There are no reviews for this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
|Overall User Score (6 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
So, to sum up. The New Zealand Story has got a character all its own. It's as funny, addictive, pleasingly put together and playable as you can get. It's the nearest thing I've played at home to the arcade classic Mario, and I'm giving it a Megagame whether you like it or not. Here, have a Megagame. (Tweet.) You're welcome.
Whew. (I think I'll go down the park now.)
Super conversion of a very appealing, playable and addictive coin-op
As usual the Spectrum version is monochromatic with black on yellow as the colour choice. Despite this it still plays very well and holds its own in comparison. A game worthy of a place in the collection.
The Spectrum's sprites are monochromatic, and the beautiful backdrops that graced the 16-bit versions are understandably missing. On the other hand Ocean have excelled themselves with the sprites, and they compare very well with those displayed in 16-bit.
The New Zealand Story sur ZX Spectrum est essentiellement un jeu monochrome. Autant le préciser d’entrée, car il s’avère que c’est là le seul réel défaut d’une version autrement jouable, maniable, relativement fluide et très plaisante à parcourir. Alors, oui, le joueur du XXIe siècle n’aura à peu près aucune raison de lancer un jour ce portage, mais les curieux seront sans doute surpris de constater à quel point il a bien vieilli.