This is the third game in the row of Philips' titles set in Zelda universe. In this game, you play the princess Zelda herself. The evil Gannon has captured and imprisoned the brave hero Link. In order to save him, Zelda has to venture into Tolemac, an uncharted southeastern region of the land of Hyrule, and to collect seven celestial signs, which is the only way to defeat Gannon.
Unlike the two previous Zelda games for CD-i (which were platformers), Zelda's Adventure returns to the traditional top-down view of the series. You navigate Zelda over the world map, visiting towns, talking to townspeople for clues, and descending into dangerous dungeons. You can equip swords, shields, and various kinds of gear. The combat is entirely action-based.
Many of the characters in the game were employees of Viridis in costume. They would walk on a treadmill while being video captured. The data would then be hand-edited down to a limited number of animations per character.
The receptionist played the main role of Zelda. Randy Casey, the lead programmer, was the zombie found in a few of the dungeons (he was wrapped in toilet paper).
Other creatures were small figures created by hand and animated one frame at a time.