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Marble Madness involved guiding a ball through precarious levels with drops, ramps, and enemies to avoid for fear of losing time or being sent back to the start of a screen. The initial home licensing was split – Electronic Arts converted the arcade game itself to several systems, whilst Melbourne House provided their own level set, but more significantly designed an environment allowing players to create their own levels.

Angled and slanted ramps can be placed anywhere, either on a blank screen or to edit an existing level. Enemies can be placed anywhere, these will follow their own paths once you play the game. Time / points bonuses and oil slicks can also be added to the levels. A complete block of levels can be saved to create a game set of its own. Designs can be tested out before being committed to storage.


Marble Madness Construction Set ZX Spectrum Load screen
Marble Madness Construction Set ZX Spectrum Selecting the 'paper' option from the lower menu changes the background colour
Marble Madness Construction Set ZX Spectrum Editing the supplied marble run. This run consists of 11 screens of increasing complexity. This is screen 04
Marble Madness Construction Set ZX Spectrum There's a TEST option on the lower menu that runs the track you've created. This is a total failure because the start marble falls into an area where no track has been built.

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Critic Reviews

Sinclair User Feb, 1987 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Your Sinclair Dec, 1986 9 out of 10 90
Computer Gamer Jan, 1987 85 out of 100 85
Crash! Jan, 1987 61 out of 100 61


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Martin Smith (66827) added Marble Madness Construction Set (ZX Spectrum) on Sep 23, 2006
Other platforms contributed by Martin Smith (66827)