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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall User Score (8 votes) 3.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
92
Computer Emuzone (Feb 03, 2002)
¡Qué buenos ratos nos hizo pasar este juego delante del ordenador! El único problema era lo rápido que se terminaba -yo lo acabé en una tarde, y no soy increíblemente bueno con esto de los videojuegos-. ¿Que MicroHobby le dio un 9 en dificultad? Sería para que la gráfica de puntuaciones tuviese todas las barras rojas, que queda más bonito :-D .
80
Your Sinclair (Dec, 1988)
This game is going to sell like hot cakes, for the free poster inside if nothing else, but I don'tt think it's quite as original as it could have been. But hey, if you want a bit of exercise for your trigger finger rather than the thing that keeps your ears apart and a rather nawty glossy free poster... THEN GO FOR IT!
70
Sinclair User (Mar, 1992)
With large clear graphics and plenty of colour, Game Over II contains more than enough speed and good fightin' action to keep most combat-crazy space veterans blister-fingered and well plastered right to the end.
62
Game Over II is a mixture of shoot-'em-up styles, none of which stand up in their own right, but together, with the original form a reasonable package. Much more could have been done with the fighter spaceship stages - laser-only weaponry would have been considered restrictive a few years ago, let alone today, when add-on weapons are all the rage. This is typical of the basic gameplay on offer, whose saving grace is the variety of transport used.
60
Crash! (Nov, 1988)
Colour is used liberally, and carelessly, on all levels resulting in a great deal of clash. Similarly disappointing is the sound, with a squeaky title tune and pathetic effects throughout the whole game. Actual gameplay is shallow and though you get a great quantity of levels for your money, the quality is mostly sub-standard.
51
A good deal, in that you get Game Over I included in the package. Effectively a compilation of linked budget-standard games that is fun but not enthralling.