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Zork: Grand Inquisitor is an extraordinarily entertaining game that can be replayed time and time again.
Grand Inquisitor is a worthy inheritor of the Zork name. The designers have created the "Blazing Saddles" of computer adventure games, poking fun at the source material, but always with a love for the subject. It's also a hell of a game in its own right. Here's hoping that, like Myst, ZGI spawns another rebirth of the puzzle-adventure game.
Zork: Grand Inquisitor is an extraordinarily entertaining game that can be replayed time and time again. It's like watching a Mel Brooks movie; you pick up on something new each time. The end sequence is nicely done and sets up the characters for a future Zork game, which sadly, doesn't seem to be in our future. I had read on a fan site that Activision had planned ZGI as being the first in a series of three games that would follow AFGNCAAP through modern Zork history, including the Magic Wars. (There was even a rumor that Zork: Nemesis was going to be made into a movie! Gasp!) The Zork series is proof that high quality entertainment can be found in the world of adventure games, that you don't need to blow up things with a big nasty gun to get a laugh. But (sigh) I suppose that we Zork enthusiasts will have to wait until the fates align to bring us another installment of this series. Until then, enjoy this one.
Zork Grand Inquisitor is the last (a subject bemoaned by Zork devotees) of titles in the venerable series and, for me, by far the most enjoyable. There was literally not one aspect of this game that I did not find aligned completely with my personal tastes as far as graphic first-person adventure games go.
Most of the puzzles make some sort of sense, in a Zork kind of way but sometimes you must take a specific action simply to net you a new spell. It's not a bad tradeoff, and even the most difficult puzzles make some sort of sense. Zork: Grand Inquisitor is truly an excellent game. It brings back all the cherished memories and humor of Zork back to your computer in an entertaining and very funny package. Zork is back - long live the great underground empire. Bottom Line: An excellent game, an easy contender for best adventure game of the year. The original humor and general "Zorkiness" are back with a vengeance. Puzzles range from moderate to killer. Highly recommended for all but the most novice adventurers.
If you enjoyed any of the Myst, Starship Titanic-esque adventure titles will enjoy Grand Inquisitor. At times, I feel as though Douglas Adams' spirit has descended on this game to remind the world that life, sometimes -- ok, most of the times, can be funny. And Zork fans, like Tolkien fans, can sleep peacefully knowing that MacPlay has brought a faithful representation of the original series to the Macintosh platform.
Zork Grand Inquisitor is an excellent game, which all fans of the series will enjoy. Or if your like me, and have never played a Zork game before this one, you'll probably find you like it just as well. The return of the Zork humor is probably the game's greatest accomplishment.
Поклонники древних адвенчур и Великой Подземной Империи! Доставайте запылённый фонарь: Zork возвращается, и на этот раз по-настоящему!
I think this title finally achieved a good visualization of what I always thought the world of Zork looked like (except for that White House business! What is up with that pit inside the front door?!? I wanted to see the living room and the trophy case). The puzzles were really good, the story was top notch and there was plenty of humor (the "A-Team" reference about had me falling out of my chair laughing). If you're a Zork fan, and you have a reasonably modern PC (Win95/98 w/P90, 16megs of RAM, & a video card that supports DirectX) then I highly recommend this game.
You are sitting in a room. Before you is a computer, outdated by today's standards. To your right is a mouse (the point & clicky kind). To your left are three games: action, formulaic adventure, and Zork Grand Inquisitor.
Bom, o tipo é louco. Roubar-nos fadas e elementais, tirar a magia poética à vida, ainda por cima, erradicar os humanos inimigos mentendo-os, qual técnica criogénica, em caixões estanques à prova de tudo... nã... isto nã pode ficar assim.
Zork Grand Inquisitor marque un retour au comique des premiers épisodes. Une réussite incontestable.
Although ZTGI may seem to be yet another of these interminable Myst-clones (all glossy graphics and no game), it's as far a cry from the ethereal nonsense of the Mac-loving favourite as Stan Collymore is from an effective strike force. Mainly it's fun. The intro is brilliantly edited and sets the style of the game perfectly, the performances throughout are flawless (including a welcome appearance from The A-Team's Dirk Benedict!) and the puzzles are well designed. Unlike a lot of adventures, you actually have to think about how to solve challenges.
Zork: Grand Inquisitor has finally restored the sense of whimsy that made the original text adventures so much fun. The challenging puzzles, detailed environment, and clever story and dialogue will give both new players and seasoned adventure gamers plenty to sink their teeth into. Definitely the best Zork game ever, this is a must-have for any Infocom fan.
