Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?

Description

The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks.

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.

Screenshots

Zool 2 DOS Title screen
Zool 2 DOS Loading the game
Zool 2 Jaguar Title Screen
Zool 2 DOS Select Zool or Zooz

Promo Images

Zool 2 Magazine Advertisement

Alternate Titles

  • "זול 2" -- Hebrew spelling

Part of the Following Groups

User Reviews

A big improvement on the original Amiga Martin Smith (66862)

Critic Reviews

Amiga Power Amiga Jan, 1994 86 out of 100 86
ASM (Aktueller Software Markt) Amiga Jun, 1994 10 out of 12 83
ASM (Aktueller Software Markt) Amiga Jan, 1994 10 out of 12 83
Game Players Jaguar Mar, 1995 78 out of 100 78
Amiga Joker Amiga Apr, 1994 77 out of 100 77
CU Amiga Amiga Jan, 1994 76 out of 100 76
Amiga Games Amiga Jan, 1994 76 out of 100 76
Video Games Jaguar Jan, 1995 71 out of 100 71
Play Time DOS Sep, 1994 67 out of 100 67
Electronic Gaming Monthly (EGM) Jaguar Feb, 1995 33 out of 50 66

Forums

There are currently no topics for this game.


Trivia

Amiga versions

Amiga version of Zool 2 was created for three different systems: Amiga with ECS chipset, Amiga with AGA chipset and Amiga CD32. All of them were slightly different:
  • ECS version had 5 energy bars, bombs were activated by SPACE key, background graphics were only created with copper. There were also 5 in-game music tunes (world 2 and 6 had the same music) and there was a music tune during game loading. The game was distributed on NDOS floppy disks.
  • AGA version had 4 energy bars, bombs were activated by B key and the player could turn on and off music and sounds during the gameplay. Background graphics contained additional bitmaps and copper effects. There were only 4 in-game music tunes (world 2,4 and 6 had the same music) and there was no music tune during game loading. The game was distributed on DOS floppy disks and the second disk contained Hard Drive installing script.
  • CD32 version had 4 energy bars, background graphics contained additional bitmaps and copper effects. In total there were 10 tunes played from audio tracks of CD. The game had also animated introduction in CDXL format and one additional world (Paper Plains) to explore that contained three new levels.

Awards

  • Amiga Joker
    • Issue 02/1995 – #2 Best Dexterity Game in 1994 (Readers' Vote)

Contributed to by NGC 5194 (17613), Martin Smith (66862), MAT (194592), quizzley7 (21715) and Rantanplan (1826)