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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Sinclair User (Dec, 1987)
Dizzy has been described as the 'The Ultimate Cartoon Adventure'. This is almost true. It should have been 'The Ultimate Budget Cartoon Adventure' as, wonderful as it is, it doesn't come close to my all time favourite Firelord. The graphics are clear, humourous in places and all are very recognisable.
The game is a little on the small side but at 1.99 Pound 50 screens of this quality and addictiveness are not to be sniffed at - even if Dizzy does look like Humpty Dumpty.
Crash! (Nov, 1987)
Dizzy may be a little too cute and cuddly for my liking, but there's a great game hidden within those small and furry folds! The average puzzle-solving/arcade adventure has never really appealed to me, so perhaps the puzzles in this one are much more logical - or perhaps it's just plain easy to play. Whatever it is, it's fab. The inlay, like most of Code Masters's, goes a little overboard - the word 'brilliant' appears four times. But it's true: Dizzy is one to have in your software collection.
Your Sinclair (Dec, 1987)
What did the Ed mean when she said this was a natural for me? Gormless, yes, but dizzy – never! Still, this is the sort of game that can only give off-balance a good name. It's an arcade adventure, packed with enough cute touches to make you forget you said you'd never play another one of the things as long as you lived.