein cooler, schneller Shooter mit Stil - und genau für den, gibt es dann doch noch unseren Award.
Gamona (Oct 27, 2010)
Mit Vanquish erfindet Shinji Mikami das Shooter-Rad sicherlich nicht neu. Vieles hat man so oder so ähnlich schon bei anderen Genre-Vertretern gesehen. Das große Plus dieses furios inszenierten 3rd-Person-Ballerspiels liegt also nicht auf der kreativen Seite, sondern der wahnwitzig-frischen Präsentation, dem anhaltenden Projektilgewitter, dem man sich nur mithilfe von Zeitlupenfertigkeiten und Turbobeschleunigung entziehen kann. Doch von diesem audiovisuellen Action-Sturm, der uns mit einem höllischen Tempo entgegensaust, wollen wir eigentlich nur mitgerissen werden. Uns ihm ausliefern und die wenigen Stunden genießen, die er andauert. Und auf die Fortsetzung hoffen, die hoffentlich von allem ein bisschen mehr liefert.
Gameplay (Benelux) (Oct 29, 2010)
Na Bayonetta scoort Platinum Games dit jaar opnieuw. Epileptisch of niet, deze Gears of War op speed is zo'n mooi afgewerkt product dat ie zeker niet zou misstaan in je gamecollectie.
IGN (Oct 18, 2010)
Vanquish is a stylish, spectacular looking game with great gunplay and some stunning set pieces. Although the game's story and character development pale in comparison to the action, I had a great time with Vanquish from the in-game tutorial all the way to the ending credits. Even though Mikami's latest creation is difficult at times, players looking for a highly entertaining shooter should look no further. Vanquish will keep you on the edge of your multi-thruster booster seat.
Giant Bomb (Nov 02, 2010)
An enthusiasm for accelerated popcorn sci-fi action makes this latest ride from PlatinumGames, however brief, an exhilarating one.
GamingLives (Nov 16, 2010)
I should hate Vanquish, and I know a lot of people have slated it for one reason or another, but it tickled me and made me want to keep going back to the checkpoint rather than throwing the controller to the ground in frustration. That is, as far as I'm concerned, the sign of a good game. If I had to score it on reflection alone, I'd give it 6/10 or perhaps even 7/10 because there wasn't anything that made me lie awake at night thinking "I could be playing Vanquish rather than wasting my time sleeping!" but, during gameplay, this gets a serious 9/10 for me. Elena Ivanova, on the other hand, I'd only give her one.
80 (Nov 08, 2010)
Vanquish isn’t for everyone, but it is one of the most stylish and best looking games I’ve played all year. The action is fast and frantic and unlike anything else I’ve played. Despite the ridiculous speed that would even have Sonic jealous, the cover system works perfectly. The great gameplay manages to cover up what is a bare-bones story that does little more than explain what’s happening. The lack of multiplayer hurts the replayability of the game, and it’s going to be hard to justify spending $60 for such a limited title. That being said, the game is one of the most fun I’ve played all year and if you have the cash, you should definitely check it out. A demo is up if you’d like to get a taste of the game before putting your hard earned money down.
Krawall Gaming Network (Oct 19, 2010)
Wer atemlose Action sucht und Spaß daran hat, sein Können in einem Spiel zu perfektionieren und mit anderen zu vergleichen, wird in „Vanquish“ einen seltenen neuzeitlichen Vertreter dieser Gattung finden. Für diese Sorte Spieler und den Mut, sich so was in der heutigen Zeit überhaupt zu trauen, gibt es gerade noch unsere 80%-Wertung. Wer aber ein typisches modernes Actiongame sucht, wird vom geringen Umfang, der mäßigen Story und der in Anbetracht der Spiellänge unzureichenden Abwechslung enttäuscht sein und muss deutliche Abzüge machen.
