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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Amstrad CPC Awaiting 5 votes...
Arcade 5 3.2
Atari ST Awaiting 5 votes...
Commodore 64 5 3.0
Lynx Awaiting 5 votes...
MSX Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 10 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumYour Sinclair (Nov, 1991)
Overall, this is about as good as no-frills blasting gets. Simple design, snappy execution and enough playability to frighten the electricity meter.
LynxThe Atari Times (Jun 01, 2005)
Overall, Xybots is a great title for the Lynx, and one of the easiest and cheapest titles to get. Don't let it slip by you!
AmigaThe Games Machine (UK) (Aug, 1989)
A marginal improvement over the ST, graphically - more shades are used in the corridor and the look is smoother overall. When few characters are on screen the Amiga is noticeably faster than the Atari, but with a few Xybots on screen it slows considerably, though thankfully not enough to spoil gameplay. Spot effects are sampled and add a loud, lively arcade atmosphere - particularly the vocoded 'Intruder Alert'
ZX SpectrumThe Games Machine (UK) (Aug, 1989)
Monochrome has been thoughtfully used to differentiate the playing areas - Rock's in white and blue, Ace's in white and red. They and the robots move about neatly and the coin-op's section-by-section update means the conversion isn't a strain for the Spectrum. The controls need getting use to, and very average sound won't set the world on fire, but it's a pretty nifty conversion at that.
LynxGame Zero (Sep, 1992)
This is an awesome game. Tengen did a great job with this game. I like the limited view you have around corners and the different enemies stalking through the endless corridors. The graphics are stunning and make you feel like you're running through the passages blasting the xybots into oblivion. The music and sound effects are pretty good. The game control is perfect. This game will last you a long time. This is a must-buy for Lynx owners.
ZX SpectrumSinclair User (Oct, 1991)
An original looking game that won't disappoint fans of the coin-op. If you've got a comrade in arms handy the fun is easily doubled. [Budget re-release]
Atari STThe Games Machine (UK) (Aug, 1989)
Playability is what counts, though, and when the mildly awkward controls have been mastered, Xybots has bags of this.
ZX SpectrumComputer and Video Games (CVG) (Jul, 1987)
A brilliant conversion - one of the best two-player Spectrum games in ages.
AmigaCommodore User (Jul, 1989)
As a coin-op, ‘bots was an unusual game. Unusual both in the way that the game combined strategy to a maze shoot ‘em up. Set in a space station of some description, you, and a friend if you so wish, play Major Rock hardy (!?!) and Captain Ace Gunn (!?!?!). These two dashing heroes have to move around the space station, killing all the evil robots that patrol the levels, collecting coins and extra weapons. The coins allow you to improve the stakes at shops between levels. Here you can buy things like more powerful shots, slower loss of energy and a higher overall energy limit.
Atari STComputer and Video Games (CVG) (Jul, 1989)
Highly recommended to fans of the coin-op, and to those who have a partner handy for a two-player blast. Single players are advised to give it a go before shelling out their dosh.
AmigaZzap! (Aug, 1989)
The Xybots are the latest villains in an ever violent future. A near- perfect race of robots they have an unhealthy thirst for power and it doesn't take the invaders long to set up their massive underground fortress and enslave all around. To remedy the situation two galactic heroes, Major Rock Hardy and Captain Ace Gunn, are sent down to break into the city and decimate any Xybots within.
Amstrad CPCThe Games Machine (UK) (Aug, 1989)
Sound effects and title music are the usual CPC collection of drones and belches, but it's the control response that's this version's Achilles heel. Sometimes the hero turns when you don't want him to and at others he won't turn when you do want him to. Luckily, playability still comes through.
Commodore 64The Games Machine (UK) (Oct, 1989)
As with the other 8-bit versions monochromatic sprites rear their heads. It would have been better appreciated if this version had been a bit more colourful. Luckily the original gameplay doesn't suffer too much from this oversight, and so C64 owners get fair treatment and a great game.
ZX SpectrumCrash! (Jul, 1989)
The 3-D environment adds tension and realism to teh maze game format = Gauntlet was exciting but being able to see what was going to attack you, and when, provided no surprises. Though it's clichéd in concept and very simple in execution, Xybots generates a good atmosphere and it's gameplay is addictive. It's a bit tricky (sometimes frustratingly so) but it's the sort of direct action which has you coming back again and again. Even if you're no Gunn or Hardy (cue lively but immature summary), go and grab hold of this - before the Xybots grab you!
On the ST Xybots is a novel entertaining blaster, particularly when played with a friend.
ArcadeCommodore User (Feb, 1988)
Whether Atari can hope to regain there pole position in the now fiercely competitive coin-op development market is uncertain. But, twenty-odd plays later, it has to be said tht Xybots bears all the hallmarks of a company that's back in business.
