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User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 2.9
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 2.9
Overall User Score (9 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Sinclair User (Jul, 1986)
Yet another classic arcade conversion from Elite. Fiendishly difficult and more-ish. Very hot.
Crash! (Jul, 1986)
I saw the arcade game all of a year ago and was predictably impressed. When I heard that Elite were to convert the game it caused much amusement, as we dismissed the deal as a triumph of marketing over the possible. Well, Keith Burkhill has proved my intuition well and truly and completely wrong and has gone and produced an excellent interpretation of the arcade original equipped with perfectly smooth scrolling and all the gamey bits that made the original Ghosts and Goblins so much fun to chuck ten pee bits into. Though a little bit hard at first it shouldn't take long to get yourself into the Ice Castle, battling off the fatal advances of the flying killer teddy bears. All in all a really outstanding release from Elite despite the rubbish advert (you know the one, drawn in crayon by a juvenile) and represents unusual value for money.
Your Sinclair (Sep, 1986)
In short, play Ghosts'n'Goblins and you'll be grabbed by the ghoulies. And as a non-sexist note for that half of the population without ghoulies, don't worry - it'll give you the willies!
Arcade hack and slay of premier quality - buy this as well as Ghouls 'n' Ghosts and complete the set!
Crash! (Nov, 1989)
The few sound effects in the game aren't much and there is no tune but the addictiveness makes up for this. If you're looking for a cheap game packed with playability and challenging problems Ghosts 'N' Goblins is here
The Spectrum's graphics are detailed monochrome, the C64 blocky but colourful, but both have good animation and scrolling. C64 sound effects are great and music's simply brilliant, sophisticated voices used in a fun, energetic piece. While both are top-notch, C64 Ghost 'n' Goblins is especially good, one of the most playable and addictive coin-op conversions ever. Difficulty level is a little irregular, the game suddenly becoming noticeable tougher halfway through level two, but it's such a jolly haunt you can't resist having 'just one more go'.
Well decorated with Magazine accolades when it was launched in Winter '86 and, in 1989, a solid budget purchase.
Your Sinclair (Dec, 1989)
Of course, it all looks a bit dated now, and the graphics are plain, to say the least, but you still find yourself coming back to it - even when you've got other games to review, as I have.
Retro Archives (Nov 06, 2018)
Non, franchement, non. Je suis sûr qu’il existe encore des fans assidus du ZX Spectrum qui brûlent du désir de venir m’expliquer à quel point il était extraordinaire d’affronter des zombis sur son ordinateur 8 bits en 1986, mais un minimum d’objectivité oblige à reconnaître que cette version de Ghosts ‘N Goblins est une vaste blague. Un demi-jeu illisible dans un silence de mort et aux trois quarts injouable, à part des masochistes patentés, je suis dans le regret de dire que ça n’intéressera personne. Laissez mourir ce (mauvais) souvenir en paix.