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Critic Reviews

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Your Sinclair (May, 1989)
Electric Dreams has got the strategy and action pitched just right to make ISS one of the most addictive games I've played in years. In the second, third and fourth levels you really have to work hard to get anywhere. The presentation is very good and the display works well although a little guesswork comes into play if you want to know how many lives you've got left and how heavy or large you are. The inertia of your Sphere adds a lot to the playability, without it, trickling through cracked tiles and speeding to the nearest ammo dump would lose all its challenge.
Crash! (Mar, 1989)
A puzzling, enjoyable maze game with lots of lasting appeal
Does not suffer from the speed problems of the Amstrad version and is consequently much more playable. The detailed mon-colour graphics work better here. Not quite the same feel as the C64 and 16-bit versions, but still plenty to get to grips with.
Incredible Shrinking Sphere is a fairly complex game and one of immense playability. Skill and strategy are needed to get through the levels and this combination gives it a great lasting appeal.