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Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.

The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation.

All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.


Spellbound ZX Spectrum Exploring the Roof Garden.
Spellbound ZX Spectrum Loading Screen.
Spellbound ZX Spectrum You start out in the aptly name Start Room.
Spellbound ZX Spectrum When you get the Rod of Commanding you can use it on NPCs.

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Alternate Titles

  • "Spellbound: A true Graphic Adventure" -- In-game title

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User Reviews

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Critic Reviews

Sinclair User Jan, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Crash! Jan, 1986 95 out of 100 95
Computer and Video Games (CVG) Jan, 1986 9 out of 10 90
Your Sinclair Oct, 1986 9 out of 10 90 (UK) Oct 19, 2007 8 out of 10 80
Your Sinclair Feb, 1986 8 out of 10 80
Happy Computer Dec, 1985 Unscored Unscored


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According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #24 best selling game (152.378 copies).


  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)
  • Happy Computer
    • 1986 - Runner-up as Budget Game of the Year

Related Web Sites

  • Game Map (A screenshot map of the game)
Martin Smith (66801) added Spellbound (ZX Spectrum) on Feb 02, 2005
Other platforms contributed by Kabushi (209431) and Martin Smith (66801)