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Simply astonishing. All the features of the arcade game come together in the smoothest, fastest, most exciting Spectrum game seen in years. It gets my vote for Spectrum Conversion of the Year - if you miss it, you should be locked up!
From start to final arrest Chase HQ is rip-roating turbo-charged action all the way
And finally, there's the sound. I hardly ever remember to mention sound (on most Speccy games it's hardly worth it) but in Chase HQ you can hardly miss it. It's great! There's some very good digitised speech (like "Geddee up!" and "Let's go, Mr Driver!"), nice police siren noises, and lovely touches like the note changing when you go into the tunnel sequences on 128K. And even on 48K there's a good tune!
I could carp I suppose. You don't seem to get the nice spin you do in the arcade game, the controls are a bit hard to use with pinpoint accuracy (in fact, it's harder than the coin-op, but then so is driving a real car) and it takes an age to load, but none of those are really faults.
All in all, the game's an out-'n'-out winner. As playable as Operation Thunderbolt is, as fun as Power Drift can be and as impressive as Hard Drivin' turned out to be, we're looking at Number One here. No question. It's a bloomin' miracle!
On its aural qualities alone Chase HQ is worth a look, but considering the game they accompany it's an essential purchase.
Spectrum Chase HQ is really fast - thanks to the programming talents of John 'Jobbie' O'Brien
. All the neat touches of the coin-op are included, such as the helicopter showing you the way and your car engine's sound changing when you enter a tunnel. One of the best Spectrum racers around.