Deathchase Reviews (ZX Spectrum)
|An excellent, addictive game every Spectrum user should pick up||Katakis | カタキス (42104)|
|Gameplay purity||xroox (3957)|
|One of the most thrilling and exciting games of the day||Martin Smith (75973)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.9|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.1|
|Sound / Music||The quality of the sound effects and/or music composition||3.1|
|Overall User Score (16 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Home Computing Weekly (Jan 10, 1984)
Simplicity and immediacy make it most attractive, and youngsters will probably find it compelling.
Crash! (Feb, 1984)
There is a range indicator to let you know how close to the other bikes you are, but I never even noticed it because the 3D effect is so good you can fire by instinct as you would in real life. The graphics of the bolts firing away are very good and so is the explosion when you hit something, so realistic that the bits seem to fly up over your shoulders. Slamming into a tree at full tilt is quite an experience. This game is dangerously addictive to play.
Eurogamer.net (UK) (Aug 20, 2007)
It came and went as quickly as the bike muscled through the relentless forest, but Deathchase introduced the world to the concept of aggressive, mature gaming, and we should feel obliged to fire off a round of bullets into the sky in homage to a true genre founding title.
Tilt (Apr, 1984)
Ce jeu, au graphisme trois dimensions, simple mais très réaliste, ne souffre que d'un défaut, son thème très franchement sanglant.
Personal Computer Games (Mar, 1984)
for those of you who prefer life in the fast lane, 3D Deathchase from Micromega is an essential purchase.
Computer and Video Games (CVG) (Jun, 1989)
It was a classic in its time, and the simple and addictive game still holds up today. Definitely worth the dosh.
ASM (Aktueller Software Markt) (Sep, 1986)
Der 3D-Effekt und das Scrolling sind wirklich sehr gut. Die Geschicklichkeit, die dieses "Rennen" - dieser Wettlauf mit dem Tod - erfordert, muß erst erarbeitet werden. Das Spiel ist sicherlich eines der spannendsten und besten der alten Spectrum-Garde, die Story aber ist unschön bis geschmacklos!
Your Sinclair (Jul, 1989)
[Budget re-release] But to my amazement I found myself quite unable to tear myself away from this odd little game — which is probably not much of a recommendation, as many rueful YS readers will testify. Just don't expect much — you might be pleasantly surprised.
Your Sinclair (Sep, 1986)
Not that Deathchase is actually bad. In fact, it you sit close enough to the screen you're sure to be swaying with the motion and wincing as you crash headlong into the mighty oaks. It's quite addictive, trying to keep up the revs, because you can only blast the enemy with your front firing cannon when you're at top speed, and going for the bonus helicopters and tanks. But underlying this is a sense that it all looks very primitive nowadays. Maybe some classics would be best left in human memory rather than revived in the micros. Certainly Deathchase would be better priced as a 1.99 classic.