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Zork Zero: The Revenge of Megaboz

Moby ID: 55

[ All ] [ Amiga ] [ Apple II ] [ DOS ] [ Macintosh ]

Critic Reviews add missing review

Average score: 83% (based on 15 ratings)

Player Reviews

Average score: 3.3 out of 5 (based on 28 ratings with 1 reviews)

Get comfortable. You'll be here a while.

The Good
True to form, Infocom strikes again. A deeper, richer, fuller adventure than any of the previous Zorks, this one has kept me busy for hours. The auto-mapping feature is VERY nice, and Infocom seems to have tried to eliminate the ubiquitous "getting the player to an unwinable state" problem found in some of its other games. Good combination, too, of logic and strategy puzzles.

The Bad
I didn't think the graphics were necessary (except for the map, as mentioned above). Also, the online hints can be too tempting when you get really stuck -- I recommend doing a "hints off" at the beginning of the game.

The Bottom Line
In a word: excellent! (Wait... that's four words.)

DOS · by Mirrorshades2k (274) · 2000

Contributors to this Entry

Critic reviews added by Jo ST, Martin Smith, S Olafsson, Narushima, Scaryfun, Patrick Bregger, mo , Pseudo_Intellectual.