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Gothik Reviews (ZX Spectrum)

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Critic Reviews

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Your Sinclair (Jun, 1988)
Anyway; Gothik! Aaaaahh. A peach of a game. It's fast. It's furious. It's also something of a first. It's the first time I've doshed out on a megagame. Oh dear. Time, methinks, for one of my incredibly brilliant jokes. Q: What's the difference between a Viking and a potato? A: Weight for weight, potatoes have a marginally higher starch content.
So how does this little lot measure up to Gauntlet clones past. To be sure, a lot has been packed in here and there are plenty of good ideas and touches. It lacks the addictive pace of Gauntlet, there's no feeling of racing the clock. If you've already got Dandy, Druid or Gauntlet you should probably give this a miss.
Add to this various magical relics, several dozen different potions and some vital resources to maintain and you've got a tough-ish, very playable game. Earth-shatteringly original it isn't, but there's no need to let that put you off. The playing area's not tembly colourful, but there's very little clash and the main characters are drawn and animated very well, with bags of humour.
The Spectrum game has clear, reasonable - if virtually monochromatic - graphics and good tunes.