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Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.


10th Frame ZX Spectrum Trying to take care of this split...
10th Frame ZX Spectrum Title screen and select game options
10th Frame ZX Spectrum Getting ready to bowl...
10th Frame ZX Spectrum The scoresheet

Promo Images

10th Frame Magazine Advertisement

Alternate Titles

  • "10th Frame: Pro Bowling Simulator" -- Commodore 64 title

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User Reviews

There are no reviews for this game.

Critic Reviews

Computer Gamer Apr, 1987 83 out of 100 83
Your Sinclair Apr, 1987 7 out of 10 70
Sinclair User Apr, 1987 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Crash! Mar, 1987 55 out of 100 55
Crash! Nov, 1988 53 out of 100 53
Your Sinclair Jan, 1989 5 out of 10 50
ASM (Aktueller Software Markt) Sep, 1987 Unscored Unscored


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Boss key

In the DOS version, the boss key is 'F1' and will show a made-up static spreadsheet using ASCII characters only. Pressing 'F1' again will exit this screen and put you back into the game.

Printing Scores

The Atari ST version allows you to print out your scores (hardcopy).
Martin Smith (78737) added 10th Frame (ZX Spectrum) on Oct 07, 2004
Other platforms contributed by Martin Smith (78737), Servo (57355) and koffiepad (10503)
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