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User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.2
Overall User Score (5 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The playability is all there, although the control method isn't as accessible as on the Amstrad and the screen tends to look cluttered at times.
Dragon Ninja is yet another opportunity to roam baddie-infested streets, beating up all and sundry with your hands, fists or any other lethal weapons you come across. Dragon Ninja is a definite improvement over the lacking Double Dragon, and isn't a bad purchase for Speccy beat 'em up addicts.
Your Sinclair (Apr, 1989)
Dragon Ninja is an interesting game and the graphics (except the loading screen) are well thought out, but I would only recommend this game to anyone sick enough to want to rescue George Bush.
60 (Aug, 2009)
Die nur für einen Spieler konzipierten Umsetzungen für den C-64 und den ZX Spectrum müssen mit schlichter Grafik und kleinen Sprites auskommen, überzeugen jedoch spielerisch und punkten noch zusätzlich im Vorfeld mit einer sehr schön komponierten Titelmusik. Die schwarz-weiße Spectrum-Version macht unter dem Aspekt der grafischen Vielfalt dabei die meisten Abstriche, sie spielt sich aber gut und bietet eine grundsolide Unterhaltung. Die bunte C-64-Version ist ebenfalls in Ordnung, auch wenn am Anfang die Steuerung etwas gewöhnungsbedürftig ist. Sechs Punkte sind mir die beiden kleineren Versionen aber allemal noch wert.
Crash! (Mar, 1988)
As in the Data East original there are eight levels (one load on 128K, eight really fast multiloads on 48K machines). Probably the most notable thing about Dragon Ninja is the relative smallness of the main character graphics, half the size of those in Double Dragon or Target; Renegade. This allows there to be two levels, one upper and one lower floor, through most of the game. Moreover the small ninja figures and such like are attractively drawn, with good detailing and animation, while all the standard beat-'em-up moves are preserved.