XboxAchievements (Nov 06, 2010)
Keep your fingers crossed that SEGA and Platinum Games continue to work together, because if they keep putting out quality products like Vanquish, then everyone's a winner. It doesn't quite reach the dizzy heights of Bayonetta and it's nowhere near as brilliantly esoteric, but Vanquish does put a new spin on the third-person cover shooter. And for that reason alone – despite some slight niggles and flaws – Vanquish deserves recognition for daring to break the mould a bit.
Gamereactor (Sweden) (Oct 19, 2010)
Visst är röstarbetet rent bedrövligt dåligt och alla karaktärer hopplöst stereotypa, men ärligt talat, jag kunde inte bry mig mindre. Vanquish är utan att överdriva förmodligen det mest actionpackade jag har spelat i hela mitt liv och det finns inte ens en teoretisk chans att hinna ha tråkigt.
GamersGlobal (Oct 25, 2010)
Wer sich nach Bayonetta einen Action-Titel erhofft hat, der in der gleichen Meschugge-Liga spielt, dürfte von Vanquish enttäuscht sein. Allzu konventionell gibt sich das jüngste Baby von Altmeister Shinji Mikami. Darüber hinaus nagt die magere Spielzeit am Vergnügungszentrum des Gehirns. Bitte liebe Leute, ein kooperativer Modus als launiges Extra hätte wirklich sein dürfen!
TotalVideoGames (TVG) (Oct 20, 2010)
Despite its Master Chief and Marcus Fenix guises, Vanquish is ultimately much more Japanese in its orientation than it is Westernised. Unlike MadWorld and Bayonetta though, it just lacks the poised gameplay balancing that could've made it a much more addictive experience.
GamePro (US) (Oct 19, 2010)
Since the start of its development in 2007, third-person shooter Vanquish has been something of a mystery. Directed by Shinji Mikami (known mainly for the Resident Evil series), the game looks like a Halo or a Gears of War. The good news it that Vanquish isn’t just a retread of those hallowed franchises, as it exhibits some unique traits of its own; the bad news is that it exhibits some poor design choices whose faults are too obvious to ignore.
AusGamers (Nov 05, 2010)
Vanquish is by no means a bad game and is definitely well worth having a look at if high-speed combat gets your engine revving. But the short campaign and lack of genuine motivating reasons to come back for more hold it back from being wholly recommendable as a must-play title for everyone.
Gaming since 198x (Feb 19, 2011)
Et heu... Ben c'est tout, il n'y a pas vraiment grand chose d'autre à dire sur ce jeu. C'est assez difficile de se moquer d'un jeu qui n'est pas mauvais mais qui n'est pas non plus excelent. C'est correct, ça m'a amusé pendant une demi-journée mais il n'a pas vraiment de moment mémorables comme Bioshock ou Portal. Jouer à ce jeu, c'est un peu comme aller à son fast-food préféré. On se commande le gros burger histoire de bien se remplir la panse, on se dit qu'on va le savourer, mais en fait on le dévore en quelques secondes et même si c'était pas mauvais, au final on a encore faim. C'est le genre de jeu qu'on loue une fois pour s'occuper un week-end. Enfin, ça le serait si la location de jeux vidéo existait toujours en France...
Absolute Games ( (Dec 27, 2010)
Толпы российских человекоподобных роботов в роли пушечного мяса, бело-серо-стальные декорации гигантского орбитального мегаполиса, ролики через каждые десять метров, симпатичные спецэффекты и до одурения однообразные действия — вот чем, по мнению авторов Vanquish, надо развлекать западную публику. Что ни задание, то бойня, дабы открылись очередные ворота, или забег до контрольной точки. Смекалка и рефлексы не нужны; происходящее напоминает стрельбу по уточкам в тире, даром что мишени не просто падают вниз, а красиво разлетаются на ошметки. Понятно, почему игра рассчитана строго на один вечер. Конечно, четыре часа за $60, причем без мультиплеера — форменный обман покупателей, но, с другой стороны, большего из столь хлипкой закваски не состряпать. Еще парочка глав, и Vanquish успела бы вконец опротиветь, а так она сверкает пятками в тот момент, когда возникает желание вырубить консоль.

atari kombinera