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Critic Reviews

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Your Sinclair (Aug, 1988)
As for that content, it seems to me to be one of the most exciting adventure releases for some time on any computer, not just the Spectrum. It's a serious thought-provoking game, which draws you into the reality of the world it tries to create so that you do feel like you're down there on the ground living it, not merely playing a game. I know I've raved about several Spectrum adventures lately, but I make no apologies for that as advances on 16-bit machines and in programming techniques are filtering down to benefit the adventures now available in the 8-bit market. It's a Golden Age for Spectrum adventuring, and anyone who says otherwise will be sentenced to playing with a Vic-20 for the rest of their days.
What saves this game, however is the drama of the setting; some excellent if rather sombre graphics; tough puzzles and a useful icon-driven command system. These features do help to maintain interest, but let's hope that with Abstract Concepts' next game they're riding the lasting interest wagon rather than having to keep it going.
Sinclair User (Aug, 1988)
On the whole I think the storyline is good and the adventure seems to have captured the atmosphere very well. If you are into parapsychology and concerned about the possible effects of a nuclear war then you will undoubtedly find something in this adventure that will grab your interest and keep you playing.