User Reviews

One of the best fighting games of the 8-bit era. Amstrad CPC Neville (2987)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
BBC Micro Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 14 3.5
Electron Awaiting 5 votes...
Windows Awaiting 5 votes...
Xbox 360 Awaiting 5 votes...
ZX Spectrum 9 3.0
Combined User Score 23 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
There are sixteen possible moves in two modes which puts Yie Ar Kung Fu a notch or two above the multitude of beat-em-ups that have been launched over the years. Again, all 8 bit titles were converted to a good standard.
There are sixteen possible moves in two modes which puts Yie Ar Kung Fu a notch or two above the multitude of beat 'em ups that have been launched over the years. Again, all 8 bit titles were converted to a good standard.
Commodore 64Commodore User (Mar, 1986)
What really sets this apart from the mighty Fist and the other martial arts games is the speed of the thing. Yie Ar Kung-Fu will give you a sore trigger finger and aching wrists. It's much faster than the Konami original. [...] Add to this nine different sets of music from Martin Galway and you're looking at an impressive all round package. There's no need to disregard this because you've got Fist. It stands up on it's own. Slightly smaller figures (they're only three sprites high to Fist's four) are made up for by equally compulsive gameplay and brutal toughness. Here we have a conversion that's even better than the arcade original. Now, where's the elastoplast...?
There are sixteen possible moves in two modes which puts Yie Ar Kung Fu a notch or two above the multitude of beat-em-ups that have been launched over the years.
Amstrad CPCAmtix! (Jan, 1986)
Imagine don't have many Amstrad games under their belt but nothing they have ever done compares to this. The graphics are superb and the fighting action the best I have seen. The movement of the warriors is great. I love the way the vanquished chap ends up on the floor, legs waving in the air. As far as I am concerned the people who converted this to the Amstrad have done a first class job: they have set a standard by which I will judge other games.
ZX SpectrumCrash! (Feb, 1986)
I found this to be a better game than Way of the Exploding Fist because of its variety. There are nine different opponents and each one is portrayed with very good graphics indeed. The only real disappointment for me is that the level of difficulty is a little low to start with, and it is easy to see all the opponents in the first few goes. To be fair though, the second round proves to be far more difficult and things start to get really hectic. If you didn’t get Fist, and you want a good mince em up, get this. Even if you did, this is well worth considering because of its different approach and the variety of opponents it offers.
Commodore (Sep, 2003)
Die besseren Versionen von Yie Ar Kung Fu kann man auf dem Arcade-Automaten oder auf dem guten alten C-64 spielen. Die Arcade-Version ist spielerisch die bessere Wahl (Und auch technisch, aber man kann die beiden Versionen so nicht miteinander vergleichen. Für die Möglichkeiten des C-64 ist das Spiel sehr gut gelungen!), da sie ein Level mehr aufweist und es für die Faust- und Fußtechniken jeweils einen Button gibt, während die C-64-Version nur mit einem Knopf auskommen muss, was sich in einer geringeren Anzahl der Kampftechniken widerspiegelt. Zusätzlich ist die C-64-Heimversion teilweise etwas unfair, denn die computergesteuerten Gegner können gleiche Angriffe sehr schnell vielmals hintereinander ausführen, so dass man nicht mehr in der Lage ist, sich daraus z.B. durch einen Sprung zu befreien, und sofort ein Leben einbüßen muss. Das kann dann auf die Dauer etwas frustrierend sein.
BBC MicroASM (Aktueller Software Markt) (Feb, 1986)
Wer sich für dieses Spiel entscheidet - auch, wenn er kein ausgesprochener Kung-Fu-Freund ist - wird nicht enttäuscht werden. Zu gut ist die realistische Bewegung in Szene gesetzt und guter farbenfroher Hintergrund geschaffen worden.
ArcadeAll Game Guide (1998)
The characters lack detail and are very small, but they are varied and distinctive. Also, the difficulty curve is less than smooth with some characters being pushovers and others being quite tricky to defeat. Still, the game is action-packed and strangely addictive. More importantly, it paved the way for future fighting games.
ZX SpectrumYour Sinclair (Mar, 1986)
The only problem I found with Yie Ar is that it's just too easy. It only took half an hour to reach the final opponent, the Kung Fu master himself, and I was within one blow of toppling him. Unless you're into notching up the points you may just find that your interest starts to wane once you've faced all the foes. Or perhaps I've just played too many similar games.