I grund och botten är det här ett överraskande spelbart och emellanåt inspirerat spel. Det finns ett suveränt parti där du går igenom en spegel och allt blir spegelvänt, t o m kontrollerna. Och ett kul skämt om röstbrevlådor. Och det finns ett slott med ben. Ett slott med ben. Urkul.
Zork Grand Inquisitor will go down as one of the best adventure games of the year, and near the top of the list in the Zork series; ZGI also marks the return of classic Zork humor and lingo (gotta love those Zorkmids). For those that thought Zork Nemesis took itself a tad too seriously, ZGI should offer not only an intriguing glimpse into the world of Zork, but should provide plenty of laughs as well. Although the enjoyment doesn’t last as long as it should, adventure gamers should still have plenty to sink their teeth into – lots of puzzles, environments to explore, clever dialogue and a classic taste of Zork.
So gruselig-unheimlich „Zork
ist der Nachfolger. Ich konnte
kaum je drei
ohne mindestens einmal
müssen: Eine gläserne Notfallbox mit magischer Schriftrolle und Schwert, darüber die Aufschrift „Im Falle eines Abenteuers Scheibe einschlagen!“ - wer da nicht grinst, muß tot sein. Auch Grafik, Sound und die ausgeklügelten Rätsel haben es mir als altem Zork-Veteranen auf Anhieb angetan. Schade bloß, daß Genre-Neulinge ohne Lösung wohl gar nicht erst zu den wirklich witzigen Stellen gelangen werden.
If you’re looking for a good adventure with a comedic bent to it, you can’t go wrong with Zork Grand Inquisitor. The gameplay, the sounds, and the humor make for a very good time. If you’re looking for a serious adventure/mystery look elsewhere, but if you want some adventuring with a good storyline and lots of twists and turns, take a look at Zork Grand Inquisitor. See you in the Great Underground Empire!
Zork Grand Inquisitor is a funny, solid, well crafted, well-written, well-acted adventure. All in all, it's a bit too short, and the three sub-quests (which really should present the bulk of activity, since their solutions ultimately solve the main quest) are terse and anticlimactic. Expanding on the ability to play three additional (and extremely engaging) characters would have really put this game over the top. Nonetheless, it has more going for it than many adventures on the shelf today, and for Zork players or the non-initiated, it's a must-do. After all, you get to play (and win) Strip Grue, Fire, Water (like Rock, Paper, Scissors), with Antharia Jack! And as his clothes drop slowly, piece by piece, you'll find - that the whole thing is censored. Oh well.
My only real complaint about the game is the same complaint I have for other games like this, like the Myst series or The Dig or a host of other puzzle/quest type games. Once you've figured something out it is very slow moving through the game to get back to other points, even when there are short cuts, as there are in ZGI. Still that's a small complaint and it is common in the genre so I give Zork: Grand Inquisitor four out of five GiN Gems for being tons of fun and a great addition to its genre.
It's a thoroughly enjoyable game that is not too difficult as far as Zork adventures go. So if you haven't done so already, you can join in and sample this series without putting your sanity at risk. I only wish that it was just a bit longer (I don't think it rivals Zork Nemesis or Return to Zork in this respect) but, nevertheless, it is a worthy addition to the Zork saga ... and may there be many more.
In the first of many clever references to its predecessors in the Zork series, Grand Inquisitor opens with a bald foppish dictator banning the use of magic throughout the Great Underground Empire. For gamers who plodded through the rather tedious Return to Zork and oddly humorless Zork Nemesis, the plot device is an obvious metaphor for what has happened to the longest-running series (20 years!) in computer gaming. Zork's signature wit and absurdity seemed to have been lost in the jump from text to graphic adventuring. Well, the magic may be gone from the land, but it has not vanished from the game. Grand Inquisitor is the best graphical Zork yet, and one of the most consistently entertaining adventures of the year.
Zork Grand Inquisitor occupies just two disks and has an option for network linking to another computer and playing along with a friend. It's a thoroughly enjoyable game that is not too difficult as far as Zork adventures go. So if you haven't done so already, you can join in and sample this series without putting your sanity at risk. I only wish that it was just a bit longer (I don't think it rivals Zork Nemesis or Return to Zork in this respect) but, nevertheless, it is a worthy addition to the Zork saga ... and may there be many more.
Auch der achte Zork-Wurf ist gelungen: Die
Reise durch den magischen Untergrund
sprüht nur so vor Witz, ständig nimmt das
Spiel seine Vorgänger, sich selbst und das
gesamte Adventure-Genre kräftig auf die
Schippe. Mir gefällt die Mischung aus Fantasy
und heutiger Zeit – per U-Bahn gondele
ich von Schauplatz zu Schauplatz, in
der Zauberschule stehen Getränkeautomaten.