LynxRetro Game Reviews (Nov 26, 2015)
Xybots is a very unique game and it does a great job of utilising the handheld's strengths while creating a highly playable experience. Unlike some other titles on the Lynx (namely Batman Returns) it has solid gameplay to back up its flashy visuals and there's also tons of depth to keep you coming back for more.
ArcadeThe Atari Times (Feb 11, 2008)
About the only bad thing I have to say about Xybots is that there is no noticeable difference in between the two exits; one's the regular exit, the other is a warp that takes you to a much later, more difficult level. If you forget which is which and hit the warp one by accident then you could be in big trouble. How impossible would it have been to put a big fat "W" in the center of the warp exit? Not very, I don't think! In conclusion, all I can say is Xybots is it's a better, much more fun alternative to polite, peaceful robots that don't even attack.
Atari STAtari ST User (Sep, 1989)
I found it hard to tear myself away even in one player mode. Two are definitely better though, adding both to the distance you are likely to get into the game and the pleasure of cooperating - if you can cope with the controls.
ZX SpectrumYour Sinclair (Aug, 1989)
Xybots' graphics are quite faithful to the arcade, move fast and are fairly detailed. Colour is a bit of a taboo subject where arcade-to-Spectrum conversions are concerned, but the monochrome in this game is fine. Gameplay is medium-fast but unrelenting, and the multiload quick. But the system of turning around corners (the fire button and direction) is a bit of a pain in the thick of a firefight - you can often end up turning through 90 degrees without wanting to. But that's life. The two-player feature adds to the addictiveness, and I reckon Xybots is as good a conversion as anyone can expect.
AmigaAmiga User International (Sep, 1989)
Xybots is a great bit of alien blasting, but it could just do with more variety in the levels. The two-player mode should ease that, and any fan of the coin-op will be more than satisfied with this extremely accurate conversion.
AmigaPower Play (1989)
Schon in der Spielhalle kam ich kaum um den Xybots-Automaten herum. Um so mehr freut es mich, daß es eine prima Umsetzung für Heimcomputer gibt. Es wurde an fast alles gedacht, was man aus der Spielhalle kennt. Sogar die gedämpften Geräusche von weiter entfernten Robotern hallen bei der Computerversion unheimlich durch die Gänge. Der Schlußroboter ist für meinen Geschmack etwas zu fies geraten. Bevor man sich von dem Anblick erholt hat, ist man hin. Noch viel mehr Spaß bringt Xybots aber zu zweit, wenn man im Team gegen die Roboter vorgeht. Wer mal ein etwas anderes Ballerspiel haben möchte, bei dem auch etwas Taktik gefragt ist, sollte sich Xybots zulegen.
Atari STPower Play (Aug, 1989)
Eine phantastische Automaten-Umsetzung, bedenkt man die teure Hardware des Spielautomaten. Außerdem war es bisher üblich, bei Umsetzungen keine allzu große Programmier-Sorgfalt walten zu lassen. Nicht so bei Xybots: Der 3D-Effekt ist fast genausogut wie auf dem Automaten gelungen.
Atari STThe One (Jul, 1989)
The control method, on the other hand, is initially confusing, though it's hard to see another way in which the coin-op's two button system could have been implemented, and once you're accustomed to the awkwardness, it works well. If you were to judge Xybots purely as an arcade conversion, it would score very highly; as a game in its own right it's not brilliant - but it is good, coming into its own with two players.
ZX SpectrumSinclair User (Jul, 1989)
Excellent 128K sound and a boppy musical theme put the finishing touches to what is a surprisingly enjoyable conversion. I don't know if it would have been possible to do a better job of the graphics, but Xybots scores highly for gameplay, so think about buying it.
AmigaAmiga Computing (Sep, 1989)
WHAT really matters when you slip the latest arcade conversion into DF0? Is it how good the original was, how good the Amiga version is or how faithful the conversion is to the money munching machine? One theory states that any game which makes it to the arcade is going to be pretty hot. If it cuts the ice there, it should make a very playable game at home. There is another theory that a game you want to spend 20 minutes playing in an arcade is not the same kind of things you want to take home with you. And there is a third theory. This theory, which is mine, claims that a good game for a home computer would be one which was perhaps a little too complex for the arcades. Xybots is that game. There is a lot of depth to the plot built on the age-old 3D maze. You run around a complex of corridors picking up coins, extra weapons and energy. A friend can join you wandering around the same maze with a separate 3D view.
Probably as good as you could expect from this 8-bit machine. Monochrome graphics don't detract from the action, which is pretty fast. But don't choose Kempston stick for player 2 if you want to play solo.
LynxVideo Games (Feb, 1992)
Obwohl der 3-D-Effekt nicht überragend ist, entsteht in den einzelnen Levels eine prima Science-Fiction-Atmosphäre, Spannung und (selten) eine Spur von Hektik. Da zusätzlich einige Zwischensequenzen, Gags und die gelungene Hintergrundmusik des Automaten übernommen wurden, kauft man mit “Xybots“ ein wirklich sauber produziertes Modul mit originellem Spielhintergrund. Die Elemente “Laser-Gefechte“, “Teleporter“ und “3-D-Umgebung“ muß man jedoch mögen, um Spaß an Xybots zu haben. Ansonsten: ein prima Lynx-Spiel.
