Motos (ZX Spectrum)

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In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.


Motos ZX Spectrum Round 5 and jump parts can now be used, oh and despite being played in multichrome this level just happens to be monochrome...nope doesn't make sense to me either
Motos ZX Spectrum Well as they say - the bigger they are, the harder they fall!
Motos ZX Spectrum Round 10 and a chance to breathe as its much straightforward compared to the last one
Motos ZX Spectrum ...and in the end I reach my inevitable demise and it's game over!

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Alternate Titles

  • "モトス" -- Japanese spelling

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Martin Smith (66801) added Motos (ZX Spectrum) on Apr 19, 2005
Other platforms contributed by リカルド・フィリペ (145452), Terok Nor (26691) and Katakis | カタキス (39490)