Die Rätsel sind abwechslungsreich,
logisch und fair. Anstatt tonnenweise
Krimskrams mit mir herumzuschleppen,
komme ich mit wenigen Gegenständen aus.
Die Grafik ist nicht die allerschönste,
besonders die Übergänge zwischen Standbildern
und Rendersequenzen fallen negativ
auf – ein Rückschritt im Vergleich zu
. Auch die Bedienung hätte ich mir
einfacher gewünscht; um einen Gegenstand
zu untersuchen, muß ich ihn erst
umständlich unter die magische Lupe
legen. Doch witzige Einlagen und gehaltvolle Rätsel
versöhnen mich schnell wieder.
Die Mischung aus "1984", "Der großte Diktator" und Monty Python geht voll auf: Der Großinquisitor macht Spaß. Vorbei sind die düsteren, inventarlosen Nemesis-Tage, die jedem alteingesessenen Zork-Fan graue Haare wachsen ließen. Schon in den ersten Minuten darf sich jeder kringelig lachen, der den Lautsprecherdurchsagen des Inquisitors lauscht.
Hou je van een stevige portie puzzels of ben je een grote fan van de Zork reeks, dan zal je je wel kunnen vermaken met Zork: Grand Inquisitor. Ben je echter op zoek naar een steengoed adventure, wacht dan nog even op Monkey Island 3.
Zork fans should be pleased with this title, especially since it is a promising start to a new trilogy. I was impressed and I'm a first timer. Grand Inquisitor is a good adventure, but it could have been better. It's a solid game: there's nothing really wrong with it, but it doesn't have the makings of a 'revolutionary' game.
Die Standgrafiken sind durchaus gelungen, auf die Darstellung von echten Bewegungen wurde aber leider verzichtet. Eine 3D-Engine, welche annähernd so schöne Grafiken liefert, die gleichen beschränkten Interaktionsmöglichkeiten bietet und ebenso langsam ist, hätte Activision bei jedem Sharewarehändler erhalten. Mit der Grafikengine macht Zork dem Spieler das Leben unnötig schwer.
Mit einer Spieldauer von ca. 20 Stunden gehört Zork – Der Großinquisitor zu den längeren Adventure. Wer nicht unbedingt die neuste Grafik bevorzugt, den wird dieses Spiel zu einigen vergnüglichen Stunden herausfordern.
Mir persönlich geht es dabei wie der Mehrheit; ich kann die amerikanische Zorkmania nicht so recht nachvollziehen. Es ist gar nichts gegen Humor in Adventures einzuwenden, auch nichts gegen schrillen Humor. aber bitte stets mit einleuchtenden Rätseln. Wein man den Großinquisitor seines wohlklingenden Vornamens entkleidet, so bleibt meines Erachtens nur noch ein ganz nettes, skurril-bizarres Abenteuer mit leichten Schwächen im Feintuning übrig: Man hätte die Handhabung der Items weniger umständlich lösen können, und die gegenüber Nemesis praktisch unveränderte Grafik sitzt heutzutage auch nicht mehr in der ersten Reihe. Für alle, die sich zu den bedingungslosen Zork-Fans zählen und womöglich schon Anfang der 80er Jahre die erste, rein textorientierte Trilogie verschlungen haben, dürfte das Spiel jedoch zu den absoluten Muß-Titeln des Jahres gehören...
I found Zork to be very entertaining. Its graphics are not on par with anything released today, but Zork was not meant to be a pixel jewel. Zork is all about the story. For me, it was a welcome trip down memory lane to all those late nights back in the day when I was supposedly writing term papers on my old Commodore128. Those term papers were so hot off the press my professors took to wearing asbestos gloves. If you like killing time with a good puzzle, put down the newspaper crossword puzzle and pick up Zork: Grand Inquisitor. Your only disappointments will be its lackluster graphics and its shortness.
Among the next generation titles in the venerable Zork series, Zork Grand Inquisitor bears the closest resemblance in both tone and style to the original Zork text adventure. To the delight of many Zork fans, there is now the ability to explore in full color graphics the many infamous Zorkian locations featured in the original text series. Finally, the infamous White House can be seen in its full glory!
Overall, ZORK GRAND INQUISITOR is a lighthearted romp, full of humor and wicked little jabs at adventuring. While it's a little too short and a little too easy, the game is nonetheless fun for both veterans and novices alike.