Alien 8 Reviews (ZX Spectrum)
There are no reviews for this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||3.3|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.9|
|Overall User Score (7 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Home Computing Weekly (Mar 12, 1985)
I was a little disappointed about the instructions, which leave rather too much to be discovered for my liking. Still a winner though.
Crash! (Apr, 1985)
Many people will regard this game as having only a slight difference to Knight Lore. I cannot agree. For a start the graphics are more imaginative and pleasing. There seems to be more structure to the game, it is not so easy to just wander about, and you actually have to do things, collecting objects in order to gain access to other parts of the space ship as well as avoiding meanies and traps that are placed around the ship. The graphics are well up to Ultimate’s usual standard, if not better; they are clear and well designed with continuous variation throughout. I am pleased to see that Ultimate have included a time feature urging you on to race through the game. Alien 8 is compelling and and exciting to play but does pose many strategic and thinking problems as well as arcade action. No doubt this will be another winner for Ultimate. I wonder what their next game will be...?
Sinclair Programs (May, 1985)
Although Alien 8 has obvious similarities to Knight Lore, it is a completely different and much more difficult game.
Computer and Video Games (CVG) (Apr, 1985)
Alien 8 is another classic arcade adventure from Ultimate superb graphics and sound and . . . well, just rush out and get it. Seeing is believing!
Sinclair User (Apr, 1985)
Where the game improves upon Knight Lore is in the plot and problems. In the earlier game objects had to be taken to a central room, whereas now you must ferry them to 24 different crychambers to win. That extends the number of potential solutions enormously. The individual problems are much more tightly constructed and offer greater variety. In some rooms you must shift blocks around extensively to construct an appropriate stairway; in others the solution is apparently impossible unless you experiment, whereupon a key move may send blocks sliding or even vanishing to reveal your goal.
Your Computer (Apr, 1985)
Forget the superficial lost-in-space flavour of the packaging, this game's more Castel Gondolfo than space ship Nostromo. Not so much Alien 8 as Knight Lore 2.
Computer Gamer (Apr, 1985)
This is yet another Ultimate game that should be part of every Spectrum owners collection.