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User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.7
Graphics The visual quality of the game 2.7
Personal Slant A personal rating of the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.5
Overall User Score (6 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Your Sinclair (Mar, 1988)
Not too frenetic keyboard waggler with six quite playable West-Coast flavoured events. Up to four can compete.
Your Sinclair (Dec, 1990)
[Budget re-release] Quite a selection – nice graphics all-around but it certainly suffers from only two or three events being any good. (And each event is multiload too. Bleeuurrgh.)
Retro Archives (Nov 12, 2017)
C’est en allumant le portage de California Games sur ZX Spectrum qu’on comprend que l’on a entre les mains la source de la version MSX. Oui, c’est largement aussi moche et non, il n’y a toujours pas de musique. L’honnêteté oblige malgré tout à reconnaitre que le jeu tourne bien plus vite – si vous avez le courage de composer avec des temps de chargement pachydermiques. Certains vieux joueurs nostalgiques vous évoqueront sans doute cette version avec une petite larme au coin de l’œil, mais si vous n’en faites pas partie, soyons clair: si vous voulez découvrir California Games, ne commencez pas par là.
The graphics in California Games are monochromatic, poorly animated and with little or no attention to detail, while the sound is limited to unimpressive spot FX. This does not bode well for the rest of the game, which uses a multi-load system for each of the events. This can be tedious, but borne with if the game is compelling. Unfortunately, the events themselves are boring to play and not a patch on the Commodore. A very disappointing conversion of a-once excellent game.
Crash! (Feb, 1988)
The poorest Epyx release yet, lacking playability and addictiveness.

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