User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.6
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 2.6
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (5 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Crash! (Jul, 1985)
Archon really is the kind of game you will come back to play. Complaints, well only two, the graphics could have been better and for that matter the so could the sound. The second complaint relates to the movement of icons, once a piece has been selected it must be moved - not even chess is that strict, but then chess was never this good.
Your Spectrum (Jul, 1985)
A strategy game and an arcade game in one package can't be bad (who says? Ed). The computer plays a decent game, and I haven't yet come close to beating it. Still, it's got me hooked, so I'll crack on.
Sinclair User (Jun, 1985)
There is a world of difference between the intellectual precision of chess and the imaginative power of good fantasy games. All the more peculiar, then, that veteran fantasy game designers Paul Reiche and Jon Freeman should have combined the two to produce Archon. The game is played out on a chequered board with 81 squares. The opposing armies remind one instantly of chess, with pawn-like knights and goblins, and stronger, more mobile pieces on the back row.