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User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (5 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Crash! (Jun, 1988)
At last, Bionic Commando on the Spectrum! Yes that’s right ladies and gents, those kind people at GO! have converted one of the best arcade games around onto your computer — and it’s not that bad either! The graphics are excellently drawn, especially on higher levels where you have to dive under massive fists and dodge giant feet. Amazingly the characters don’t merge with the background to produce a blind blur: you can actually see them! Each stage has something more to offer in the shape of extra things to do and tougher enemies to beat, and each one Is as addictive as the last. The 128K music is just fantastic with different tunes crop- ping up all the time. This sets the mood for the game well, and for a change you don’t have to load more stages as you progress. On the 48K however, there are just sound effects and the usual frustrating multiload system that most games seem to have these days. Bionic Commando is a thoroughly enjoyable game, miss it and you’re mad!
In both versions, gameplay is very similar, with the ST hardest because attacks by guards, birds and other foes are constant. The speed with which the commando moves on the Spectrum (much quicker than on the Commodore) is a definitely benefit, resulting in an easier game to play but no less difficult to master.
[Retest] As yet there aren't any clones but you can bet someone will be working on one.
The graphics are obviously not as hot, but what they lose in terms of colour is made up for a bit in detail. The enemy have, if anything, become more difficult to deal with - making the game tougher. However, it has lost some of the immediate appeal that the C64 version had.
Although Bionic Commando is essentially a platform game, it has enough neat touches to make it worthwhile. The extending arm is a brilliant idea which has been beautifully implemented; it really feels good, and swinging across gaps in the landscape is great fun. The action is frenetic throughout, with all manner of hazards to keep you on your toes.
Schade, schade, daß der Rest des Games nicht so innovativ ist, denn mangels Abwechslung und wirklich guter Ideen bleibt BIONIC COMMANDO leider nur durchschnittliche Action-Kost, bei der die Spielmotivation wohl nicht so hoch gehen dürfte wie beim CAPCOM-Original. Fun macht das Game aber schon, und das besonders dann, wenn man den Lautstärkeregler so richtig aufdreht, Klar, das Ganze ist auch Geschmackssache, aber wer von dem ewig eintönigen Sampelschrott in den Charts noch nicht die Nase voll hat, wird bei der Soundnote mit mir einer Meinung sein. Hört‘s Euch halt mal an!