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In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When consciousness returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?

Like its predecessors, Zork III: The Dungeon Master is a text adventure game. You read descriptions of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy to get stuck in the game, so you'll have to reload several times in order to find the correct way.


Zork III: The Dungeon Master Commodore 64 Woke up an old man to open a secret door
Zork III: The Dungeon Master TRS-80 CoCo Entered a foggy room
Zork III: The Dungeon Master DOS Zork III contains a sneak peak of Infocom's next game - Enchanter... However, you have to pay with your life to see it!
Zork III: The Dungeon Master TRS-80 CoCo First part of introduction

Promo Images

There are no promo images for this game

Alternate Titles

  • "Zork III: Le Maître Des Ténèbres" -- Canadian (French) title
  • "Zork 3" -- Informal title

Part of the Following Group

User Reviews

The Ultima IV among the Zorks DOS General Error (4364)
The weird, dark younger brother... DOS Colin Rowsell (45)
Fine continuation DOS Tony Van (2855)

Critic Reviews

Electronic Fun with Computers & Games Atari 8-bit Jul, 1983 3 out of 4 75
All Game Guide Macintosh 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
SPAG DOS Dec 13, 1997 6.5 out of 10 65
Adventure Classic Gaming Atari ST Jun 19, 2000 3 out of 5 60
Adventure Classic Gaming DOS Jun 19, 2000 3 out of 5 60
Adventure Classic Gaming Apple II Jun 19, 2000 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Adventure Classic Gaming Macintosh Jun 19, 2000 3 out of 5 60
Play Time Atari ST Jul, 1991 58 out of 100 58
Computer Gaming World (CGW) Apple II Mar, 1983 Unscored Unscored
64'er Commodore 64 Aug, 1984 Unscored Unscored


Topic # Posts Last Post
MSX: Neither Ireland nor's... 1 Trypticon (11031)
Jun 15, 2012


(From The New Zork Times Vol.3 No.2 Spring 1984)

Some statistics about Zork 3:

  • Apparent number of rooms (those seen by the player): 105
  • Number of rooms: 89 (The Royal Puzzle seems like 31 rooms, but internally it's actually just one room)
  • Number of different ways to die: 30
  • Number of words in vocabulary: 563
  • Number of takeable objects: 23

Related Web Sites

  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Zork III.)
  • Zork III at iFiction (Play Zork III through your web browser!)
Contributed to by Brian Hirt (10072), Slik (945), Droog (522), Kabushi (209401), Martin Smith (66801), Pseudo_Intellectual (60344), Terok Nor (26691), Игги Друге (46434), LepricahnsGold (128247) and Belboz (6576)