User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed -
Overall User Score (9 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Your Sinclair (Mar, 1987)
Surely it can't be quite so perfect? After all, this is a conversion of a state of the art game with a megabyte of memory into a cramped 48K, beset by attribute problems. Well, obviously the graphics lose out. Clever though they are, at times your mono hero can get lost against the range of hills on the horizon and the rush hour surge of attackers. This reduces the playability a bit, and maybe adds an element of pure chance that wasn't there in the original. A pity, too, that the arcade game's facility to drop in another coin and take over where you left off hasn't been included.
68
Monochrome graphics, although detailed, tend to blend into each other making it difficult to follow the action. Apart from that, Space Harrier offers enjoyable play in the short-term.
48
Retro Archives (Aug 01, 2018)
Très bonne surprise pour ce Space Harrier sur ZX Spectrum, à qui on pouvait difficilement en demander plus sur une machine quasi-monochrome dotée de 48k de mémoire. Bien sûr, la jouabilité souffre des limitations techniques de la machine de Sinclair – difficile de distinguer grand chose dans toute cette superposition de sprites – mais on peut aisément comprendre pourquoi les joueurs de l’époque y croyaient à fond. Reste aujourd’hui une version difficile dont la technique n’impressionnera plus personne, mais qui reste très sympathique à jouer.