Xbox 360TeamXbox (Aug 15, 2007)
There are better classic fighters out there than Yie Ar Kung-Fu, but mainly because they are newer. For its time, Yie Ar Kung-Fu was the hottest game in town and played like it too, other than its control issues. The Xbox Live enhancements to Konami’s original ROM once again make this classic coin op title worth its cheapy asking price, especially to those who respect the family tree of video gaming.
Commodore 64Commodore User (Aug, 1989)
Long since surpassed as a top combat game, this is still worth a look. [...] Colourful and challenging, it keeps up the high quality of re-releases already set by Ocean on this label.
Amstrad CPCOldies Rising (Jul 15, 2013)
Un jeu que l’on se doit de posséder sur son Amstrad CPC, ne serait-ce que pour le côté novateur apporté par ses coups en pagaille.
Commodore 64Zzap! (Apr, 1986)
Admittedly, comparisons shouldn't be made, but Yie Ar Kung-Fu on the 64 is not a good game to play. I didn't enjoy it at all. Graphically, it isn't too hot either. The sprites look small and puny and I don't like the way they 'slide' across the screen. However, the backdrops are quite pleasant , Mr Galway's soundtrack is neat, although not outstanding and the sound effects are are very nice. Yie Ar Kung-Fu could quite easily have been the best of the genre, but unfortunately it isn't. Basically, disappointing.
Commodore 64Commodore Force (Aug, 1993)
No prizes for guessing this is another beat 'em up, and, as with so many others, there's not much to shout rude poems about. On the up-side, it's quite a toughie if you're after a challenge, but don't kill yourself trying to hunt it down.
ZX SpectrumSinclair User (Feb, 1986)
Yie Ar Kung Fu is a replica of Konami's arcade game — from whom it has been licensed — the graphics are colourful and well drawn, and the animation is fluid. However, it is not hard to beat and you should have no trouble in attaining the title. After that, well, just start the game again with harder and faster opponents.
Xbox 360GameSpot (Jul 19, 2007)
It's hard to imagine players coming away from Yie Ar Kung Fu feeling as if they got a good deal for the $5 they'd spend to get the full version of the game. The graphical update is nice, but there isn't enough depth to the game, and even players with fond memories of the original release probably won't find much to enjoy.
Commodore 16, Plus/4Zzap! (Aug, 1987)
Quite playable, but ultimately too easy to complete.
Commodore 16, Plus/4Commodore User (Oct, 1986)
The best description that can be applied to Yie Ar Kung Fu is that it is adequate. There's nothing particularly inspiring about it. The important fact for unrelenting Martial artists is that it's better than Ninja Master by miles.
Xbox 360UOL Jogos (Jul 25, 2007)
Para os fãs do original - provavelmente os únicos de fato interessados no remake -, a única atração acaba sendo o "upgrade visual", que deixou o jogo mais bonito, embora não tenha feito qualquer milagre com as datadas animações dos personagens. É possível alternar entre o upgrade e os gráficos originais a qualquer momento durante o game.
Xbox 360Lawrence (Aug 13, 2007)
The Live Arcade is filled with several timeless arcade classics that are fun to this day. Pac-Man, Contra, Galaga….they were great in the 80's, and they’re still great for a quick pick-up-and-play in 2007. Yie Ar Kung Fu is not one of those games. It’s a fighting game technically, but to call the game archaic wouldn’t even adequately describe it. Put simply—it’s not fun to play. At all. You mash buttons while pressing different directional buttons to select your punch or kick, and hope it connects before the incredibly cheap A.I. hits you. Do not download.
Xbox 360IGN (Jul 23, 2007)
I was thrilled to learn Yie Ar Kung-Fu was coming to XBLA. This is a game I treasured as a kid. I was certain it would stand the test of time. It turns out that sentimentality and nostalgia had clouded my memories. Yie Ar Kung-Fu is a game lost to time. It's outdated and no longer enjoyable. It's worth a few quarters in an arcade cabinet, but not worth $5 on Xbox Live Marketplace.
Xbox (UK) (Jul 21, 2007)
Microsoft has been heavily criticised for the quality of some of the retro offerings that have appeared on Xbox Live Arcade, and rightfully so. With literally hundreds of better classic games out there to choose from, it's absolutely mystifying that something that's aged as badly as Yie Ar Kung-Fu can be held aloft as some sort of period piece worth re-investigating. By all means give Konami some credit for its place in helping to create the beat 'em up genre as we know it, but download the free trial and spare yourself the painful comedy of actually playing it.