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Critic Reviews

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Crash! (Oct, 1988)
t may be my imagination — considering the game is very similar to its daddy — but the play seems harder than before (and it was tough enough then). The vicious security systems are as beautifully drawn and animated as ever, and all spit bullets at a frightening rate. I can assure you that on the first few games lives will be lost with extreme rapidity. Sound on the 128K version is also as good as before. Although it looks a little too much like its predecessor, Cybernoid II is a worthy successor.
With few variations from the original, this is more of a Cybernoid-Plus than a sequel, and as such owners of the original may be disappointed. However, if you are new to this game and its predecessor, or are hungry for more of the same, Cybernoid II offers plenty of shoot-'em-up arcade-adventure thrills.
Tilt (Apr, 1989)
Vous devez récupérer la cargaison dérobée par les pirates. Vous disposez d'un vaisseau équipé d'armements variés. En dehors du tir classique, vous ne pourrez utiliser le plus souvent qu'une arme à la fois. La destruction des pirates enrichira votre équipement. Les obstacles à franchir sont nombreux et variés. Aussi, avant de tenter de passer, préparez l'arme la plus appropriée. Les graphismes sont fins, colorés et variés et l'animation fluide et assez rapide. Ceux qui disposent d'un Spectrum 128 K profiteront d'une entraînante musique de présentation à plusieurs voix, qui se poursuit pendant le jeu et s'associe à des bruitages corrects.
Despite the impressive firepower it's still an extremely difficult game to play. The odds are stacked against you and after dying once, losing weapons in the process, it's even harder to survive. This sort of manic gameplay appeals to many game freaks but there's not much originality and no concession to those wanting a less demanding task.