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The Big Sleaze is a three-part adventure and comes complete with an electronic magazine, Sceptical 3. The game’s chief asset, apart from dealing with a familiar and highly commercial theme, is its well-written prose. Fergus McNeill has excelled himself with this one while still providing the laughs (some rude) which have made his name.
You want some low-down? In The Big Sleaze you got three parts, you got Fergus McNeill, you got laughs, you got maybe not the hardest problems you ever had to solve, you got some fancy Quill stuff, you got some chick with the cute name of Anna Popkess, you got... you got no Judith Child... what's this, what kinda trick they trying to play, these Delta 4 guys? Better load up Sceptical 3 and check through the Teletext news pages... never mind the Irish jokes, never mind the Piranha compo, never mind your weird eating habits (I mean who can ever prefer a Wendy to a Whopper?)... we wanna know what's happening... Judith Child is... well, I guess that's bad news and good news. What is it? Buy the game, dumbo, buy the game.
Here is a game that is not too difficult, the vocabulary is less fussy than any other Delta 4 adventure, and I rate it as Fergus' best to date.
I fully expect Delta 4 to recover from its recent loss and come back to deliver something more like their usual brilliance. Fergus is a pretty resilient chap and capable of great things. Big sleaze however isn't one of them.