Knight Lore Reviews (ZX Spectrum)
There are no reviews for this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.7|
|Graphics||The visual quality of the game||3.9|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.3|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.8|
|Overall User Score (9 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Sinclair User (Jan, 1988)
[Budget re-release] The graphics ere still excellent with some great animation. A great bargain. Please - if there's anyone who doesn't already have this game - buy it and restore my faith in human nature.
Your Computer (Jan, 1985)
Yet again the feeble excuses software houses have been making for the weak games produced have been shown up by Ultimate.
Popular Computing Weekly (Nov 29, 1984)
The most impressive aspect of Knight Lore is not only the sheer fun of playing, but the obvious care and intelligence with which it was written.
Personal Computer Games (Jan, 1985)
The transformation from man to werewolf is brilliantly executed, and I was almost tempted to sit back and let days turn to night just to admire those special effects. But the game is also very playable, if not easy to solve in the 40 day limit. I found the controls difficult at first but they soon become responsive - though not responsive enough for me to get anything better than a rating of 'Poor'. It's a marvellous game and one I'd stick a until I'd cracked it.
Sinclair Programs (Jan, 1985)
In this game, three dimensional graphics are used to greater effect than ever before on the Spectrum.
Crash! (Jan, 1985)
The animation is terrific from the smallest detail right through to Sabrewulfman himself. Knight Lore has that magical ingredient which makes it exciting to play and watch, and keeps you on the edge of your seat with anxiety. IT’S SIMPLY A GREAT GAME
Your Spectrum (Mar, 1985)
What can you say about Ultimate when it comes up with software as good as this! The graphics are second to none and the other characters in the game seem to have a life of their own.
Computer and Video Games (CVG) (Jan, 1985)
I've never seen graphics as good as this on any micro game. No wonder it's taken so long to appear. Like many other software companies, Ultimate claims that their game takes the Spectrum to its limits. Play Knight Lore and you'll believe them.
Sinclair User (Feb, 1985)
In order to produce such advanced effects, Ultimate has had to use only one colour for each screen. Careful shading is used to create the detail which might otherwise be done in colour. The overall effect is of a crepuscular world of claustrophobic menace. Does that chest hide an important secret? Is the span of rock to the high arch safe or will it drop me onto the poisoned spikes? How can I climb a wall three times my own height? What is the old boot for? Those questions have been asked by adventurers for years. Now the arcade wizards can taste that kind of magic for themselves.
Eurogamer.net (UK) (Aug 20, 2007)
At the time of release the graphics understandably drew much attention, but Knight Lore is more than just a looker. Though a touch frustrating at times, the game has the hallmarks of a thoughtfully crafted Ultimate title - not least the two differing control methods to help players cope with the move to 3D - and the influence of its innovative gameplay is clear in later 8-bit creations. In particular, the duality of the main character would be brilliantly expanded upon by Ritman and Drummond's Head Over Heels.
ASM (Aktueller Software Markt) (May, 1986)
Ich habe Knight Lore in der Spectrum-Version schon über ein Jahr lang (seit dem Erscheinen) und muß sagen, daß es wohl eines der besten (wenn nicht sogar das beste) Arcade-Adventure-Spiele ist. Viele Leute reden heute von Arcade-Adventures, aber dieses ist so ziemlich das einzige, das auch „Hirn“ verlangt, um es zu lösen.
Happy Computer (Feb, 1985)
An diesem Programm hat der abenteuerlustige Spectrum-Fan viel zu beißen. „Knight Lore“ ist ein fesselndes, raffiniertes Geschicklichkeitsspiel mit gruseligen Abenteuer-Atmosphäre. Das Programm ist so komplex, daß man sich vom Schloß eine Karte zeichnen sollte. Die saubere 3D-Grafik und die sehr stimmungsvolle, englische Anleitung runden das positive Gesamtbild ab. Ein gelungenes Spiel für wolkenverhangene Vollmondnächte.