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The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.


Cybernoid II: The Revenge ZX Spectrum The first screen proper
Cybernoid II: The Revenge ZX Spectrum Game over
Cybernoid II: The Revenge ZX Spectrum Title screen
Cybernoid II: The Revenge ZX Spectrum Shoot your way to freedom

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Critic Reviews

Crash! Oct, 1988 88 out of 100 88
The Games Machine (UK) Nov, 1988 85 out of 100 85
Tilt Apr, 1989 14 out of 20 70
ACE (Advanced Computer Entertainment) Dec, 1988 672 out of 1000 67


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Martin Smith (66801) added Cybernoid II: The Revenge (ZX Spectrum) on Jul 05, 2005
Other platforms contributed by Martin Smith (66801) and cafeine (150)