DescriptionLife in the world evolved on the bodies of two giant motionless world-gods named Bionis and Mechonis. In this world, Shulk, a young man with mysterious origins, comes across a magical sword named Monado, that allows him to see glimpses of the future. Shulk finds himself caught in the struggle between the humans from Bionis and the machines from Mechonis. Along his quest to defeat the machines he will have to help the inhabitants of Bionis rebuild their world.
Xenoblade Chronicles is a Japanese-style role-playing game with several distinguishing characteristics. Exploring the vast world takes a significant part in the gameplay. Weather and day/night cycle influence the availability of quests and characters. In such an open world it is not uncommon to encounter creatures much stronger than what Shulk and his allies can manage. When the player dies he is teleported to the last save point with no penalty. Objectives can be completed in any order and many side quests are available.
The fighting system resembles the one from Final Fantasy XII. There is no "battle screen"; battles happen directly in the open field without transition. During the battle attacks are launched automatically at regular intervals. The player selects his actions via a menu. Aside from Shulk, the player can control a team of characters with various abilities. Team attacks are available to inflict extra damage. However, once the player enters a battle, characters cannot be switched, and all other allies are AI-controlled.
There are no user screenshots for this game
- "Xenoblade Chronicles 3D" -- New Nintendo 3DS title
- "Xenoblade" -- Japanese title
- "Monado: Beginning of the World" -- Working title
- "ゼノブレイド" -- Japanese spelling
Part of the Following Groups
- Game Feature: BGM/Music Player
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Day / Night cycle
- Gameplay Feature: In-game achievements
- Gameplay feature: Mining
- Gameplay feature: New Game+
- Middleware: CRI
- Xenoblade series
|A massive and highly ambitious game that is truly stunning in many ways!||Wii||Rensch (218)|
|Quality, Vision, Innovation, Adventure.||Wii||So Hai (371)|
|Snackbar-Games.com||Wii||Apr 02, 2012||5 out of 5||100|
|Nintendo-Online.de||Wii||Aug 18, 2011||10 out of 10||100|
|newbreview.com||Wii||Aug 26, 2011||5 out of 5||100|
|ZTGameDomain||Wii||Apr 06, 2012||10 out of 10||100|
|RPGFan||Wii||Apr 06, 2012||90 out of 100||90|
|GameSpot||Wii||Aug 19, 2011||9 out of 10||90|
|HonestGamers||Wii||May 03, 2012||9 out of 10||90|
|Eurogamer.de||Wii||Aug 17, 2011||9 out of 10||90|
|Inside Gaming||Wii||Apr 09, 2012||9 out of 10||90|
|The Jimquisition||New Nintendo 3DS||Apr 03, 2015||8 out of 10||80|
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- 2011 – Best Wii Game of the Year
Operation RainfallA large fan campaign called Operation Rainfall was formed in order to convince Nintendo of America to localize Xenoblade Chronicles, The Last Story, and Pandora's Tower. Though all three games were eventually released for American markets, it is unclear how much of an impact the campaign had on Nintendo of America's decision to do so.