DescriptionYie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.
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- "イー・アル・カンフー" -- Japanese spelling
Part of the Following Groups
|One of the best fighting games of the 8-bit era.||Amstrad CPC||Neville (2985)|
|ACE (Advanced Computer Entertainment)||Commodore 64||Nov, 1989||100|
|Commodore User||Commodore 64||Mar, 1986||100|
|Amtix!||Amstrad CPC||Jan, 1986||96 out of 100||96|
|Your Sinclair||ZX Spectrum||Mar, 1986||8 out of 10||80|
|TeamXbox||Xbox 360||Aug 15, 2007||7.5 out of 10||75|
|Sinclair User||ZX Spectrum||Feb, 1986||60|
|GameSpot||Xbox 360||Jul 19, 2007||5.5 out of 10||55|
|Lawrence||Xbox 360||Aug 13, 2007||4 out of 10||40|
|IGN||Xbox 360||Jul 23, 2007||4 out of 10||40|
|Eurogamer.net (UK)||Xbox 360||Jul 21, 2007||2 out of 10||20|
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1001 Video GamesThe Arcade version of Yie Ar Kung-Fu appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
C64 early versionBrian Beuken, who was tasked with the 8-bit conversions brought in an unknown programmer to do the C64 version but he struggled with the sprite multiplexing. Although Brian contributed sprites based on the Amstrad version, Ocean stepped in and gave the job to in-house programmer David Collier.
Spectrum version compatibilityAn enhanced 128K version was developed by Brian Beuken, who had a hand in the sprites and AI in the original 48K release. It adds music and has more enemies, but has more colour clash and is considered easier than the original release. It also includes a three-on-one fight halfway through the game. Interestingly, it does not run on the +2A and +3 Spectrums, whereas the 48K version does. An unofficial patch is available on the internet however. Having been intended to be bundled with the 128K machine's release, it was ultimately only on the obscure Stars on the 128 compilation.
Title translationYie Ar Kung-Fu is a Mandarin Chinese phrase (simplified Chinese: 一二功夫, standard romanization Yi Er Gongfu) meaning "One, two, kung-fu!".
Version differencesThe Amstrad CPC disk version contains an extra scenario, a temple. It appears after defeating Pole, the fourth opponent.
Related Web Sites
- X360A achievement guide (X360A's achievement guide for Yie Ar Kung-Fu.)