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DescriptionThe USSR has gradually become the world leader in science and technology, and the government has researched the creation of genetically engineered humans to serve a perfect totalitarian communist society. The experiment fails, and the city where it was tested becomes a dead zone. The protagonist wakes up in the city, having somehow managed to avoid the effects of the mutation. He has to explore the ruins, escape, and figure out how this tragedy could happen and why he is not affected by it.
You are Empty is a 3D first-person shooter set in the end of the 1950s in an alternate Soviet history. During the search, the player can collect notes that tell more about the background of the game. The entire city is in decay, with dark environments and a constant atmosphere of isolation. The mutated opponents include giant hens and rats, mutilated dogs and nurses, watchmen, soldiers and workers. There are also a few characters that provide help. The available weapons include a wrench, Mauser, shotgun, nail gun, PPSh, rifle, electric gun and molotov cocktails. Most weapons have a secondary function to zoom in or for close combat. Ammo is scattered around and health can be replenished through water stations or canisters. The gameplay is mainly action-based, with a few minor puzzles that involve switches and keys. The level path is entirely linear.
The game uses the in-house developed DS2 engine, reminiscent of Valve's 3D Engine: Source, with a similar graphical style, and an interactive and physics-based environment for both items and characters. There are both indoor and outdoor environments, with villages, factories, large cities, underground passages, a subway, a canyon, an opera house, and a level entirely on the rooftops. In the beginning of the game and between certain levels, rendered cut-scenes are shown. These are entirely in black and white, with a few hints of red, and tell the events that lead up to the Great Transformation.
Part of the Following Groups
|Great art + clunky mechanics = ?||xroox (3959)|
|Certainly not empty, but not quite full either||Unicorn Lynx (181490)|
|This game is (almost) empty||Tomas Pettersson (30852)|
|Great looking but slow & boring||PH Globox (2)|
|Igray.ru||Nov 15, 2006||80|
|Gameplay (Ukraine)||Oct, 2006||4 out of 5||80|
|Online Games Library (OGL)||Oct 19, 2006||4 out of 5||80|
|Gaming Nexus||Nov 20, 2007||7.5 out of 10||75|
|Shooterplanet||Aug 08, 2007||67 out of 100||67|
|Bonusweb||Jun 15, 2007||65 out of 100||65|
|Game Chronicles||Feb 12, 2008||4.5 out of 10||45|
|Armchair Empire, The||Nov 15, 2007||3 out of 10||30|
|Out Of Eight||Nov 12, 2007||2 out of 8||25|
|GameSpot||Nov 19, 2007||1.5 out of 10||15|
|Topic||# Posts||Last Post|
|How do I get rid of these graphic bugs?||3||Unicorn Lynx (181490)
Sep 05, 2011
|New interview with designer Yaroslav Singaevskiy||22||Unicorn Lynx (181490)
Sep 01, 2008
|What does this mean? (Russian safety poster)||33||xroox (3959)
Apr 16, 2008
Cut contentSeveral things changed during the game's 3 year development period. Previews stated that your character would run the risk of turning into a mutant himself. You'd have to find antidotes to stop yourself from going completely insane. Also, you could gain superhuman powers that could be used to your advantage.
Early builds featured additional gameplay elements, like the ability to hide bodies (for more of a stealth-based style?). There was talk of boss battles with adaptive AI, and a general focus on AI over scripting.
A few enemies didn't make the final cut including an imposing-looking butcher (who can be seen in screenshots and trailers). A brief look at the game's files suggests that all the assets for these enemies are still there... but they don't appear in any levels.
Two weapons (a heavy machine-gun and a 'stick bomb' style hand-grenade) don't appear in the game but are accessible via console commands.
Related Web Sites
- IGCD Internet Game Cars Database (Game page on IGCD, a database that tries to archive vehicles found in video games.)
- Interview with Yaroslav Singaevskiy (about the game (August 2008))
- PC Game «You Are Empty» Original Soundtrack review by Music 4 Games (Award winning resource for the video game music industry «Music 4 Games» placed a review about the Original Soundtrack for PC Game «You Are Empty» scored by composer Dimitriy Dyachenko. )
- The first Ukrainian Original Soundtrack has been released! (CD-Audio Collection Edition, original soundtrack for "You Are Empty" created by composer Dimitriy Dyachenko. Contains one hour of original music and booklet with artwork including the interview with the composer.)
- You are Empty (Official game website)
- You Are Empty interjú (A Q&A session about the game on HC.Gamer, by Flynn)
Sciere (711526) added You Are Empty (Windows) on Jun 20, 2007
Credits (82 people)
61 developers, 21 thanks
Denis Volchenko (Mandelshtam)Scenario:
Denis Volchenko (Mandelshtam)Concept Art:
Viktor Marchevsky (Lukash)Level Design:
Yevgeny Karpenko (Frodo)