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Zelda: The Wand of Gamelon is one of the three Zelda-based games developed by Philips exclusively for the CD-i platform. In the game you control princess Zelda. Her father, the king, went to the land of Gamelon to help Duke Onkled in his battle against the evil Ganon. A month has passed, but there is no news from the king. The brave hero Link decides to find him but then disappears. The young princess travels to Gamelon by herself to find and to free both her father and Link...

Unlike classic Zelda games, Wand of Gamelon is viewed from a side-scrolling perspective. In the beginning you are given a map with several accessible locations. Once you choose a location, you enter a side-view level, where you must fight enemies in real-time combat, as well as meet people who will send you on quests. At any time there are several locations accessible, and many quests can be completed in a non-linear fashion.


Zelda: The Wand of Gamelon CD-i The village buildings of Kobitan
Zelda: The Wand of Gamelon CD-i Main Menu
Zelda: The Wand of Gamelon CD-i Sakado level with axe throwing enemies
Zelda: The Wand of Gamelon CD-i The inside location of a hut in Aru Ainu

Promo Images

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Alternate Titles

  • "Zelda: De Toverstaf van Gamelon" -- Dutch title
  • "Zelda: Der Zauberstab von Gamelon" -- German title

Part of the Following Groups

User Reviews

A badly drawn catastrophe... Arejarn (5412) 0.86 Stars0.86 Stars0.86 Stars0.86 Stars0.86 Stars

Critic Reviews

Power Unlimited Nov, 1993 9 out of 10 90 / Aug 01, 2009 55 out of 100 55
The Video Game Critic Apr 23, 2007 C 50
The CD-i Collective 2004 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Oldies Rising Aug 06, 2008 5 out of 20 25
HonestGamers (Staff reviews only) Mar 27, 2006 2 out of 10 20
Defunct Games Mar 18, 2006 D- 16


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Nintendo license

The reason Nintendo licensed their Zelda characters to Phillips Interactive was because Phillips and Nintendo were co-creating a CD-ROM add-on for the SNES. The contract between them allowed Phillips to create games with the Mario and Zelda characters. Although Nintendo never released a CD-ROM add-on for SNES, they did have the legal contract with Phillips, so Phillips was able to create three Zelda-based games and one Mario-based game.


In 1987 Dale DeSharone established a team who worked for Spinnaker Software. The studio had a deal with Philips to produce seven CDi launch titles. In 1991 Dale left and set up his own company called Animation Magic, who got funding from American Interactive Media (AIM), which was the contractor for Philips. Philips got a deal with Nintendo to license five characters.. AIM was not much into games and "characters", so they left everything in hands of Dale and his company giving him a budget of $600.000 per game (which was pretty much not much in comparison to the other titles CDi got). He figured that they could maximize the quality of the games by combining the funding to develop only one engine that would be used in two games: Zelda: Wand of Gamelon and Link: Faces of Evil. AIM wanted to have full-motion animation in the games and the budget was tight so Dale decided to contract Russian animators. He brought them to US for sixth months where they worked for the project. The developers struggled with CDi limitations in every department: streaming audio, memory, disc access, graphics capabilities not to mention an IR controller that suffered from severe lag (this is why a wired controller is recommended for the game).

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Unicorn Lynx (181564) added Zelda: The Wand of Gamelon (CD-i) on Feb 08, 2006