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Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.

The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active.

As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.


Pyjamarama ZX Spectrum Stairs can be climbed
Pyjamarama ZX Spectrum There are only three action keys and the input is not validated. If the player makes a mistake, as has been done here, then they will be part way through the game before they realise their mistake
Pyjamarama ZX Spectrum This screen enables the player to choose their controller and to define the action keys
Pyjamarama ZX Spectrum Screen 4. This looks like a straightforward screen. Just get the balloon, float upwards and get the key. In practice part way through Wally is transported elsewhere

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Critic Reviews

Crash! Nov, 1984 92 out of 100 92
Your Spectrum Dec, 1984 13.5 out of 15 90 (UK) Oct 17, 2007 8 out of 10 80
Sinclair User Dec, 1984 8 out of 10 80
MicroHobby Nov 13, 1984 Unscored Unscored


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Martin Smith (66801) added Pyjamarama (ZX Spectrum) on Mar 16, 2005
Other platforms contributed by Sciere (507749), Kabushi (209311) and Martin Smith (66801)