LynxPower Play (Feb, 1992)
Das schmissige 3-D-Action-Labyrinth-Gemetzel wurde prima fürs Lynx umgesetzt. Alle Spielelemente haben überlebt und garantieren für eine intelligente, spannende und durchdachte Alien-Abwehr.
LynxPlay Time (Mar, 1992)
Die geglückte 3D-Darstellung (ohne Tutti-Frutti-Brille) sowie das reichhaltige Extrafunktionsarsenal, machen XYBOTS durchaus spielenswert, wenngleich die einfallslosen Wandmuster und Farben ebenso nervend, wie monoton wirken, und ein Level wie das andere aussehen lassen.
ArcadePower Play (May, 1988)
Als ich mit Martin einige Runden Xybots spielte, einigten wie uns drauf, daß es sich hier lediglich um eine 3D-Variante von „Gauntlet“ handelt. Anders als bei Gauntlet ist hier den Designern wenig eingefallen, wie sie die höheren Levels interessant machen sollen. Nur bis Level 4 kommen neue Gegner hinzu, ab da werden die Level nur durch gesteigerte Anzahl der Gegner schwerer. Auch die Grafik hat mich nicht überzeugt: Die 3D-Darstellung ruckelt zu sehr und ist bei zwei Spielern tatsächlich langsamer als bei einem. Lediglich eines hat mich stark beeindruckt: die unheimliche, mitreißende Musik. Die Klangqualität von Atari-Automaten ist im Augenblick nicht zu schlagen.
AmigaYour Amiga (Sep, 1989)
Although Xybots is obviously derived from Gauntlet, there is sufficient variation for this not to get in the way of the game. One thing that worries me is that the game plays decidedly better with two playing and I suspect that must purchasers will not have permanent access to a partner.
Commodore 64Your Commodore (Nov, 1989)
This is not so much a bad conversion but a bad game which without the advantages heaped upon it by a dedicated arcade machine, fails to produce goods.
Not one of my favorite Lynx carts.
Disappointing graphics, though Domark say they are going to split the screen and use different palettes - but that won't help the fact that Rock and Ace seem to be walking downstairs as they advance.
Commodore 64Commodore Force (Aug, 1993)
Lack of speed is the main let down, although the main monochrome graphics do little to inspire further exploration. Tricky controls don't help proceedings either, meaning you often wander unawares into the midst of raging gun battles. Okay at first, but boredom is never far over that pale horizon.
Atari STASM (Aktueller Software Markt) (Jul, 1989)
Alles in allem erweist sich das Spielgeschehen wie auch das Spiel an sich als äußerst langweilig und monoton. Dazu gesellt sich noch eine mittelprächtige Grafik, vom Sound ganz zu schweigen, so daß XYBOTS wohl kaum jemanden ansprechen wird. Vor einem Kauf ist unbedingt zu warnen.
LynxThe Video Game Critic (Nov 27, 2006)
Xybots won't bowl you over with its generic gameplay, but Lynx fans looking for some simple shooting action will find plenty to like.
LynxAll Game Guide (1998)
Xybots is a dull game because although it has all the elements necessary for success, it never even attempts to rise above mediocrity. It has a great 3D world that could have worked out wonderfully, but in practice the world is lame and boring because no effort was expended to make the stages or enemies look interesting. It has the potential to be a really good 3D shooter, but there are very few enemy designs, and the ones that are in the game are uninspired and placed few and far between. As a result, the gameplay, which could have been an exciting fragfest, becomes a ho-hum walk and shoot exercise.
Commodore 64Zzap! (Oct, 1989)
Well I never thought I'd see the day when a 64 game looks less colourful than the Spectrum equivalent, it's effectively monochrome! Memory problems forced the programmer to compromise but it's not only graphics which are dodgy; the characters have leaden feet and wobble around at a staggeringly slow rate. The problem of repetitive levels is even more prominent in this version than it was in the arcade and Amiga version. With little in the way of variation in the gameplay, the endless similar mazes prove the final nail in the game's coffin.
Commodore 64Zzap! (Jun, 1991)
In fact the game seems semi-paralysed, with the characters moving sluggishly and rather oddly, while colour has been leached out to give a banal monochromatic view. Sound is sparse and playability is repetitive, even the option for players to shoot each other can't save this dull product. Back in issue 54 Xybots clocked up a rating of 27%. [...] At £3 it just about manages to maintain its old mark.
Commodore 64Commodore Force (Nov, 1993)
Tengen's conversion of the classic Xybots coin-op left a lot to be desired - a poor quality Spectrum port, it lacked speed, colour and playability. [...] It's just a shame a little more time wasn't spent on making the conversion worthwhile.