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Archon really is the kind of game you will come back to play. Complaints, well only two, the graphics could have been better and for that matter the so could the sound. The second complaint relates to the movement of icons, once a piece has been selected it must be moved - not even chess is that strict, but then chess was never this good.
A strategy game and an arcade game in one package can't be bad (who says? Ed). The computer plays a decent game, and I haven't yet come close to beating it. Still, it's got me hooked, so I'll crack on.
There is a world of difference between the intellectual precision of chess and the imaginative power of good fantasy games. All the more peculiar, then, that veteran fantasy game designers Paul Reiche and Jon Freeman should have combined the two to produce Archon.
The game is played out on a chequered board with 81 squares. The opposing armies remind one instantly of chess, with pawn-like knights and goblins, and stronger, more mobile pieces on the back row.