Not an American user?

Description

The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks.

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.

Screenshots

Zool 2 DOS Title screen
Zool 2 Amiga CD32 A lot of office products around here.
Zool 2 DOS Wall grabbing.
Zool 2 Amiga CD32 A small bomb power-up hovers around Zool.

Promo Images

Zool 2 Magazine Advertisement

Alternate Titles

  • "זול 2" -- Hebrew spelling

Part of the Following Groups

User Reviews

A big improvement on the original Amiga Martin Smith (66869)

Critic Reviews

ASM (Aktueller Software Markt) Amiga CD32 Jul, 1994 11 out of 12 92
GamePro (US) Jaguar Feb, 1995 4.5 out of 5 90
Amiga Power Amiga Jan, 1994 86 out of 100 86
ASM (Aktueller Software Markt) Amiga Jun, 1994 10 out of 12 83
GameFan Magazine Jaguar Jan, 1995 81 out of 100 81
Amiga Games Amiga Jun, 1994 80 out of 100 80
Play Time Amiga Jan, 1994 79 out of 100 79
Amiga Games Amiga Jan, 1994 76 out of 100 76
neXGam Jaguar 2005 7 out of 10 70
ST-Computer Jaguar Mar, 1995 60 out of 100 60

Forums

There are currently no topics for this game.


Trivia

Amiga versions

Amiga version of Zool 2 was created for three different systems: Amiga with ECS chipset, Amiga with AGA chipset and Amiga CD32. All of them were slightly different:
  • ECS version had 5 energy bars, bombs were activated by SPACE key, background graphics were only created with copper. There were also 5 in-game music tunes (world 2 and 6 had the same music) and there was a music tune during game loading. The game was distributed on NDOS floppy disks.
  • AGA version had 4 energy bars, bombs were activated by B key and the player could turn on and off music and sounds during the gameplay. Background graphics contained additional bitmaps and copper effects. There were only 4 in-game music tunes (world 2,4 and 6 had the same music) and there was no music tune during game loading. The game was distributed on DOS floppy disks and the second disk contained Hard Drive installing script.
  • CD32 version had 4 energy bars, background graphics contained additional bitmaps and copper effects. In total there were 10 tunes played from audio tracks of CD. The game had also animated introduction in CDXL format and one additional world (Paper Plains) to explore that contained three new levels.

Awards

  • Amiga Joker
    • Issue 02/1995 – #2 Best Dexterity Game in 1994 (Readers' Vote)

Contributed to by NGC 5194 (17615), Martin Smith (66869), MAT (190116), quizzley7 (21717) and Rantanplan (1826)